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	<id>https://wiki.deltav.gay/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zmeja</id>
	<title>Delta-V Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.deltav.gay/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zmeja"/>
	<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/view/Special:Contributions/Zmeja"/>
	<updated>2026-04-11T03:16:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Maps&amp;diff=3361</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Maps&amp;diff=3361"/>
		<updated>2024-04-03T10:39:11Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Submarine is back in rotation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Note|Every map in rotation is explorable using https://maps.delta-v.org/ which is automatically kept up to date.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Knowing the layout of the current station is important!&lt;br /&gt;
&lt;br /&gt;
Remember that even if stations have dedicated maintainers, anyone is able to propose changes and fixes. Talk to them to make sure the thing you want to do isn&#039;t already being done.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== In Rotation == &lt;br /&gt;
&lt;br /&gt;
These maps are currently in rotation. They can be automatically selected by the game or voted by the players, and played on.&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=arena Arena Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Arena Station.png|frameless|400px|link=https://maps.delta-v.org/?map=arena]]&lt;br /&gt;
| 30 or more&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A medium station that features a large arena for the [[Gladiator|gladiators]].&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=asterisk Asterisk Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Asterisk Station.png|frameless|400px|link=https://maps.delta-v.org/?map=asterisk]]&lt;br /&gt;
| 0 to 50&lt;br /&gt;
| Colin_Tel&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A small/medium station.&amp;lt;br&amp;gt;Created by Colin_Tel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=edge Edge Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Edge Station.png|frameless|400px|link=https://maps.delta-v.org/?map=edge]]&lt;br /&gt;
| 10 to 80&lt;br /&gt;
| Colin_Tel&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A collaborative medium space station.&amp;lt;br&amp;gt;Created by Colin_Tel, with help from Scientist, Redsky, and ps3moira.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=hammurabi Hammurabi Prison Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Hammurabi Station.png|frameless|400px|link=https://maps.delta-v.org/?map=hammurabi]]&lt;br /&gt;
| 50 or more&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A station with a big focus on prisoner gameplay and roleplay by providing many activities such as; kitchen/hydroponics work, mining and machine shop.&amp;lt;br&amp;gt;The first station to implement [[Prison Guard|Prison Guards]].&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=pebble Pebble Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Pebble Station.png|frameless|400px|link=https://maps.delta-v.org/?map=pebble]]&lt;br /&gt;
| 0 to 25&lt;br /&gt;
| Carolyn&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A low population station build in a rock.&amp;lt;br&amp;gt;Created by Kroma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=shoukou Shōkō Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Shoukou Station.png|frameless|400px|link=https://maps.delta-v.org/?map=shoukou]]&lt;br /&gt;
| 0 to 65&lt;br /&gt;
| Adrian &amp;gt;&#039;-&#039;&amp;lt;&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A smaller station purchased by NT Corporate in the interest of balancing workflow with R&amp;amp;R for smaller sized crews, while also being able to accommodate visiting ships. It also contains a dojo full of [[Martial Artist|martial artists]] to keep the crew in top form. Alternately referred to as &amp;quot;Shoukou&amp;quot; or &amp;quot;Little Port.&amp;quot;.&amp;lt;br&amp;gt;Created by Colin_Tel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=thehive The Hive] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:The Hive Station.png|frameless|400px|link=https://maps.delta-v.org/?map=thehive]]&lt;br /&gt;
| 30 to 70&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A more streamlined station with no specific gimmicks. Just 100% space station. Contains internal space areas, an extensive network of maints, a split energy grid and lots of roleplay oriented areas.&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=tortuga Tortuga Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Tortuga Station.png|frameless|400px|link=https://maps.delta-v.org/?map=tortuga]]&lt;br /&gt;
| 50 or more&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Originally was the largest station on Nyanotrasen, until surpassed by Hammurabi Prison Station.&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=submarine Submarine Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Submarine Station.png|frameless|400px|link=https://maps.delta-v.org/?map=submarine]]&lt;br /&gt;
| 50 to 100&lt;br /&gt;
| rosieposieeee&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Submarine station is a high-pop map designed with an extensive medical department at the center of it, expansive maintenance tunnels, a luxurious permabrig and a zoo for the [[Zookeeper|animal lovers]]!&amp;lt;br&amp;gt;Created by rosieposieeee with help from UnicornOnLSD.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Not in Rotation ==&lt;br /&gt;
&lt;br /&gt;
These maps are no longer in rotation but persists in the game files. They might be no longer up to date or no longer within the community requirements. These map can still be forced by an [[Administrators|administrator]] and played on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently none.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Archived ==&lt;br /&gt;
&lt;br /&gt;
These maps used to be in the rotation but no longer exist and can no longer be played on. They are kept here for historical purposes.&lt;br /&gt;
&lt;br /&gt;
=== Angle Station ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Angle Station.png|frameless|400px]]&lt;br /&gt;
| 30 or more&lt;br /&gt;
| Colin_Tel&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A medium size map, originally a mining rig, converted into a more long-term station.&amp;lt;br&amp;gt;Created by Colin_Tel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Glacier Station ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Glacier Station.png|frameless|400px]]&lt;br /&gt;
| 10 to 70&lt;br /&gt;
| ps3moira&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A station set in the orbit of a ice planet. The air outside is breathable but cold.&amp;lt;br&amp;gt;Created by Old Dance Jacket and Schiene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lighthouse Station ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lighthouse.png|frameless|400px]]&lt;br /&gt;
| 15 to 55&lt;br /&gt;
| Old Dance Jacket&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| An original map created with feedback and assistance from the mapping contributors and #Cartography.&amp;lt;br&amp;gt;Created by Old Dance Jacket.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Northway Spaceship ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Northway Spaceship.png|frameless|400px]]&lt;br /&gt;
| 0 to 25&lt;br /&gt;
| Qulibly&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A Research and Exploration &#039;&#039;mobile station&#039;&#039; (or Spaceship) meant for low population and adventure.&amp;lt;br&amp;gt;Created by Qulibly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ovni Station ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ovni Station.png|frameless|400px]]&lt;br /&gt;
| 0 to 30&lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Also known as &amp;quot;Platillo&amp;quot;.&amp;lt;br&amp;gt;Created by omegaTracing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Forensics&amp;diff=3360</id>
		<title>Forensics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Forensics&amp;diff=3360"/>
		<updated>2024-04-03T10:36:24Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Grammar error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== What leaves evidence? ==&lt;br /&gt;
* Body parts inherit their owner&#039;s DNA&lt;br /&gt;
* Implanters upon injecting or drawing&lt;br /&gt;
* Syringes upon injecting or drawing&lt;br /&gt;
* Hyposprays upon injecting&lt;br /&gt;
* Medipens upon injecting&lt;br /&gt;
* Cans and Food upon consumption&lt;br /&gt;
* Cigarettes/Cigars/Pipes upon putting in your mouth&lt;br /&gt;
* Blunt/Slashing/Piercing melee weapons on hitting someone&lt;br /&gt;
* Puddles of blood&lt;br /&gt;
* Touching items, doors and any equipment&lt;br /&gt;
* Interacting with devices (doors) in form of access logs&lt;br /&gt;
&lt;br /&gt;
Most interactions will leave some sort of &amp;quot;trace&amp;quot; that someone was there; either your fingerprints and fibers or your DNA itself. In case of doors, the last members interacted with it will leave their ID and timestamp in the device&#039;s small memory of 20 users.&lt;br /&gt;
&lt;br /&gt;
===Fingerprints===&lt;br /&gt;
[[File:Hand.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Many interactions with and between crew members, items, doors, machinery, and many other things leave behind fingerprints, which can naturally be traced:&lt;br /&gt;
* Picking up and using items&lt;br /&gt;
* Operating computers and other machinery&lt;br /&gt;
* Bumping into or clicking on doors to open/close them&lt;br /&gt;
* Pulling objects or bodies&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
=== Fibers and Gloves ===&lt;br /&gt;
[[File:BlackGloves.png|64px]]&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t given a fingerprint on the Forensic Analyzer, you can still help identify suspects with fibers.&lt;br /&gt;
&lt;br /&gt;
It is to note that fingerless gloves leave fingerprints AND fibers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Fiber&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Corresponding Gloves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | Black Insulative Fibers&lt;br /&gt;
 | [[File:BlackGloves.png]] Combat Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Yellow Insulative Fibers&lt;br /&gt;
 | [[File:InsulatedGloves.png]] Insulated Gloves, Budget Insulated Gloves, Unsulated Gloves&amp;lt;br&amp;gt;[[File:FingerlessInsulatedGloves.png]] Fingerless Insulated Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Olive Insulative Fibers&lt;br /&gt;
 | [[File:OliveGloves.png]] Mercenary Combat Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Black Synthetic Fibers&lt;br /&gt;
 | [[File:BlackGloves.png]] Black Gloves, Thieving Gloves&amp;lt;br&amp;gt;[[File:FingerlessGloves.png]] Fingerless Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Colored Synthetic Fibers&lt;br /&gt;
 | [[File:ColoredGloves.gif]] Corresponding colored Gloves.&lt;br /&gt;
|-&lt;br /&gt;
 | Black Leather Fibers&lt;br /&gt;
 | [[File:BlackGloves.png]] Robohands Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Brown Leather Fibers&lt;br /&gt;
 | [[File:BotanyGloves.png]] Botanist&#039;s Leather Gloves, Patchwork Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Blue Leather Fibers&lt;br /&gt;
 | [[File:Gloves of the North Star.png]] [[Syndicate Items#gloves of the north star|Gloves of the North Star]]&lt;br /&gt;
|-&lt;br /&gt;
 | White Leather Fibers&lt;br /&gt;
 | [[File:LatexGloves.png]] Inspection Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Colored Leather Fibers&lt;br /&gt;
 | [[File:Boxing Gloves.gif]] Corresponding colored Boxing Gloves.&lt;br /&gt;
|-&lt;br /&gt;
 | Durathread Black Fibers&lt;br /&gt;
 | [[File:HoPGloves.png]] Papercut-proof Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Durathread Regal Blue Fibers&lt;br /&gt;
 | [[File:CaptainGloves.png]] Captain&#039;s Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Latex Fibers&lt;br /&gt;
 | [[File:LatexGloves.png]] Latex Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Nitrile Fibers&lt;br /&gt;
 | [[File:NitrileGloves.png]] Nitrile Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Insulative Nanomachine Fibers&lt;br /&gt;
 | [[File:NinjaGloves.png]] Space Ninja Gloves&amp;lt;br&amp;gt;[[File:PowerGloves.png]] Power Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Holographic Chameleon Fibers&lt;br /&gt;
 | [[File:BlackGloves.png]] Chameleon Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Yellow Rubber Fibers&lt;br /&gt;
 | [[File:JanitorGloves.png]] Rubber Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Black Fibers&lt;br /&gt;
 | [[File:TacticalMaidGloves.png]] Tactical Maid Gloves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Access Logs ===&lt;br /&gt;
Opening a door, will register your ID and the time into the log of said door - allowing the detective to scan the logs to see the last 20 people who have interacted with the device. In case no ID was used, it will state &amp;quot;unknown&amp;quot; - this of course is only possible if the electronic in question is all-access.&lt;br /&gt;
&lt;br /&gt;
== Evildoers: How to get rid of evidence? ==&lt;br /&gt;
&lt;br /&gt;
It is possible to wipe off fingerprints/DNA/fibers using soap or a rag, should you need to clear your tracks.&lt;br /&gt;
Rags will leave a fiber, and soap will leave a residue, to hint that the object was unusually cleaned.&amp;lt;br&amp;gt;&lt;br /&gt;
It would be wise to open all-access doors without an ID - or use a spoofed ID to hide your identity. Once opened however, you would require 20 interactions with the door, either by someone else, or with another / without an ID so your name is deleted from the logs, as it only saves up to 20 entries.&lt;br /&gt;
&lt;br /&gt;
The main barrier between you and a clean get-away, will be the [[Detective]], who&#039;s Forensic Scanner is the main tool to discover left-behind forensics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Forensics&amp;diff=3359</id>
		<title>Forensics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Forensics&amp;diff=3359"/>
		<updated>2024-04-03T10:35:40Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== What leaves evidence? ==&lt;br /&gt;
* Body parts inherit their owner&#039;s DNA&lt;br /&gt;
* Implanters upon injecting or drawing&lt;br /&gt;
* Syringes upon injecting or drawing&lt;br /&gt;
* Hyposprays upon injecting&lt;br /&gt;
* Medipens upon injecting&lt;br /&gt;
* Cans and Food upon consumption&lt;br /&gt;
* Cigarettes/Cigars/Pipes upon putting in your mouth&lt;br /&gt;
* Blunt/Slashing/Piercing melee weapons on hitting someone&lt;br /&gt;
* Puddles of blood&lt;br /&gt;
* Touching items, doors and any equipment&lt;br /&gt;
* Interacting with devices (doors) in form of access logs&lt;br /&gt;
&lt;br /&gt;
Most interactions will leave some sort of &amp;quot;trace&amp;quot; that someone was there; either your fingerprints and fibers or your DNA itself. In cases of doors, the last members interacted with it will leave their ID and timestamp in the device&#039;s small memory of 20 users.&lt;br /&gt;
&lt;br /&gt;
===Fingerprints===&lt;br /&gt;
[[File:Hand.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Many interactions with and between crew members, items, doors, machinery, and many other things leave behind fingerprints, which can naturally be traced:&lt;br /&gt;
* Picking up and using items&lt;br /&gt;
* Operating computers and other machinery&lt;br /&gt;
* Bumping into or clicking on doors to open/close them&lt;br /&gt;
* Pulling objects or bodies&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
=== Fibers and Gloves ===&lt;br /&gt;
[[File:BlackGloves.png|64px]]&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t given a fingerprint on the Forensic Analyzer, you can still help identify suspects with fibers.&lt;br /&gt;
&lt;br /&gt;
It is to note that fingerless gloves leave fingerprints AND fibers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Fiber&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Corresponding Gloves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | Black Insulative Fibers&lt;br /&gt;
 | [[File:BlackGloves.png]] Combat Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Yellow Insulative Fibers&lt;br /&gt;
 | [[File:InsulatedGloves.png]] Insulated Gloves, Budget Insulated Gloves, Unsulated Gloves&amp;lt;br&amp;gt;[[File:FingerlessInsulatedGloves.png]] Fingerless Insulated Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Olive Insulative Fibers&lt;br /&gt;
 | [[File:OliveGloves.png]] Mercenary Combat Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Black Synthetic Fibers&lt;br /&gt;
 | [[File:BlackGloves.png]] Black Gloves, Thieving Gloves&amp;lt;br&amp;gt;[[File:FingerlessGloves.png]] Fingerless Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Colored Synthetic Fibers&lt;br /&gt;
 | [[File:ColoredGloves.gif]] Corresponding colored Gloves.&lt;br /&gt;
|-&lt;br /&gt;
 | Black Leather Fibers&lt;br /&gt;
 | [[File:BlackGloves.png]] Robohands Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Brown Leather Fibers&lt;br /&gt;
 | [[File:BotanyGloves.png]] Botanist&#039;s Leather Gloves, Patchwork Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Blue Leather Fibers&lt;br /&gt;
 | [[File:Gloves of the North Star.png]] [[Syndicate Items#gloves of the north star|Gloves of the North Star]]&lt;br /&gt;
|-&lt;br /&gt;
 | White Leather Fibers&lt;br /&gt;
 | [[File:LatexGloves.png]] Inspection Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Colored Leather Fibers&lt;br /&gt;
 | [[File:Boxing Gloves.gif]] Corresponding colored Boxing Gloves.&lt;br /&gt;
|-&lt;br /&gt;
 | Durathread Black Fibers&lt;br /&gt;
 | [[File:HoPGloves.png]] Papercut-proof Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Durathread Regal Blue Fibers&lt;br /&gt;
 | [[File:CaptainGloves.png]] Captain&#039;s Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Latex Fibers&lt;br /&gt;
 | [[File:LatexGloves.png]] Latex Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Nitrile Fibers&lt;br /&gt;
 | [[File:NitrileGloves.png]] Nitrile Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Insulative Nanomachine Fibers&lt;br /&gt;
 | [[File:NinjaGloves.png]] Space Ninja Gloves&amp;lt;br&amp;gt;[[File:PowerGloves.png]] Power Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Holographic Chameleon Fibers&lt;br /&gt;
 | [[File:BlackGloves.png]] Chameleon Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Yellow Rubber Fibers&lt;br /&gt;
 | [[File:JanitorGloves.png]] Rubber Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Black Fibers&lt;br /&gt;
 | [[File:TacticalMaidGloves.png]] Tactical Maid Gloves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Access Logs ===&lt;br /&gt;
Opening a door, will register your ID and the time into the log of said door - allowing the detective to scan the logs to see the last 20 people who have interacted with the device. In case no ID was used, it will state &amp;quot;unknown&amp;quot; - this of course is only possible if the electronic in question is all-access.&lt;br /&gt;
&lt;br /&gt;
== Evildoers: How to get rid of evidence? ==&lt;br /&gt;
&lt;br /&gt;
It is possible to wipe off fingerprints/DNA/fibers using soap or a rag, should you need to clear your tracks.&lt;br /&gt;
Rags will leave a fiber, and soap will leave a residue, to hint that the object was unusually cleaned.&amp;lt;br&amp;gt;&lt;br /&gt;
It would be wise to open all-access doors without an ID - or use a spoofed ID to hide your identity. Once opened however, you would require 20 interactions with the door, either by someone else, or with another / without an ID so your name is deleted from the logs, as it only saves up to 20 entries.&lt;br /&gt;
&lt;br /&gt;
The main barrier between you and a clean get-away, will be the [[Detective]], who&#039;s Forensic Scanner is the main tool to discover left-behind forensics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Forensics&amp;diff=3358</id>
		<title>Forensics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Forensics&amp;diff=3358"/>
		<updated>2024-04-03T10:35:04Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added mention of Access logs on electronic equipment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== What leaves evidence? ==&lt;br /&gt;
* Body parts inherit their owner&#039;s DNA&lt;br /&gt;
* Implanters upon injecting or drawing&lt;br /&gt;
* Syringes upon injecting or drawing&lt;br /&gt;
* Hyposprays upon injecting&lt;br /&gt;
* Medipens upon injecting&lt;br /&gt;
* Cans and Food upon consumption&lt;br /&gt;
* Cigarettes/Cigars/Pipes upon putting in your mouth&lt;br /&gt;
* Blunt/Slashing/Piercing melee weapons on hitting someone&lt;br /&gt;
* Puddles of blood&lt;br /&gt;
* Touching items, doors and any equipment&lt;br /&gt;
* Interacting with devices (doors) in form of access logs&lt;br /&gt;
&lt;br /&gt;
Most interactions will leave some sort of &amp;quot;trace&amp;quot; that someone was there; either your fingerprints and fibers or your DNA itself. In cases of doors, the last members interacted with it will leave their ID and timestamp in the device&#039;s small memory of 20 users.&lt;br /&gt;
&lt;br /&gt;
===Fingerprints===&lt;br /&gt;
[[File:Hand.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Many interactions with and between crew members, items, doors, machinery, and many other things leave behind fingerprints, which can naturally be traced:&lt;br /&gt;
* Picking up and using items&lt;br /&gt;
* Operating computers and other machinery&lt;br /&gt;
* Bumping into or clicking on doors to open/close them&lt;br /&gt;
* Pulling objects or bodies&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
=== Fibers and Gloves ===&lt;br /&gt;
[[File:BlackGloves.png|64px]]&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t given a fingerprint on the Forensic Analyzer, you can still help identify suspects with fibers.&lt;br /&gt;
&lt;br /&gt;
It is to note that fingerless gloves leave fingerprints AND fibers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Fiber&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Corresponding Gloves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | Black Insulative Fibers&lt;br /&gt;
 | [[File:BlackGloves.png]] Combat Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Yellow Insulative Fibers&lt;br /&gt;
 | [[File:InsulatedGloves.png]] Insulated Gloves, Budget Insulated Gloves, Unsulated Gloves&amp;lt;br&amp;gt;[[File:FingerlessInsulatedGloves.png]] Fingerless Insulated Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Olive Insulative Fibers&lt;br /&gt;
 | [[File:OliveGloves.png]] Mercenary Combat Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Black Synthetic Fibers&lt;br /&gt;
 | [[File:BlackGloves.png]] Black Gloves, Thieving Gloves&amp;lt;br&amp;gt;[[File:FingerlessGloves.png]] Fingerless Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Colored Synthetic Fibers&lt;br /&gt;
 | [[File:ColoredGloves.gif]] Corresponding colored Gloves.&lt;br /&gt;
|-&lt;br /&gt;
 | Black Leather Fibers&lt;br /&gt;
 | [[File:BlackGloves.png]] Robohands Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Brown Leather Fibers&lt;br /&gt;
 | [[File:BotanyGloves.png]] Botanist&#039;s Leather Gloves, Patchwork Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Blue Leather Fibers&lt;br /&gt;
 | [[File:Gloves of the North Star.png]] [[Syndicate Items#gloves of the north star|Gloves of the North Star]]&lt;br /&gt;
|-&lt;br /&gt;
 | White Leather Fibers&lt;br /&gt;
 | [[File:LatexGloves.png]] Inspection Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Colored Leather Fibers&lt;br /&gt;
 | [[File:Boxing Gloves.gif]] Corresponding colored Boxing Gloves.&lt;br /&gt;
|-&lt;br /&gt;
 | Durathread Black Fibers&lt;br /&gt;
 | [[File:HoPGloves.png]] Papercut-proof Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Durathread Regal Blue Fibers&lt;br /&gt;
 | [[File:CaptainGloves.png]] Captain&#039;s Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Latex Fibers&lt;br /&gt;
 | [[File:LatexGloves.png]] Latex Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Nitrile Fibers&lt;br /&gt;
 | [[File:NitrileGloves.png]] Nitrile Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Insulative Nanomachine Fibers&lt;br /&gt;
 | [[File:NinjaGloves.png]] Space Ninja Gloves&amp;lt;br&amp;gt;[[File:PowerGloves.png]] Power Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Holographic Chameleon Fibers&lt;br /&gt;
 | [[File:BlackGloves.png]] Chameleon Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Yellow Rubber Fibers&lt;br /&gt;
 | [[File:JanitorGloves.png]] Rubber Gloves&lt;br /&gt;
|-&lt;br /&gt;
 | Black Fibers&lt;br /&gt;
 | [[File:TacticalMaidGloves.png]] Tactical Maid Gloves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Access Logs ===&lt;br /&gt;
Opening a door, will register your ID and the time into the log of said door - allowing the detective to scan the logs to see the last 20 people who have interacted with the device. In case no ID was used, it will state &amp;quot;unknown&amp;quot; - this of course is only possible if the electronic in question is all-access.&lt;br /&gt;
&lt;br /&gt;
== Evildoers: How to get rid of evidence? ==&lt;br /&gt;
&lt;br /&gt;
It is possible to wipe off fingerprints/DNA/fibers using soap or a rag, should you need to clear your tracks.&lt;br /&gt;
Rags will leave a fiber, and soap will leave a residue, to hint that the object was unusually cleaned.&lt;br /&gt;
It would be wise to open all-access doors without an ID - or use a spoofed ID to hide your identity. Once opened however, you would require 20 interactions with the door, either by someone else, or with another / without an ID so your name is deleted from the logs, as it only saves up to 20 entries.&lt;br /&gt;
&lt;br /&gt;
The main barrier between you and a clean get-away, will be the [[Detective]], who&#039;s Forensic Scanner is the main tool to discover left-behind forensics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Detective&amp;diff=3357</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Detective&amp;diff=3357"/>
		<updated>2024-04-03T10:26:25Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Log Probe Cartridge as item for Detective.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=SECURITY&lt;br /&gt;
|maincolor=480000&lt;br /&gt;
|secondarycolor=600000&lt;br /&gt;
|image=Detective.png&lt;br /&gt;
|title=Detective&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=10 hours in [[Security Officer|Security]]&lt;br /&gt;
|access=Security, Maintenance, Service, Detective&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Head of Security]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|guides=[[Forensics]], [[Standard Operating Procedure]], [[Space Law]]&lt;br /&gt;
}}&lt;br /&gt;
Greetings Detective! Your job is to investigate the remains of any crime, find [[Forensics|clues]], identify the perpetrator, and ensure that the guilty party is apprehended by Security and the evidence is brought to [[Standard_Operating_Procedure#Trial_Procedure|trial]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an investigator. Your revolver is only for self-defence.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
Forensics Scanner: The scanner is your primary tool of the trade. It can interact with essentially any object in the game, from a murder weapon to the [[High-Risk Items|Head of Personnel&#039;s Prized Photobook]]. After a short action bar completes, the forensic scanner will pop up a list which includes the fingerprints and DNA&#039;s of everyone that interacted with the scanned object, as well as a separate list of all the glove fibers found on the object. Fingerprints and DNA&#039;s are entirely unique with each crewmember having a separate fingerprint and DNA code. Glove fibers are not, and all gloves of the same type will leave the same fibers. The scanner can store the most recently scanned information, or print out copies of the report with the handy button on the scanner allowing the detective to keep copies on file or in inventory while they scan something else.&lt;br /&gt;
&lt;br /&gt;
Forensic Pad: The pad is the second half of your detecting toolkit. Pads are single use items that can be used on either an ungloved suspect, or on a set of gloves. If used on a suspect they provide that suspects unique fingerprint code, which can be used to match with evidence found by the forensics scanner at a crime scene. If used on gloves the forensic pad will instead show the fibers of that specific glove. After using a pad on a target, simply inspect it with {{key press | Shift}} + {{key press | LMB}} in your hand to read it. A handy trick to use with pads is to scan them with the forensic scanner to make a copy of the information on them, as long as no one else touches them after you use them.&lt;br /&gt;
In your personal locker, also comes a box of extra forensic pads, take as many as you want or require.&lt;br /&gt;
&lt;br /&gt;
Also in your locker comes: the detective&#039;s flask, handy for keeping nonalcoholic beverages on you to keep you hydrated when on duty.&lt;br /&gt;
&lt;br /&gt;
Log Probe Cartridge: This tool will most likely be in your locker but can be extremely beneficial in catching perpetrators. It essentially allows you to check electronic access logs - in other words, people that have opened or closed things like doors.&amp;lt;br&amp;gt;&lt;br /&gt;
To use it, you are required to install it onto your PDA, simply by using it onto your PDA. Afterwards, open the App on your PDA. If you now use a door, it will show you the last 20 people that have accessed said door, including time-stamp and their name as written on their ID. If someone opens a door without an ID (Only possible with all-access doors), it will state &amp;quot;unknown&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
And importantly, The Inspector, also known as the detective&#039;s revolver. This gun is one of a kind, and comes with 6 shells. Sometimes, in the pursuit of Justice; you rush head first into the Lair of a [[Traitor|unfavourable person]] and [[Combat|decisive action is needed.]] Additional rounds can be made by the [[Warden]], [[Standard Operating Procedure|but be prepared to answer for any use of lethal force]]. It might just be best to take a Baton instead.&lt;br /&gt;
&lt;br /&gt;
Finally, any Detective worth the gum on their shoe will equip themselves with Detective Gloves, the latest in Nanotrasen Technology; which leave no fibres on any items it comes in contact with; you do NOT want to contaminate your evidence.&lt;br /&gt;
&lt;br /&gt;
==What is to be done?==&lt;br /&gt;
&lt;br /&gt;
Just like the humble [[Medical Doctor|Doctor]], there is no work if someone&#039;s not getting hurt; so until [[Security Officer|an officer]] or the [[Head of Security]] requires your services your main objective is to patrol the station, see where you can be helpful and bide your time until someone is murdered in [[Guide_to_Traitor#Objectives|cold-blood]] or a [[Hacking|location is broken into]], at which point you can spring to action with your trusty Forensic Scanner and guide the long arm of the Law to the right direction.&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve secured yourself a set of unauthorised finger prints on something like the crisp covers of the [[High-Risk Items|Head of Security&#039;s Secret Orders]], you can take it to the Station Records terminal; often found in your office or the Bridge; you can cross-reference the [[Forensics|fingerprints/DNA found]] and what is recorded, to find who it belongs to.&lt;br /&gt;
&lt;br /&gt;
====Common Fibres====&lt;br /&gt;
&lt;br /&gt;
*Black Fibre: Black Gloves, [[Syndicate Items|Combat Gloves]]; either used by the Station&#039;s own Security or the well-equipped hostile commandos aboard the station.&lt;br /&gt;
&lt;br /&gt;
*White Fibre: Medical Gloves, often used by [[Medical Doctor|Doctors]] aboard the station or occasionally found in [[Scientist|Epistemics]]&lt;br /&gt;
&lt;br /&gt;
*Yellow Fibres: Insulated Gloves, or their budget version; found in the maintenance tunnels across the station or in [[Station Engineer|Engineering]]&lt;br /&gt;
&lt;br /&gt;
*Brown Fibres: An optional accessory from the [[Cargo Technician|Logistics]] Department&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Corpsman&amp;diff=3351</id>
		<title>Corpsman</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Corpsman&amp;diff=3351"/>
		<updated>2024-03-21T13:26:31Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Fixed breakline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=This need to be written.}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SECURITY&lt;br /&gt;
|maincolor=480000&lt;br /&gt;
|secondarycolor=600000&lt;br /&gt;
|image=Corpsman.png&lt;br /&gt;
|title=Corpsman&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=6 hours in [[Medical Doctor|Medical]], 4 hours in [[Security Cadet|Security]]&lt;br /&gt;
|access=Medical, Security, Maintenance, External&lt;br /&gt;
|extendedaccess=Chemistry&lt;br /&gt;
|supervisors=[[Head of Security]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Make sure everyone in security is in tip top shape. Heal whoever gets arrested and put in the brig.&lt;br /&gt;
|guides=[[Space Law]], [[Standard Operating Procedure|SOP]], [[Alert Procedure]], [[Company Policy]], [[Medical]]&lt;br /&gt;
}}&lt;br /&gt;
The corpsman is a map-specific role. This means, not all maps feature this role for selection. Usually, if a map has a somewhat extended Prison (Perma), then the Corpsman will usually be available as well.&lt;br /&gt;
&lt;br /&gt;
Maps that do have the Corpsman as a role: [[Maps#Arena Station|Arena Station]], [[Maps#Asterisk Station|Asterisk Station]],[[Maps#Hammurabi Prison Station|Hammurabi Prison Station]], [[Maps#Shōkō Station|Shōkō Station]], [[Maps#The Hive|The Hive]], [[Maps#Submarine Station|Submarine Station]], [[Maps#Tortuga Station|Tortuga Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
Maps that do thus NOT feature the Corpsman role: [[Maps#Edge Station|Edge Station]], [[Maps#Pebble Station|Pebble Station]]&lt;br /&gt;
&lt;br /&gt;
The Corpsman, sometimes called Brigmedic, or simply the Security&#039;s medic, is exactly that. Your primary task is to provide the Prisoners as well as your fellow Officers with medical attention when needed. This is why you have access to both Security and Medical doors. While a Corpsman has some tools to deal with threats handled by Security, do note, that your first priority is still making sure your team as well as the Prisoners are alive and well.&lt;br /&gt;
&lt;br /&gt;
You usually have a room next to Security, or the medical outpost, where you can treat wounded as needed in peace, as the doors to your office which are often-times equipped with a bed and maybe even a stasis-bed are Security doors. Do note, that your locker has some useful tools which can help kick-start your shift. This often includes 2 Tracking Implants and a GPS. Disablers. And your very own Hardsuit should things go rough.&lt;br /&gt;
&lt;br /&gt;
Feel free to use the Crew Monitor at Medical from time to time to check up on your possible patients.&lt;br /&gt;
&lt;br /&gt;
To summarize. Make sure to hand out your two Tracking Implants, if you have them. Check up on the prisoners regularly, as well as your security officers. If things go out of hand, feel free to use force and act as an officer, though do prioritize getting injured back safety and let your fellow officers deal with the threat if possible. If you have absolutely little to do, but Medical is in a rough spot, you might offer the Chief Medical Officer your help in treating injured people with the added bonus that they will have a Security Officer (You), in case something unexpected happens. But do not forget about your primary tasks!&lt;br /&gt;
&lt;br /&gt;
It might be beneficial to either carry around some low amount of chemicals with you in form of bottles or bring some to your personal room, so you can treat prisoners and officers on site.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical_Doctor&amp;diff=3350</id>
		<title>Medical Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical_Doctor&amp;diff=3350"/>
		<updated>2024-03-20T17:55:10Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: https://github.com/DeltaV-Station/Delta-v/blob/e8bebf0595e0c146f0a2cdfc2a40bfcf37db3702/Resources/Prototypes/Entities/Objects/Specific/chemistry-bottles.yml#L157&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Medical Doctor&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Medical_Doctor.png&lt;br /&gt;
|title=Medical Doctor&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=4 hours in [[Medical Intern|Medical]]&lt;br /&gt;
|access=Medical, Maintenance&lt;br /&gt;
|extendedaccess=Chemistry, Paramedic&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Diagnose and heal crewmembers through medicinal chemicals, vaccinations, along with cloning the dead.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
You are the Medical Doctor. Your job is to ensure the crew stays healthy and alive, healing the wounded and reviving the dead. Needless to say, your work is cut out for you, but don&#039;t despair! You can still help people! Mostly. &lt;br /&gt;
&lt;br /&gt;
Get medicine from the [[#Chemistry|single doctor who is making pills]] in the chemistry lab and hope they labelled them. Resist the temptation to poison the [[Bartender|Bartender&#039;s]] drinks with lethal doses of blood clotters and liquid radiation. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Medical Intern&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Medical_Intern.png&lt;br /&gt;
|title=Medical Intern&lt;br /&gt;
|difficulty=Easy to Medium&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Medical, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]], [[Medical Doctor]], [[Chemist]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Learn the basics of administering medicine, cloning/reviving the dead, and creating chemicals.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]], in-game Wiki (press 0)&lt;br /&gt;
}}&lt;br /&gt;
Report straight away to Medical. &lt;br /&gt;
&lt;br /&gt;
Your job is to ensure you don&#039;t accidentally kill people, to ask a billion questions on Medical [[Radio]] and to learn how to professionally assist your patients. Learn which Medicine is most used and which is used in which scenario. Learn which tools you should carry with you. Learn that your PDA can be used as a Health Analyser. Learn how to work with [[Hydroponics]] to ensure the [[Chemist|Chemists]] get the materials they need. &lt;br /&gt;
&lt;br /&gt;
Ensure that any requests you don&#039;t know how to cater for are forwarded to your supervisors. Learn that the dead don&#039;t stay dead and how to get those dead slackers back on their feet and back to work. Stay out of the way of a [[Paramedic]] as they rush around the station collecting the sick and dead. &lt;br /&gt;
&lt;br /&gt;
You may not get access to the [[Chemistry]] Lab as an Intern. However if you&#039;ve covered off the basics of Medicine Administration, you can ask the [[Chief Medical Officer]] nicely for an intro to Chemistry.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more info, see the list of [[Chemistry|chemicals.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Doctor, Doctor!==&lt;br /&gt;
When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and [[Medical#Cloning|revive]] the dead. You can diagnose injuries and diseases with the help of a [[Medical_Doctor#Tools|health analyzer]] or even your [[PDA]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s highly recommended that you read the [[medical|Guide to Medical]] for more information about how to treat crewmates.&lt;br /&gt;
&lt;br /&gt;
==Chemical Delivery Methods==&lt;br /&gt;
All chemicals will require either being injected into the bloodstream, inhaled or ingested. Some non-chemical medicines like bruise packs and aloe cream can be applied to the body instead.&lt;br /&gt;
&lt;br /&gt;
* Ingest - Crew can ingest pills for a large dose of chemical, drink a liquid from a container 5u at a time or eat medical plants. These all occur via the mouth. This mean they require to remove their helmet and/or mask.&lt;br /&gt;
* Inject - Crew can be injected into their bloodstream via a Syringe with small amounts of liquid chemical. This require the removal of certain outerwear.&lt;br /&gt;
* Inhale - Crew can breathe in condensed amounts of gaseous chemical if their Internals are not off. A [[Modular Grenade]], bomb or Air Vent can cause chemicals to be inhaled. Chemicals with an overdose effect can have a negative rather than positive effect if inhaled this way&lt;br /&gt;
* Applied - Crew can apply a non-chemical solid medicine to anywhere on their body (including past their clothes / suit somehow).&lt;br /&gt;
&lt;br /&gt;
[[Chemistry#chem_DexalinPlus|Dexalin Plus]] and [[Chemistry#chem_Epinephrine|Epinephrine]] can be served as either a pill or liquid in a beaker / bottle. As they are used to treat critical conditions (often in people with a suit or breathe mask on), consider delivering the liquid in a bottle and injecting it into the patient. As [[Chemistry#chem_DexalinPlus|Dexalin Plus]] is not only for critical situations though, having it both in bottles and as pills can be handy. In contrast non-critical on-demand chemicals like [[Chemistry#chem_Spaceacillin|Spaceacillin]] can be offered as pills as crew have a tendency to either smash or steal the beakers.&lt;br /&gt;
 &lt;br /&gt;
Since the 4 usual damage types are Brute, Burn, Airloss and Toxin, you will need on-hand cures for all of them as well as for blood loss, the most common being:&lt;br /&gt;
*[[Chemistry#chem_Tricordrazine|Tricordrazine]]; - For all, minor damages&lt;br /&gt;
*[[Chemistry#chem_Dylovene|Dylovene]]; - for Toxins&lt;br /&gt;
*[[Chemistry#chem_Dermaline|Dermaline]]; - for Burns&lt;br /&gt;
*[[Chemistry#chem_Hyronalin|Hyronalin]]; - for Radiation&lt;br /&gt;
*[[Chemistry#chem_Bicaridine|Bicaridine]]; - for Brute&lt;br /&gt;
*[[Chemistry#chem_DexalinPlus|Dexalin Plus]]. - for Airloss&lt;br /&gt;
*[[Chemistry#chem_Tranexamic acid|Tranexamic acid]] and [[Chemistry#chem_Iron|Iron]] - for Bloodloss&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:health Analyzer.png|64px]] || Health Analyzer || Displays the health status of any crewmate or organism upon use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bruisepack.png|64px]] || Bruise Pack || Heals {{DMG|Brute|+|5}} damage per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ointment.png|64px]] || Ointment || Heals {{DMG|Heat|+|5}}, {{DMG|Cold|+|5}}, {{DMG|Shock|+|5}} and {{DMG|Heat|+|1.5}} damage per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bloodpack.png|64px]] || Bloodpack || Heals {{DMG|Bloodloss|+|0.5}} damage and restores 15 units of blood per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Regenerative_Mesh.png|64px]] || Regenerative Mesh || Heals {{DMG|Burn|+|10}} per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medicated_Suture.png|64px]] || Medicated Suture || Heals {{DMG|Brute|+|10}} per use and stops bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pill1.png|64px]]&amp;lt;br&amp;gt;[[File:pill2.png|64px]] || Pill || Administers a dosage of a specific chemical or medicine upon ingestion. Dosages can vary from 1 to 25 units.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:syringe.png|64px]] || Syringe || Administers a dosage of a specific chemical or medicine upon injection. Dosages can only be administered 5 units at a time, with a maximum of 15 units stored.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauze.png|64px]] || Gauze || Stops bleeding upon application. Heals {{DMG|Slash|+|5}}, {{DMG|Piercing|+|10}} damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:medipen.png|64px]] || Emergency Medipen || A shot of epinephrine. Contains 12 units of [[Chemistry#chem_Epinephrine|Epinephrine]] and 3 units of [[Chemistry#chem_Tranexamic acid|Tranexamic acid]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bottle.png|64px]] || Epinephrine || 30 units of epinephrine.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defibrillator.png|64px]]|| Defibrillator || Used to bring people back from death (within a 5-minute timeframe). Heals {{DMG|Asphyxiation|+|40}} damage, but deals {{DMG|Shock|-|5}} damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
*Make sure to have a store of basic medicine on you, namely medicine (See: [[Chemistry]]) such as bicaridine, tricordrazine, and inaprovaline, all of which are very useful in a pinch.&lt;br /&gt;
&lt;br /&gt;
*Always treat patients with whatever chemicals you have at your disposal, only using physical medicines such as brute packs and bandages for dead patients. Scan patients with the health analyzer to determine the best course of treatment.&lt;br /&gt;
&lt;br /&gt;
*You may have to coordinate with the other doctors to prioritize wounded patients. Be sure to treat patients as efficiently as possible to prevent a buildup of wounded patients in need of care.&lt;br /&gt;
&lt;br /&gt;
*You can use your Medical [[PDA]] as an Health Analyzer.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical_Doctor&amp;diff=3349</id>
		<title>Medical Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical_Doctor&amp;diff=3349"/>
		<updated>2024-03-20T17:51:41Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: https://github.com/DeltaV-Station/Delta-v/blob/e8bebf0595e0c146f0a2cdfc2a40bfcf37db3702/Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml#L277&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Medical Doctor&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Medical_Doctor.png&lt;br /&gt;
|title=Medical Doctor&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=4 hours in [[Medical Intern|Medical]]&lt;br /&gt;
|access=Medical, Maintenance&lt;br /&gt;
|extendedaccess=Chemistry, Paramedic&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Diagnose and heal crewmembers through medicinal chemicals, vaccinations, along with cloning the dead.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
You are the Medical Doctor. Your job is to ensure the crew stays healthy and alive, healing the wounded and reviving the dead. Needless to say, your work is cut out for you, but don&#039;t despair! You can still help people! Mostly. &lt;br /&gt;
&lt;br /&gt;
Get medicine from the [[#Chemistry|single doctor who is making pills]] in the chemistry lab and hope they labelled them. Resist the temptation to poison the [[Bartender|Bartender&#039;s]] drinks with lethal doses of blood clotters and liquid radiation. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Medical Intern&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Medical_Intern.png&lt;br /&gt;
|title=Medical Intern&lt;br /&gt;
|difficulty=Easy to Medium&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Medical, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]], [[Medical Doctor]], [[Chemist]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Learn the basics of administering medicine, cloning/reviving the dead, and creating chemicals.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]], in-game Wiki (press 0)&lt;br /&gt;
}}&lt;br /&gt;
Report straight away to Medical. &lt;br /&gt;
&lt;br /&gt;
Your job is to ensure you don&#039;t accidentally kill people, to ask a billion questions on Medical [[Radio]] and to learn how to professionally assist your patients. Learn which Medicine is most used and which is used in which scenario. Learn which tools you should carry with you. Learn that your PDA can be used as a Health Analyser. Learn how to work with [[Hydroponics]] to ensure the [[Chemist|Chemists]] get the materials they need. &lt;br /&gt;
&lt;br /&gt;
Ensure that any requests you don&#039;t know how to cater for are forwarded to your supervisors. Learn that the dead don&#039;t stay dead and how to get those dead slackers back on their feet and back to work. Stay out of the way of a [[Paramedic]] as they rush around the station collecting the sick and dead. &lt;br /&gt;
&lt;br /&gt;
You may not get access to the [[Chemistry]] Lab as an Intern. However if you&#039;ve covered off the basics of Medicine Administration, you can ask the [[Chief Medical Officer]] nicely for an intro to Chemistry.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more info, see the list of [[Chemistry|chemicals.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Doctor, Doctor!==&lt;br /&gt;
When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and [[Medical#Cloning|revive]] the dead. You can diagnose injuries and diseases with the help of a [[Medical_Doctor#Tools|health analyzer]] or even your [[PDA]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s highly recommended that you read the [[medical|Guide to Medical]] for more information about how to treat crewmates.&lt;br /&gt;
&lt;br /&gt;
==Chemical Delivery Methods==&lt;br /&gt;
All chemicals will require either being injected into the bloodstream, inhaled or ingested. Some non-chemical medicines like bruise packs and aloe cream can be applied to the body instead.&lt;br /&gt;
&lt;br /&gt;
* Ingest - Crew can ingest pills for a large dose of chemical, drink a liquid from a container 5u at a time or eat medical plants. These all occur via the mouth. This mean they require to remove their helmet and/or mask.&lt;br /&gt;
* Inject - Crew can be injected into their bloodstream via a Syringe with small amounts of liquid chemical. This require the removal of certain outerwear.&lt;br /&gt;
* Inhale - Crew can breathe in condensed amounts of gaseous chemical if their Internals are not off. A [[Modular Grenade]], bomb or Air Vent can cause chemicals to be inhaled. Chemicals with an overdose effect can have a negative rather than positive effect if inhaled this way&lt;br /&gt;
* Applied - Crew can apply a non-chemical solid medicine to anywhere on their body (including past their clothes / suit somehow).&lt;br /&gt;
&lt;br /&gt;
[[Chemistry#chem_DexalinPlus|Dexalin Plus]] and [[Chemistry#chem_Epinephrine|Epinephrine]] can be served as either a pill or liquid in a beaker / bottle. As they are used to treat critical conditions (often in people with a suit or breathe mask on), consider delivering the liquid in a bottle and injecting it into the patient. As [[Chemistry#chem_DexalinPlus|Dexalin Plus]] is not only for critical situations though, having it both in bottles and as pills can be handy. In contrast non-critical on-demand chemicals like [[Chemistry#chem_Spaceacillin|Spaceacillin]] can be offered as pills as crew have a tendency to either smash or steal the beakers.&lt;br /&gt;
 &lt;br /&gt;
Since the 4 usual damage types are Brute, Burn, Airloss and Toxin, you will need on-hand cures for all of them as well as for blood loss, the most common being:&lt;br /&gt;
*[[Chemistry#chem_Tricordrazine|Tricordrazine]]; - For all, minor damages&lt;br /&gt;
*[[Chemistry#chem_Dylovene|Dylovene]]; - for Toxins&lt;br /&gt;
*[[Chemistry#chem_Dermaline|Dermaline]]; - for Burns&lt;br /&gt;
*[[Chemistry#chem_Hyronalin|Hyronalin]]; - for Radiation&lt;br /&gt;
*[[Chemistry#chem_Bicaridine|Bicaridine]]; - for Brute&lt;br /&gt;
*[[Chemistry#chem_DexalinPlus|Dexalin Plus]]. - for Airloss&lt;br /&gt;
*[[Chemistry#chem_Tranexamic acid|Tranexamic acid]] and [[Chemistry#chem_Iron|Iron]] - for Bloodloss&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:health Analyzer.png|64px]] || Health Analyzer || Displays the health status of any crewmate or organism upon use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bruisepack.png|64px]] || Bruise Pack || Heals {{DMG|Brute|+|5}} damage per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ointment.png|64px]] || Ointment || Heals {{DMG|Heat|+|5}}, {{DMG|Cold|+|5}}, {{DMG|Shock|+|5}} and {{DMG|Heat|+|1.5}} damage per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bloodpack.png|64px]] || Bloodpack || Heals {{DMG|Bloodloss|+|0.5}} damage and restores 15 units of blood per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Regenerative_Mesh.png|64px]] || Regenerative Mesh || Heals {{DMG|Burn|+|10}} per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medicated_Suture.png|64px]] || Medicated Suture || Heals {{DMG|Brute|+|10}} per use and stops bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pill1.png|64px]]&amp;lt;br&amp;gt;[[File:pill2.png|64px]] || Pill || Administers a dosage of a specific chemical or medicine upon ingestion. Dosages can vary from 1 to 25 units.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:syringe.png|64px]] || Syringe || Administers a dosage of a specific chemical or medicine upon injection. Dosages can only be administered 5 units at a time, with a maximum of 15 units stored.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauze.png|64px]] || Gauze || Stops bleeding upon application. Heals {{DMG|Slash|+|5}}, {{DMG|Piercing|+|10}} damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:medipen.png|64px]] || Emergency Medipen || A shot of epinephrine. Contains 12 units of [[Chemistry#chem_Epinephrine|Epinephrine]] and 3 units of [[Chemistry#chem_Tranexamic acid|Tranexamic acid]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bottle.png|64px]] || Epinephrine || 15 units of epinephrine.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defibrillator.png|64px]]|| Defibrillator || Used to bring people back from death (within a 5-minute timeframe). Heals {{DMG|Asphyxiation|+|40}} damage, but deals {{DMG|Shock|-|5}} damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
*Make sure to have a store of basic medicine on you, namely medicine (See: [[Chemistry]]) such as bicaridine, tricordrazine, and inaprovaline, all of which are very useful in a pinch.&lt;br /&gt;
&lt;br /&gt;
*Always treat patients with whatever chemicals you have at your disposal, only using physical medicines such as brute packs and bandages for dead patients. Scan patients with the health analyzer to determine the best course of treatment.&lt;br /&gt;
&lt;br /&gt;
*You may have to coordinate with the other doctors to prioritize wounded patients. Be sure to treat patients as efficiently as possible to prevent a buildup of wounded patients in need of care.&lt;br /&gt;
&lt;br /&gt;
*You can use your Medical [[PDA]] as an Health Analyzer.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Corpsman&amp;diff=3348</id>
		<title>Corpsman</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Corpsman&amp;diff=3348"/>
		<updated>2024-03-20T17:45:39Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Written somewhat, to at least not have an empty page - roughly outlining the tasks of a Corpsman.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=This need to be written.}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SECURITY&lt;br /&gt;
|maincolor=480000&lt;br /&gt;
|secondarycolor=600000&lt;br /&gt;
|image=Corpsman.png&lt;br /&gt;
|title=Corpsman&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=6 hours in [[Medical Doctor|Medical]], 4 hours in [[Security Cadet|Security]]&lt;br /&gt;
|access=Medical, Security, Maintenance, External&lt;br /&gt;
|extendedaccess=Chemistry&lt;br /&gt;
|supervisors=[[Head of Security]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Make sure everyone in security is in tip top shape. Heal whoever gets arrested and put in the brig.&lt;br /&gt;
|guides=[[Space Law]], [[Standard Operating Procedure|SOP]], [[Alert Procedure]], [[Company Policy]], [[Medical]]&lt;br /&gt;
}}&lt;br /&gt;
The corpsman is a map-specific role. This means, not all maps feature this role for selection. Usually, if a map has a somewhat extended Prison (Perma), then the Corpsman will usually be available as well.&lt;br /&gt;
&lt;br /&gt;
Maps that do have the Corpsman as a role: [[Maps#Arena Station|Arena Station]], [[Maps#Asterisk Station|Asterisk Station]],[[Maps#Hammurabi Prison Station|Hammurabi Prison Station]], [[Maps#Shōkō Station|Shōkō Station]], [[Maps#The Hive|The Hive]], [[Maps#Submarine Station|Submarine Station]], [[Maps#Tortuga Station|Tortuga Station]]&lt;br /&gt;
Maps that do thus NOT feature the Corpsman role: [[Maps#Edge Station|Edge Station]], [[Maps#Pebble Station|Pebble Station]]&lt;br /&gt;
&lt;br /&gt;
The Corpsman, sometimes called Brigmedic, or simply the Security&#039;s medic, is exactly that. Your primary task is to provide the Prisoners as well as your fellow Officers with medical attention when needed. This is why you have access to both Security and Medical doors. While a Corpsman has some tools to deal with threats handled by Security, do note, that your first priority is still making sure your team as well as the Prisoners are alive and well.&lt;br /&gt;
&lt;br /&gt;
You usually have a room next to Security, or the medical outpost, where you can treat wounded as needed in peace, as the doors to your office which are often-times equipped with a bed and maybe even a stasis-bed are Security doors. Do note, that your locker has some useful tools which can help kick-start your shift. This often includes 2 Tracking Implants and a GPS. Disablers. And your very own Hardsuit should things go rough.&lt;br /&gt;
&lt;br /&gt;
Feel free to use the Crew Monitor at Medical from time to time to check up on your possible patients.&lt;br /&gt;
&lt;br /&gt;
To summarize. Make sure to hand out your two Tracking Implants, if you have them. Check up on the prisoners regularly, as well as your security officers. If things go out of hand, feel free to use force and act as an officer, though do prioritize getting injured back safety and let your fellow officers deal with the threat if possible. If you have absolutely little to do, but Medical is in a rough spot, you might offer the Chief Medical Officer your help in treating injured people with the added bonus that they will have a Security Officer (You), in case something unexpected happens. But do not forget about your primary tasks!&lt;br /&gt;
&lt;br /&gt;
It might be beneficial to either carry around some low amount of chemicals with you in form of bottles or bring some to your personal room, so you can treat prisoners and officers on site.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Interactions&amp;diff=3316</id>
		<title>Interactions</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Interactions&amp;diff=3316"/>
		<updated>2024-02-24T10:01:45Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: ID Card, not PDA when ejecting item from PDA.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Standard Interactions (left-click) ==&lt;br /&gt;
&lt;br /&gt;
Left clicking is the most general way of interacting with objects. The specific interaction will depend on the currently held item, and the current [[combat]]-stance. Some interactions require empty hands, some require a specific item.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Clicking an item with an empty hand will pick it up&lt;br /&gt;
* Clicking a chem-dispenser with a beaker will insert the beaker&lt;br /&gt;
* Clicking a vending machine with a wrench will un-anchor it&lt;br /&gt;
* Clicking on yourself while holding food will make you eat some. Clicking other people will try to force them to eat it.&lt;br /&gt;
* Clicking something with [[Combat|combat mode]] on will attempt to attack the entity&lt;br /&gt;
&lt;br /&gt;
If no other interaction takes place, left clicking will also attempt to &amp;quot;activate&amp;quot; an entity.&lt;br /&gt;
&lt;br /&gt;
== Activation interactions ({{key press|E}}) ==&lt;br /&gt;
This is a group of interactions that are independent of the currently held item, and generally don&#039;t require the item to be in your hands to work.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Opening and closing things (doors, lockers, crates, etc)&lt;br /&gt;
* Toggling user interfaces (backpacks, computers, etc)&lt;br /&gt;
* Turning entities on or off (mag-boots, welders, t-ray scanners, etc) &lt;br /&gt;
&lt;br /&gt;
As mentioned before, If no other interaction takes place when left-clicking an entity, these activation interactions may occur instead. So if you left-click a door with an empty hand, it will open it. But if you are holding a lit-welder it will attempt to weld it shut instead. You can still open the door without swapping hands by using {{key press|E}} instead of left-clicking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alt-click interactions (({{key press|alt}}+left-click)) ==&lt;br /&gt;
&lt;br /&gt;
{{key press|alt}}+left-clicking an item is used for alternative-interactions.&lt;br /&gt;
Common examples include:&lt;br /&gt;
* Ejecting an item (ID-card from a [[PDA]], magazine from a gun, etc)&lt;br /&gt;
* Halving a stack&lt;br /&gt;
* Locking a locker or secure crate&lt;br /&gt;
* Climbing onto a table&lt;br /&gt;
* Carrying someone&lt;br /&gt;
&lt;br /&gt;
== Use-in-hand ({{key press|Z}}) ==&lt;br /&gt;
&lt;br /&gt;
Some interactions require you to interact with the currently held item. This can be done by clicking on the item in the hands GUI, or by just using the {{key press|Z}} key.&lt;br /&gt;
Examples include:&lt;br /&gt;
* Opening a soft-drink can&lt;br /&gt;
* Eating food&lt;br /&gt;
* Gripping a fire-axe with both hands&lt;br /&gt;
* Opening &amp;amp; closing the bolt of a gun.&lt;br /&gt;
&lt;br /&gt;
If you use {{key press|alt|z}}, it will behave as if you had {{key press|alt}}+left-clicked the item in your hands.&lt;br /&gt;
&lt;br /&gt;
== Physics Dragging ==&lt;br /&gt;
&lt;br /&gt;
{{key press|ctrl}}+left-clicking an entity will start dragging it.&lt;br /&gt;
{{key press|ctrl}}+right-clicking while dragging something will move it to the clicked location.&lt;br /&gt;
you can stop dragging by:&lt;br /&gt;
* {{key press|ctrl}}+left-clicking it again &lt;br /&gt;
* clicking the dragging alert on the RHS&lt;br /&gt;
* pressing {{key press|H}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drag-And-Drop ==&lt;br /&gt;
&lt;br /&gt;
Some interactions require you to click and drag entities. These are generally interactions that involve &amp;quot;using&amp;quot; players, which obviously don&#039;t fit into your hands. Examples include:&lt;br /&gt;
* Dragging yourself onto a table will have you climb it&lt;br /&gt;
* Dragging another player onto yourself will allow you to take items and clothing from their inventory.&lt;br /&gt;
* Dragging a mob onto a chair will buckle them onto it&lt;br /&gt;
* Dragging a mob into the medical scanner will place them inside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Menu (right-click) ==&lt;br /&gt;
&lt;br /&gt;
[[File:Entity menu example.png|thumb|Here the entity menu is used to access a crowbar among a pile of items.]]&lt;br /&gt;
&lt;br /&gt;
Right-clicking in the world will open the entity-menu. This menu makes it easy to interact with a specific item when it is difficult to get to (e.g., a cluttered table).&lt;br /&gt;
&lt;br /&gt;
If you right click an entry in the entity-menu (or just any entity in your inventory), this will bring up the verb menu. This verb menu has every possible interaction with the entity, including the various keybindings, such as {{key press|e}} or {{key press|ctrl}}+left-click.&lt;br /&gt;
&lt;br /&gt;
== Verb Menu (right-click entities in the inventory or entity-menu)  ==&lt;br /&gt;
&lt;br /&gt;
[[File:Verb menu example.png|thumb|Verb menu showing the verbs currently available for a PDA]]&lt;br /&gt;
&lt;br /&gt;
This menu brings up a list of various actions you can perform on an item. The available verbs generally depend on the targeted entity, the currently held item, and the users distance to the item.&lt;br /&gt;
&lt;br /&gt;
Many of the interactions listed there can be executed via some other key bindings, but some are exclusive to the verb-menu. The menu is useful when you are unsure about what interactions an entity has. If you are not sure about how to do something, its worth checking the verb-menu.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
The verbs in the menu are sorted into 4 groups:&lt;br /&gt;
* Interaction verbs appear with bold + italic text. They generally correspond to interactions that can be triggered by left-clicking&lt;br /&gt;
* Activation verbs appear with bold-text. They generally correspond to interactions that can be triggered using (E)&lt;br /&gt;
* Alternative-interaction verbs appear with italic-text. These ALWAYS correspond to alt-click interactions.&lt;br /&gt;
* And finally, there are generic verbs that have regular text.&lt;br /&gt;
&lt;br /&gt;
Within these groups, each verb is sorted by priority. In general, if there is more than one verb associated with an interaction then the verb that appears first in this list should be executed first. For example, in the below image there are two alt-click verbs. alt-clicking the PDA would eject the ID Card first, and then the pen. if you want to eject the pen without ejecting the ID Card, you have to use the verb menu or the PDA UI.&lt;br /&gt;
&lt;br /&gt;
=== Caveats ===&lt;br /&gt;
Sadly, not all interactions have corresponding verbs in the menu. For example, looking at the PDA-example image might lead you to believe that pressing {{key press|E}} will toggle the PDA&#039;s flash-light. While true for flash-lights in general, for the PDA it will instead open the UI. The open-UI verb is simply missing, and should appear in the menu above the flashlight verb.&lt;br /&gt;
&lt;br /&gt;
The one exception to this is alt-click verbs. All alt-click interactions appear in the verb menu, and the first one in the menu is always going to be the one that is executed by alt-clicking on an entity.&lt;br /&gt;
&lt;br /&gt;
== Alerts ==&lt;br /&gt;
&lt;br /&gt;
[[File:Alerts Example.png|thumb|Example alerts shown on the right hand side of the screen.]]&lt;br /&gt;
&lt;br /&gt;
Alerts are the informative icons that appear on the right-hand side of the screen. Hovering over these can (sometimes) provide useful information. Some of these icons will also trigger interactions if you click on them:&lt;br /&gt;
* Clicking the hand-cuffs icon will attempt to break out of them.&lt;br /&gt;
* Clicking the on-fire alert will stop-drop and roll&lt;br /&gt;
* Clicking the buckled-alert will un-buckle yourself from a chair&lt;br /&gt;
* Clicking the pulling alert will stop pulling &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
Can be bound to numbers ( {{key press|1}}-{{key press|0}})&lt;br /&gt;
&lt;br /&gt;
[[File:Actions example.png|thumb|Example action toolbar. The toggle internals and flashlight actions are automatically added when the required items are equiped.]]&lt;br /&gt;
&lt;br /&gt;
Some actions are innate, while others requre specific items to be equipped. Example actions include:&lt;br /&gt;
* Toggle [[Combat|combat mode]]&lt;br /&gt;
* Toggle disarm mode&lt;br /&gt;
* Scream&lt;br /&gt;
* toggle gas tank internals &lt;br /&gt;
* toggle flashlight&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
[[File:Window buttons.png|thumb|Example window buttons that appear in the top left of the screen.]]&lt;br /&gt;
&lt;br /&gt;
There are various buttons that can be used to toggle various UI elements. These all can also be toggled by pressing buttons that apppear on the upper left of the screen. These include include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{key press|esc}} will open the escape-menu&lt;br /&gt;
* {{key press|C}} opens the character menu. If you are a traitor, this has information about your objectives.&lt;br /&gt;
* {{key press|I}} will toggle the inventory for equipping clothing.&lt;br /&gt;
* {{key press|G}} opens the [[Construction]] menu for crafting items and building structures&lt;br /&gt;
* {{key press|K}} opens the actions-browser, which can be used to customize the actions toolbar&lt;br /&gt;
* {{key press|F7}} opens admin tools (only available for admins).&lt;br /&gt;
* {{key press|B}} Opens the sandbox-menu (only available in sandbox mode).&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Controls ==&lt;br /&gt;
&lt;br /&gt;
* {{key press|X}} swaps the currently active hand&lt;br /&gt;
* {{key press|shift}}+left-click will examine an entity&lt;br /&gt;
* {{key press|shift}}+middle-mouse will point at an entity&lt;br /&gt;
* {{key press|Q}} will drop the currently held item&lt;br /&gt;
* {{key press|ctrl|Q}} will throw the currently held item&lt;br /&gt;
* hold left click when holding some items will bulk left click the item. e.g. garbage bags and plant bags will gather surrounding items into them.&lt;br /&gt;
* left click on a table whilst holding a plant bag will empty the bag&#039;s contents onto the table.&lt;br /&gt;
&lt;br /&gt;
Quick access backpacks &amp;amp; belts&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
&lt;br /&gt;
=== Duplicate Interactions ===&lt;br /&gt;
Some interactions can be achieved in more than one way. For example you can eat food by either using it in your hands ({{key press|Z}}) or by clicking on yourself while holding it. Similarly, you can climb a table by either dragging yourself onto the table or {{key press|alt}}-clicking the table.&lt;br /&gt;
&lt;br /&gt;
This is generally done either for key-binding convenience or to make some interactions more intuitive, but may also confuse some players.&lt;br /&gt;
&lt;br /&gt;
=== Inconsistency ===&lt;br /&gt;
Some interactions are inconsistent. For example, switches can currently not be toggled using &amp;quot;E&amp;quot;, and instead require you to interact with them using an empty hand, when they should really function like doors. and other toggle-able entities.&lt;br /&gt;
&lt;br /&gt;
=== Prioritization ===&lt;br /&gt;
In some instances interactions have bad prioritization which can prevent some interactions from happening. For example, attempting to use a wrench to un-anchor a disposal unit will instead just put the wrench into the disposal unit.&lt;br /&gt;
&lt;br /&gt;
This can often be circumvented using the verb menu, though sadly in this case those interactions are also missing their corresponding verbs.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
</feed>