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Administrative Rulings: Difference between revisions

From Delta-V Wiki
DisposableCrewmember42 (talk | contribs)
DisposableCrewmember42 (talk | contribs)
color coding
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=== Zombies ===
=== Zombies ===


* Zombies may not attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}
* Zombies <span style="color:red">may not</span> attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}
* Zombies may not attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}
* Zombies <span style="color:red">may not</span> attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}
* Zombies may not be non-hostile. {{AnchorLink|zombies-always-hostile}}
* Zombies <span style="color:red">may not</span> be non-hostile. {{AnchorLink|zombies-always-hostile}}
* Zombies may not hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}
* Zombies <span style="color:red">may not</span> hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}


== Concerning Gameplay ==
== Concerning Gameplay ==
=== General ===
=== General ===
* Felinids and other species that can enter duffel bags may not abuse this mechanic to avoid being damaged by Zombies. {{AnchorLink|felinid-bag-cheese}}
* Felinids and other species that can enter duffel bags <span style="color:red">may not</span> abuse this mechanic to avoid being damaged by Zombies. {{AnchorLink|felinid-bag-cheese}}


=== Engineering ===
=== Engineering ===
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are not allowed. They make little sense ICly, look and feel unsafe and are generally too "game-y". {{AnchorLink|garteg}}
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are <span style="color:red">not allowed</span>. {{AnchorLink|garteg}}
:* Rule of thumb: The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.
:* They make little sense ICly, look and feel unsafe and are generally too "game-y".
:* ''Rule of thumb:'' The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.

Revision as of 12:00, 25 March 2026

Note: I am just collecting stuff here from memory, this hasn't been reviewed by Headmins yet.

Concerning Antagonists

Antagonistic Ghost Roles

  • Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as friendly towards crew is not allowed. [ Link ]
    • You may act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.

Zombies

  • Zombies may not attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. [ Link ]
  • Zombies may not attack or destroy structures unless they know there is food (living beings) behind them. [ Link ]
  • Zombies may not be non-hostile. [ Link ]
  • Zombies may not hide in disposal chutes or flush them. [ Link ]

Concerning Gameplay

General

  • Felinids and other species that can enter duffel bags may not abuse this mechanic to avoid being damaged by Zombies. [ Link ]

Engineering

  • GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are not allowed. [ Link ]
  • They make little sense ICly, look and feel unsafe and are generally too "game-y".
  • Rule of thumb: The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.