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antagonistic ghost roles |
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'''Note''': I am just collecting stuff here, this hasn't been reviewed by Headmins yet. | '''Note''': I am just collecting stuff here from memory, this hasn't been reviewed by Headmins yet. | ||
== Concerning Antagonists == | == Concerning Antagonists == | ||
=== | === Antagonistic Ghost Roles === | ||
* Playing | * Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as friendly visitors is not allowed. {{AnchorLink|friendly-midround-antags}} | ||
** You may act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point. | |||
== Concerning Gameplay == | == Concerning Gameplay == | ||
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=== Engineering === | === Engineering === | ||
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities. {{AnchorLink|garteg}} | * GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are not allowed. They make little sense ICly, look and feel unsafe and are generally too "game-y". {{AnchorLink|garteg}} | ||
:* Rule of thumb: The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective. | :* Rule of thumb: The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective. | ||
Revision as of 11:43, 25 March 2026
Note: I am just collecting stuff here from memory, this hasn't been reviewed by Headmins yet.
Concerning Antagonists
Antagonistic Ghost Roles
- Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as friendly visitors is not allowed. [ Link ]
- You may act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.
Concerning Gameplay
General
- Felinids and other species that can enter duffel bags may not abuse this mechanic to avoid being damaged by Zombies. [ Link ]
Engineering
- GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are not allowed. They make little sense ICly, look and feel unsafe and are generally too "game-y". [ Link ]
- Rule of thumb: The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.