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Administrative Rulings: Difference between revisions

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DisposableCrewmember42 (talk | contribs)
Prisoner: add anchor link and some clarification
DisposableCrewmember42 (talk | contribs)
add general antag section - #rules-clarification "Am I allowed to murder borg and wipe their brain if they are witness of my crime ?" - https://discord.com/channels/968983104247185448/1445556691704745995/1451412669981523998
 
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== Concerning antagonists ==
== Concerning antagonists ==
=== General ===
* The positronic brain of a Borg <span style="color:green">may be</span> shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.
** This ruling was put in place because there is no functioning Borg death system.


=== Antagonistic Ghost Roles ===
=== Antagonistic Ghost Roles ===
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is <span style="color:red">not allowed</span>. {{AnchorLink|antag-ghostroles-friendly}}
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is <span style="color:red">not allowed</span>. {{AnchorLink|antag-ghostroles-friendly}}
** <span style="color:green">You may</span> act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.
** <span style="color:green">You may</span> act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.
=== Cosmic Cultists ===
* Cultists <span style="color:red">may not</span> place the monument off-station. It must be placed on the station's grid. {{AnchorLink|cosmic-monument-placement}}


=== Revenants ===
=== Revenants ===


* Revenants <span style="color:red">may not</span> spill jugs, drag people or interact with the round in other unintended ways while they are invisible. {{AnchorLink|revenant-spill-drag-invis}}
* Revenants <span style="color:red">may not</span> spill jugs, drag people or interact with the round in other unintended ways <span style="background-color:yellow;color:black;">while they are invisible</span>. {{AnchorLink|revenant-spill-drag-invis}}
** This is considered excessively lame and borderline bug-abuse.
** This is considered excessively lame and borderline bug-abuse.
** ''Rule of thumb:'' If you can do something as an invisible, invincible ghost to affect other players and it's not specifically advertised as a power of the Revenant, you probably shouldn't be doing it. Counterplay to your antagonistic actions should be possible.


=== Space Ninjas ===
=== Space Ninjas ===

Latest revision as of 09:59, 5 April 2026

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Concerning antagonists

General

  • The positronic brain of a Borg may be shut off and disposed of by an antagonist if it witnessed a crime. [ Link ]
    • We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.
    • This ruling was put in place because there is no functioning Borg death system.

Antagonistic Ghost Roles

  • Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is not allowed. [ Link ]
    • You may act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.

Cosmic Cultists

  • Cultists may not place the monument off-station. It must be placed on the station's grid. [ Link ]

Revenants

  • Revenants may not spill jugs, drag people or interact with the round in other unintended ways while they are invisible. [ Link ]
    • This is considered excessively lame and borderline bug-abuse.
    • Rule of thumb: If you can do something as an invisible, invincible ghost to affect other players and it's not specifically advertised as a power of the Revenant, you probably shouldn't be doing it. Counterplay to your antagonistic actions should be possible.

Space Ninjas

  • Ninjas may be treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. [ Link ]
    • You should still respect their attempts at roleplay.

Traitors

  • Crew, including Security, may capture and compromise syndicate comms with proper permits. [ Link ]
  • Crew may not test for disguised items, even after discovering an open uplink. [ Link ]
    • This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.
    • As is explicitly stated in the Metashield: Stealth items should not be "tested" for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.

Zombies

  • Zombies may not attack borgs unless they were provoked. [ Link ]
    • They do not inherently view them as food.
    • If provoked, they may continue attacking the borg until their chassis is destroyed.
  • Zombies may not attack or destroy structures unless they know there is food (living beings) behind them. [ Link ]
  • Zombies may not be non-hostile. [ Link ]
  • Zombies may not hide in disposal chutes or flush them. [ Link ]

Concerning other roles

Prisoner

  • Prisoners may not seek to escape Perma without reason, but they may escape opportunistically if presented with a significant opportunity. [ Link ]
    • This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.
    • Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.

Concerning mechanics

General

  • Felinids and other species that can enter duffel bags may not abuse this mechanic to avoid being damaged. [ Link ]
    • This means: They may hide in them if they are still "undetected", but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.

Borging

  • Any laws you receive after being borged supersede your antag objectives. [ Link ]
    • This means: A borged nukie in a Crewsimov chassis may not attack people.

Engineering

  • GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are not allowed. [ Link ]
  • They make little sense ICly, look and feel unsafe and are generally too "game-y".
  • Rule of thumb: The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.

Concerning specific rules

S4 - You cannot request or allow a law change

  • Borgs may not directly request for the station AI to override their laws. [ Link ]
    • They may work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.