More actions
→Antagonistic Ghost Roles: wording |
add banner about making changes |
||
| (13 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don't have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}} | |||
== Concerning Antagonists == | == Concerning Antagonists == | ||
| Line 6: | Line 6: | ||
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is <span style="color:red">not allowed</span>. {{AnchorLink|antag-ghostroles-friendly}} | * Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is <span style="color:red">not allowed</span>. {{AnchorLink|antag-ghostroles-friendly}} | ||
** <span style="color:green">You may</span> act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point. | ** <span style="color:green">You may</span> act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point. | ||
=== Space Ninjas === | |||
* Ninjas <span style="color:green">may be</span> treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}} | |||
** You should still respect their attempts at roleplay. | |||
=== Zombies === | === Zombies === | ||
* Zombies <span style="color:red">may not</span> attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. | * Zombies <span style="color:red">may not</span> attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}} | ||
** They do not inherently view them as food. | |||
** If provoked, <span style="color:green">they may</span> continue attacking the borg until their chassis is destroyed. | |||
* Zombies <span style="color:red">may not</span> attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}} | * Zombies <span style="color:red">may not</span> attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}} | ||
* Zombies <span style="color:red">may not</span> be non-hostile. {{AnchorLink|zombies-always-hostile}} | * Zombies <span style="color:red">may not</span> be non-hostile. {{AnchorLink|zombies-always-hostile}} | ||
* Zombies <span style="color:red">may not</span> hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}} | * Zombies <span style="color:red">may not</span> hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}} | ||
== Concerning | === Traitors === | ||
* Crew, including Security, <span style="color:green">may</span> capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}} | |||
== Concerning Mechanics == | |||
=== General === | === General === | ||
* Felinids and other species that can enter duffel bags <span style="color:red">may not</span> abuse this mechanic to avoid being damaged | * Felinids and other species that can enter duffel bags <span style="color:red">may not</span> abuse this mechanic to avoid being damaged. {{AnchorLink|felinid-bag-cheese}} | ||
** This means: They may hide in them if they are still "undetected", but they should not enter a bag during combat or while being pursued in order to make being damaged impossible. | |||
=== Borging === | |||
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}} | |||
** This means: A borged nukie in a Crewsimov chassis <span style="color:red">may not</span> attack people. | |||
=== Engineering === | === Engineering === | ||
Latest revision as of 05:54, 29 March 2026
| Making changes to this page You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don't have access yet, please post missing rulings in this #admin-general thread or on the talk page. |
Concerning Antagonists
Antagonistic Ghost Roles
- Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is not allowed. [ Link ]
- You may act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.
Space Ninjas
- Ninjas may be treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. [ Link ]
- You should still respect their attempts at roleplay.
Zombies
- Zombies may not attack borgs unless they were provoked. [ Link ]
- They do not inherently view them as food.
- If provoked, they may continue attacking the borg until their chassis is destroyed.
- Zombies may not attack or destroy structures unless they know there is food (living beings) behind them. [ Link ]
- Zombies may not be non-hostile. [ Link ]
- Zombies may not hide in disposal chutes or flush them. [ Link ]
Traitors
- Crew, including Security, may capture and compromise syndicate comms with proper permits. [ Link ]
Concerning Mechanics
General
- Felinids and other species that can enter duffel bags may not abuse this mechanic to avoid being damaged. [ Link ]
- This means: They may hide in them if they are still "undetected", but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.
Borging
- Any laws you receive after being borged supersede your antag objectives. [ Link ]
- This means: A borged nukie in a Crewsimov chassis may not attack people.
Engineering
- GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are not allowed. [ Link ]
- They make little sense ICly, look and feel unsafe and are generally too "game-y".
- Rule of thumb: The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.
