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=== Overview & Welcome ===
{{DISPLAYTITLE:Content Review Guidelines}}
Hello! Welcome to the team, where we professionally wyci things. We’ve got a LOT on our plate, as the pseudo development team sans developers. Below you’ll read about our positions, what we do, and what we don’t do! You will find best practices, what to expect, and how we can do better in the future. This will be an evolving and public document; we strive to work with the people in all capacities.
{{DISPLAYTITLE:Content Review Guidelines}}


=== '''Important Note!''' ===
=== Overview ===
We know your time is valuable. We'll make sure roadmap plans are clear, easy to understand, and broken down into manageable tasks. You can choose what you want to work on. Your contributions are what make Delta V special, and we appreciate every bit of effort you put in!
This page goes over Content Review, and How to perform these. This goes into detail about CR policy, Design Documents, Content removal, and more.


=== Code of Conduct ===


* Always treat fellow players, staff members, and developers with kindness and consideration. Respect their opinions, even if they differ from your own. Refrain from using offensive language, personal attacks, or any form of discrimination.
== Content Review Policy ==
* Collaborate effectively with others, both OOC and in Discord. Be willing to compromise and work together towards common goals. Support your fellow player and server staff, and always prioritize the well-being of the community as a whole.
1. The '''Content Review Team''' is expected to submit a roadmap to the '''Content Director''' and '''Project Management''' for review when possible.
* Maintain an approachable demeanor, encouraging players to reach out and share their thoughts and concerns. Listen actively to others, show empathy, and respond with respect. Foster a positive and inclusive environment where everyone feels comfortable expressing themselves.
* When participating in discussions, ensure that they remain respectful and constructive. Ask for clarification and purpose when someone posts something vague or unclear. Encourage participants to provide evidence, sources, and examples to support their arguments.


=== Job Requirements ===
2. Content Reviewers are expected to fulfill their duties without bias. Submission of PR’s that can be considered without merit or otherwise heavily biased, should be considered for denial.


* You understand the intricacies of the game. This knowledge enables you to make informed decisions, solve problems creatively, and lend an expert opinion.
3. Content Reviewers are required to have a basic understanding of how PR Submission works, and how to use Github.
* You possess excellent communication skills through writing. You excel at explaining complex concepts clearly and concisely, making it easier for others to understand and engage with the game.
* You are passionate about the game and appreciate the balance between action-packed moments and immersive roleplay opportunities that Delta V seeks to offer.
* You are an active member of the Delta V community, regularly contributing to productive discussions.


== Content Management ==
4. In order to vote on a PR, Content Reviewers must present adequate reasoning and explanations behind their votes. <small>We urge all reviewers to make use of the poll, as well as explain their reasoning.</small>
One of the Direction’s main goals is to oversee the curation of content for the Delta-V community. To accomplish this, Direction operates in a '''Proactive''' and a '''Reactive''' manner. Proactively, they create the Roadmap to indicate what Direction would like to see developed. Reactively, they curate the content submitted to ensure it meets the mission of Delta V. Direction should keep up with the development of these features and offer feedback along the way. Direction guidance ensures that Roadmap content will be developed to the best quality possible and reduce the number of changes that need to be made after the content is presented for official review.  


=== The Roadmap ===
5. Content Reviewers should be reasonably up to date and knowledgeable about the game and its intricacies.
The Roadmap operates over a few stages.  Concepts on the Roadmap will be selected by the Direction team privately, and the ideas will be established to some level of certainty before being opened to community feedback. Concepts may be highly specific, or rather broad, as long as they have a solid final goal that Direction can guide contributors towards.


'''Discovery''' - Curators spend time in Discord channels, forums, and in-game, paying attention to what players are discussing, what they enjoy, and what challenges they face. They monitor dedicated feedback channels, collate suggestions, and identify recurring themes or requests. For more details, refer to Community Management


'''Conceptualization''' - Through Discovery, rank Concepts by the following metrics. This is done privately in the #roadmap-development forum, with each Concept having the relevant tags as to its status.
==Making a Roadmap==


* Content Impact - Is the content aligned with the Mission of Delta V?
Developing a roadmap is a multi-step process. Concepts on the roadmap should be selected by the team privately, and the ideas should be established to a level of certainty before being presented for community feedback. Concepts can be specific or broad, as long as they have a “Solid final goal” that the team can guide contributors to. The creation of a roadmap can be broken down in specific steps.
* Technical Feasibility  - What technical skills are needed to complete this project?
* How can it be broken up into constituent groups?
* Community Interest - Is the community interested in this specific idea? Is this something they would take kindly to?
* Direction Priority - How necessary does the direction team believe this is? Are there external pressures pushing for this?


'''Requirement Gathering''' - After ranking of Concepts, the Curators should itemize out the following Requirements, with as much detail as possible:


* What does this Concept seek to do?
1. '''Observation & Collection''' - Observe Discord channels, forums, and in-game interactions. Observing what players are discussing, what they enjoy, and what challenges they face. Monitor dedicated feedback channels, collect suggestions, and identify recurring themes or requests.
* What problems does it address?
* What should it do?


'''Solution Design''' - Curators should then iterate on the Requirements gathered, and develop the Solution Design. For every requirement:


* Determine what could be done to resolve this requirement.
2. '''Conceptualization''' - after Observing & collecting data, rank Concepts by the following. This is done privately in the #roadmap-development forum.
* Itemize these into Tasks, as granular as possible. Are sprites needed? Add a task for a specific sprite.


'''Publication''' - At this stage, Direction will share the Solution Design with the public, contained within the global Roadmap. The processes for gathering community feedback are outlined in the Community Management Guidelines. Direction should use this feedback to flesh out Roadmap ideas and finalize them for contributors who wish to begin development.
*'''Content impact''' - Is the content aligned with our mission


=== GitHub PR Review ===
*'''Technical Feasibility''' - What skills are needed for this?
All gameplay content will be processed through the Delta-V Github. Reviewing suggested content involves examining current Pull Requests (“PRs”) and providing feedback through Github. Content review should always involve as many members of Direction as possible, but if only one or two choose to comment on a piece of content, their opinion holds the same weight as the entire team. If the rest of the team comes to a different decision at a later time, '''content can always be reverted. Maintainers have final authority when it comes to the fitness of the PR in terms of code quality and potential bugs or other mechanical concerns. Maintainers and Curators will ensure that Direction is reviewing items that fall within the purview of Direction'''


* We don’t want to review things that our voice is not relevant to! Does it meaningfully affect game design, balance, or roleplay? If not, we can let them know we are not needed to approve it.
*'''Breakdown''' - Break topics down into steps
* Minor bug fixes, obvious simple tweaks, and so forth do not require official review


'''What do you look for in a review?'''
*'''Community Interest''' - Is the community interested in this? Is this something that they would take kindly to?
* Fits our MRP Standard - Keeps the balance between action and roleplay, no overpowered stuff or things that break the fun. We want things to make sense to our setting.
* Fits our Design Ethos - Delta-V is a server founded in analogue design. We want this to be displayed in all the PRs we merge, such that it fits cohesively in the mechanical narrative of the game.
Direction may discuss the merits of the content internally, but any final decisions must be communicated to the content author through Github. Typical decisions include:
* Approving for merge
* Test merging
* Requesting changes
* Denying the content


=== Deadlines ===
*'''Priority''' - How necessary does the team believe this is? are there external pressures pushing for this?
Directions is a volunteer team. Direction approval is still a requirement for a large portion of new content. In order to prevent bottlenecks and an overall stagnation in new content, deadlines will be enforced for PR Review. Deadlines should be relative to the size of the PR.


* Small PRs should be subject to 1-2 days of consideration.
* Major PRs may need as many as 1-2 weeks to reach an actionable conclusion.


Deadlines should be established relative to whenever the PR is “finalized.” If changes are requested by Direction, the deadline should be extended to the proper amount of time after those changes are implemented by the author.
3. '''Requirement Gathering''' - After ranking of Concepts, you should itemize out the following Requirements


'''If Direction does not come to a conclusion by the end of the deadline, the PR is to be automatically merged'''. The intent of this policy is to prevent PRs from sitting unattended for large quantities of time due to Direction inactivity.
*'''What does this concept seek to do?'''


=== Test Merging ===
*'''What does this change or add?'''
* Direction’s goal of facilitating change should not be stifled by concerns over the unknown implications of permanently merging any PR. As such, the team is encouraged to temporarily merge PRs whose merits need to be tested. The content can easily be reverted if it is deemed unnecessary.
* Test merges should be for short periods of time (24 - 48 hours), and should be supervised by members of Direction to gather information on the quality of the merge. Direction members are authorized to manipulate rounds in accordance with Event Management Guidelines in order to test new content.
* If Direction members cannot adequately monitor test merges, you may not test merges. A test merge unmonitored provides no actual data for Direction to base decisions on.
* Additionally in line with Community Management Policy, players should be able to view the current test merges at all times, and be made aware of the general fact that Delta-V uses test merges to analyze content.
* Some test merge content can be reported on by the community, and feedback can be collected according to Community Management Policy.


== Community Management ==
*'''What problems are addressed?'''
Through Community Management, Direction interacts with the community of Delta V. Our mission is done to serve them, and we work to encourage their assistance in upholding this mission. It is our responsibility to act responsibly and with respect. Curators listen to what players love (and don't love) about Delta V. They:


'''Gather Feedback -''' Curators actively seek out feedback from players through various channels such as surveys, polls, and direct communication. This feedback is essential for identifying areas of improvement and making informed decisions about the future of Delta V. '''Recording Feedback''' is just as critical, talk to the team and bring up problem items!


'''Solve Problems -''' When players encounter issues or concerns, curators are there to help. They provide guidance, troubleshoot problems, and escalate issues to the appropriate team members for resolution.
4. '''Solution Design''' - This is the stage of turning the “What” from Step 3 into the “How”. For every problem or requirement, break these down into a list of  “actionable tasks”. For example, if a requirement is to "create a new player model," a Solution Design task would be "create a specific sprite for the new player model."


'''Use Communication Channels'''
*Determine what actions and changes need to be done


* '''Announcements -''' The announcements channel is used to share important updates, server news, event information, and roadmap changes. Announcements must be carefully coordinated with the rest of the team to ensure consistency and accuracy.
*Itemize these into tasks, as small as possible. Are sprites needed? Ask for a specific sprite.
* '''Polls and Surveys -''' Polls and surveys are conducted to gather community feedback on specific topics, gauge interest in potential features, and involve players in decision-making processes. Curators recognize that polls and surveys can also yield uneducated opinions, so they work closely with the team to ensure that questions are clearly worded and unbiased.
* '''Public Forums -''' Open forums provide a platform for Direction to speak directly to the community about upcoming changes and get community buy-in for specific ideas. These forums allow for more focused discussions and enable the team to gather valuable insights and feedback.
* '''Changelog -''' The in-game changelog can also be used to share important information with players. Many of our players do not use or check Discord, and elaborating on new features, and bug fixes can be helpful.
* '''GitHub -''' By leveraging GitHub issues and pull requests, maintainers, contributors, and Curators can collaborate effectively, share ideas, and discuss changes.


The roadmap on GitHub plays a crucial role in this communication process. It provides a transparent and accessible overview of the project's goals, priorities, and planned features. By regularly updating the roadmap, Curators can keep contributors informed about where efforts are needed and help align their efforts with the overall mission.


== Event Management ==
5. '''Publication''' - At this stage, you will share a “draft” of the design with the public, and collect community feedback. You should use this feedback to flesh out a finalized roadmap for contributors.
Curators design exciting in-game events that encourage awesome roleplay. An event is loosely defined as “taking an action that influences the game as an observer”. Spawning in a spider, or working to establish a custom Syndicate objective would be an event! They, by design, are to give opportunities to spice up regular shifts, providing players with unique roleplay scenarios, which they can react to naturally.


=== Event Rules ===


* '''Events must be reported.''' Be robust in your event reporting, especially when giving usually unobtainable items. Be descriptive and attach images or screenshots whenever possible.
== Design Documents ==
** This serves to show what actions an admin/curator committed during the round and have a space for criticism if needed, to help people improve in their work. ''Do not be afraid to document your events, even if it didn’t go properly to plan or was a disaster. We’re not here to shame you, we’re all in this together!''
*'''Events can fail, <u>let them</u>'''. Be it a syndicate dropping event characters dead, bombing or stealing shuttles, command arresting event characters, let it happen.
*'''Events must meet or exceed our MRP Standard'''.
*Unless given '''express permission''' by a Project Manager or the Game Director, do NOT run Non-Natural Zombies, Deathsquad, CBURN etc.
* '''The event should fit within the established lore of the game.'''
* '''Be cooperative with other staff!''' Work, plan together to make certain dumb ideas into functional, fun things!
* '''Do not act CC as some sort of a dictatorship -''' CC in our server is supposed to be helpful. While they can be strict with some certain things, you should usually play them as supportive.


=== Eventrunning Practices ===
Design Documents are a tool for the community to outline and present ideas. Design Documents should use the provided Design Document template.


* '''Events are for everyone’s enjoyment, not just your own.'''
The community can create DD prior to opening a PR, and have them reviewed by direction to “fine tune” their ideas to Direction standards before starting development. The Community can also create DD for review without the intention to develop them personally. Contributors can always claim approved documents and begin development themselves.


*Let your created ghost roles be taken by someone else. You are here to orchestrate the event, not partake.
Curators can collaboratively create DD to address issues laid out in the roadmap. These documents serve as the “Solution design” step of the roadmap.
*Do not run events that are designed to interact with one person in particular, especially your own character.
*Do not make ghost roles that are overpowered, or that are intended to be “the protagonist” of the shift.
*'''Do not overwhelm the station -''' If you see that the current security is dealing with ''very active criminals,'' maybe it’s best to not send in pirates or other type of a large antagonist group. Evaluate the current round, what gamemode it is and proceed thoughtfully.
*'''Feel free to spawn, test things/ideas or doing silly shenanigans in your admin room. This is the one exception to mandatory event reporting, you do not need to report these (but still can if you want!)'''
** Spawning in a bunch of ghost roles to do a gag, build some ship/station, play poker or etc., that generally have NO impact on the current shift, is acceptable.
** Don’t spawn things that could affect glimmer, make people traitor objectives or some other round ending entities.
** Don’t spawn in a super synth for players. There are some midis that can cause a complete crash.
*When creating a ghost role, be sure to clearly describe their goal or function in the ghost roles description. While being over-specific limits some room for the player’s own creativity, having a very broad description isn’t good as well. Try to make it short and concise.
**This is especially important '''if you’re making a custom antagonist.''' Be ''specific'' of how much the antagonist can cause harm/chaos to the station. You can always use the ghost role rules to be more specific!


'''Events fall into three broad categories, each with different qualifications and actions required. All events must be reported in the #events channel.'''
Curators may prioritize certain DD depending on Content Management's needs and goals.


=== Low Impact ===
= Content Review =
'''These events that generally do not interfere with the station at all or very little.'''
* Events in this category may be at Curator discretion, in moderation.
* By nature, they do not impact the round in any meaningful way and potentially could be mistaken as an in-game event, rather than a curator spawned one in.
** Curators  have leeway to run nigh unlimited amounts of Low Impact events when Glimmer reaches 900+, including some Medium Impact events. Make items sapient, shrink things, make things ''strange.'' Keep your actions within the lore of the game. Feel free to ping the Game Director for additional questions.


=== Medium Impact ===
Reviewing suggested content involves examining current Pull Requests (PRs) or Design Documents (DD) and providing feedback. Content review should involve as many members as possible. If only one or two choose to review, their opinion holds the same weight as the entire team. If the rest of the team comes to a different decision at a later date, content can always be reverted.  
'''These are events that do interfere with the station, but should not provide the opportunity to derail the station, or round remove players.'''
* Events in this category may be run at Curator discretion in moderation, but '''should be approved by a Curator first.'''
* For easier access for other curators and yourself to repeat these events, it is heavily advised to write it down in #event-library. It will give a clearer picture for yourself and for others.


=== High Impact ===
==== All content must pass the full review process before being approved ====
'''These events are events that heavily interfere with the station, changing the entire shift's course.'''
with a few small exceptions. Proposed changes listed below do not require review:
* '''These''' '''must be planned in advance'''. '''There must be a 4 hour notice before the event starts.'''
 
* '''These must be written down in #event-library and approved. Write out an event plan, with requirements, objectives, goals, etc.'''
*Bug fixes
* The current gamemode will heavily influence the feasibility of this category of event. You may have to force extended or survival in the pre-round lobby. Use “setgamepreset” to do so. Once the round has started, run “setgamepreset secret” to fix it for future rounds.
 
* High Impact events should be carefully examined to ensure they meet or exceed our MRP standards.
*Simple tweaks
* '''Do not run these events solo.'''  You should be working together with a team of Curators(at least 2-3 minimum).  Ask for help in #events, or ping @Curator. '''Make sure to have some admin(s) with you.'''
 
*Obvious small changes
 
*Additions or changes deemed by the Content Director or Senior CR's to be minor or essential (<small>this includes upstream merges</small>)
 
When in doubt, the team should be asked if a review is needed.
 
 
 
==What to look for in a review==
 
*Fits our MRP standard - Keeps the balance between action and roleplay, no overpowered things that break the fun. We want things to make sense in the setting.  
 
*Fits the Design Ethos - We are a server founded in analogue design. We want this to be displayed in all content that we merge, such that it fits the mechanical narrative of the game.
 
 
==How to conduct a review==
 
Content Reviews should take place in the #content-review forum channel. The CR who creates a Content Review post assumes responsibility for providing feedback to the author. This includes notifying the author that the content is under review, and summarizing feedback gathered in the review to provide the next steps to the author.
 
Content Review is not a true vote. Members of CR are encouraged to vote in the poll, give specific feedback on why they support or oppose this content, and what should be changed, all with justification.  
 
Any final decisions must be communicated to the content author through appropriate channels. This will vary between PRs and DD. Design Document (DD) review takes place within Discord. Feedback should be provided within the original DD post in the forum.
 
Decisions include:
Approval
Approval with priority
Approval with test merge
Requesting changes
Denial
 
⚠️Maintainers have the final authority when it comes to the fitness of the PR in terms of code quality and bugs or other mechanical concerns.⚠️
 
== PR Deadlines ==
 
Deadlines are required when reviewing new content. Deadlines are relative to the size of the content. The standard method of tracking these deadlines is to create a poll with the appropriate duration in the review post.  
 
* Small changes are subject to 24 - 48 hours of consideration
 
* Major changes are subject of up to 7 days of consideration. <small>this can be extended at any time with approval from a Senior CR or the Content Director</small>
 
'''The minimum time for official review is 24 hours.''' <small>This can be shortened at any point with approval from a Senior CR or the Content Director</small>
 
CR's should notify authors when the content is placed into official review, and give them an estimated wait time for feedback. If more time is required, the author should be notified.
 
If, after 10 days without input or a consensus, CR will be considered '''Stalemated''', The final decision to test merge should be made by the head maintainer, or the maintainer handling the PR. Direction may request the content be reverted at a later date after a 14 day test process, and acquiring proper community feedback. <small>This only applies to PR's, and does not apply to design documents.</small>
 
 
== Upstream Merges ==
 
Upstream merges are an incredibly complex "update" that is brought into the server from Wizards Den (our upstream). This involves many "refactors" and changes to systems that make our codebase more stable, and able to run more efficiently.
 
After each upstream merge, if this contains more than 2 weeks of content, there is a '''Mandatory''' 3 day PR freeze. <small>This may be changed or removed at any time by any head of development</small>

Latest revision as of 12:39, 7 February 2026


Overview

This page goes over Content Review, and How to perform these. This goes into detail about CR policy, Design Documents, Content removal, and more.


Content Review Policy

1. The Content Review Team is expected to submit a roadmap to the Content Director and Project Management for review when possible.

2. Content Reviewers are expected to fulfill their duties without bias. Submission of PR’s that can be considered without merit or otherwise heavily biased, should be considered for denial.

3. Content Reviewers are required to have a basic understanding of how PR Submission works, and how to use Github.

4. In order to vote on a PR, Content Reviewers must present adequate reasoning and explanations behind their votes. We urge all reviewers to make use of the poll, as well as explain their reasoning.

5. Content Reviewers should be reasonably up to date and knowledgeable about the game and its intricacies.


Making a Roadmap

Developing a roadmap is a multi-step process. Concepts on the roadmap should be selected by the team privately, and the ideas should be established to a level of certainty before being presented for community feedback. Concepts can be specific or broad, as long as they have a “Solid final goal” that the team can guide contributors to. The creation of a roadmap can be broken down in specific steps.


1. Observation & Collection - Observe Discord channels, forums, and in-game interactions. Observing what players are discussing, what they enjoy, and what challenges they face. Monitor dedicated feedback channels, collect suggestions, and identify recurring themes or requests.


2. Conceptualization - after Observing & collecting data, rank Concepts by the following. This is done privately in the #roadmap-development forum.

  • Content impact - Is the content aligned with our mission
  • Technical Feasibility - What skills are needed for this?
  • Breakdown - Break topics down into steps
  • Community Interest - Is the community interested in this? Is this something that they would take kindly to?
  • Priority - How necessary does the team believe this is? are there external pressures pushing for this?


3. Requirement Gathering - After ranking of Concepts, you should itemize out the following Requirements

  • What does this concept seek to do?
  • What does this change or add?
  • What problems are addressed?


4. Solution Design - This is the stage of turning the “What” from Step 3 into the “How”. For every problem or requirement, break these down into a list of “actionable tasks”. For example, if a requirement is to "create a new player model," a Solution Design task would be "create a specific sprite for the new player model."

  • Determine what actions and changes need to be done
  • Itemize these into tasks, as small as possible. Are sprites needed? Ask for a specific sprite.


5. Publication - At this stage, you will share a “draft” of the design with the public, and collect community feedback. You should use this feedback to flesh out a finalized roadmap for contributors.


Design Documents

Design Documents are a tool for the community to outline and present ideas. Design Documents should use the provided Design Document template.

The community can create DD prior to opening a PR, and have them reviewed by direction to “fine tune” their ideas to Direction standards before starting development. The Community can also create DD for review without the intention to develop them personally. Contributors can always claim approved documents and begin development themselves.

Curators can collaboratively create DD to address issues laid out in the roadmap. These documents serve as the “Solution design” step of the roadmap.

Curators may prioritize certain DD depending on Content Management's needs and goals.

Content Review

Reviewing suggested content involves examining current Pull Requests (PRs) or Design Documents (DD) and providing feedback. Content review should involve as many members as possible. If only one or two choose to review, their opinion holds the same weight as the entire team. If the rest of the team comes to a different decision at a later date, content can always be reverted.

All content must pass the full review process before being approved

with a few small exceptions. Proposed changes listed below do not require review:

  • Bug fixes
  • Simple tweaks
  • Obvious small changes
  • Additions or changes deemed by the Content Director or Senior CR's to be minor or essential (this includes upstream merges)

When in doubt, the team should be asked if a review is needed.


What to look for in a review

  • Fits our MRP standard - Keeps the balance between action and roleplay, no overpowered things that break the fun. We want things to make sense in the setting.
  • Fits the Design Ethos - We are a server founded in analogue design. We want this to be displayed in all content that we merge, such that it fits the mechanical narrative of the game.


How to conduct a review

Content Reviews should take place in the #content-review forum channel. The CR who creates a Content Review post assumes responsibility for providing feedback to the author. This includes notifying the author that the content is under review, and summarizing feedback gathered in the review to provide the next steps to the author.

Content Review is not a true vote. Members of CR are encouraged to vote in the poll, give specific feedback on why they support or oppose this content, and what should be changed, all with justification.

Any final decisions must be communicated to the content author through appropriate channels. This will vary between PRs and DD. Design Document (DD) review takes place within Discord. Feedback should be provided within the original DD post in the forum.

Decisions include:
Approval
Approval with priority
Approval with test merge
Requesting changes
Denial

⚠️Maintainers have the final authority when it comes to the fitness of the PR in terms of code quality and bugs or other mechanical concerns.⚠️

PR Deadlines

Deadlines are required when reviewing new content. Deadlines are relative to the size of the content. The standard method of tracking these deadlines is to create a poll with the appropriate duration in the review post.

  • Small changes are subject to 24 - 48 hours of consideration
  • Major changes are subject of up to 7 days of consideration. this can be extended at any time with approval from a Senior CR or the Content Director

The minimum time for official review is 24 hours. This can be shortened at any point with approval from a Senior CR or the Content Director

CR's should notify authors when the content is placed into official review, and give them an estimated wait time for feedback. If more time is required, the author should be notified.

If, after 10 days without input or a consensus, CR will be considered Stalemated, The final decision to test merge should be made by the head maintainer, or the maintainer handling the PR. Direction may request the content be reverted at a later date after a 14 day test process, and acquiring proper community feedback. This only applies to PR's, and does not apply to design documents.


Upstream Merges

Upstream merges are an incredibly complex "update" that is brought into the server from Wizards Den (our upstream). This involves many "refactors" and changes to systems that make our codebase more stable, and able to run more efficiently.

After each upstream merge, if this contains more than 2 weeks of content, there is a Mandatory 3 day PR freeze. This may be changed or removed at any time by any head of development