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=== Turning Completeness === | === Turning Completeness === | ||
Pneumatic valves make [https://github.com/space-wizards/space-station-14/pull/10520 atmos turing-complete]. | Pneumatic valves make [https://github.com/space-wizards/space-station-14/pull/10520 atmos turing-complete]. | ||
=Species Specifics= | |||
Not every [[Playable Species|species]] breaths oxygen, and not every species exhale carbon dioxide. Here are the differences between every species, their needs, and what they exhale: | |||
* Oxygen is toxic to Voxes. Even the slightest about will poison them, but only after 30 seconds of them breathing it in. Instead, they breathe nitrogen and exhale miasma. (This is why some stations have "Vox Boxes." If a station you're on doesn't have one, consider making one!) | |||
* Slimes breathe nitrogen and exhale nitrous oxide. Water Vapor is extremely harmful to them. | |||
* Harpies need a higher amount of oxygen in the air to breathe. The default is 18 mols, but for Harpies it's 22 mols. They are also more sensitive to toxins, meaning only a slight amount of carbon dioxide can cause them to suffocate and be poisoned. | |||
* Dionas can breathe in carbon dioxide in in addition to oxygen. | |||
* Feroxi can breathe in water vapor. This stops them from suffocating if they're dehydrated. | |||
* A lack of air is dangerous to Arachnids, as they take twice as much asphyxiation damage and recover twice as slow. Keep this in mind if they're caught in a spaced area! | |||
Try to keep in mind what species are on station, that way you can prioritize their needs when needed! | |||
=Gases= | =Gases= |
Revision as of 23:41, 25 June 2025
This page is in the process of a rewrite! This page is in the process of being rewriten. Some information on this page may differ from how it actually works on Delta-V. A lot of information will be incomplete or may contain placeholders. You can help Delta-V by expanding it To-Do: Details, details, details. Someone from #atmos-thread, please! |
The Basics of Atmos
Atmos seems complicated on it's surface, but it's easier to understand once you learn the terms and how gases work.
Pressure
Pressure is measured in kPa (Kilopascals). A safe amount of kPa is 80-140 kPa. If kPa falls under or over that amount, most creatures will start to take barotrauma damage. Most atmos devices are set to 101.3 kPa. Pressure rises as temperature rises, and lowers as temperature lowers. Gases will always try to flow from higher pressure to lower pressure to create an equilibrium. It's important to be mindful of the pressure in a room or pipe before you open a door or unanchor a pipe. Most atmospheric devices clog around 4500 kPa, some only clog at 9000 kPa, and some don't clog at all.
Temperature
Temperature is measured in Celsius and Kelvin. A safe amount of temperature varies from species to species, the temperature a room should be is around 20°C (293.15K) as that's safe for all species. Heat and cold will always try to spread to create an equilibrium. Be mindful before you open a door or unanchor a pipe. Remember that space is naturally cold, so any spaced rooms will be very cold after you patch them up.
Mols
The exact volume of gases is measured in mols. It is important to pay attention to the exact mols of gases, such as dealing with the TEG or toxic gases that have the potential to poison people.
Toxins
Main article: Gases
There are many toxic gases some species (like Harpies) are hypersensitive to toxins, some species (like Voxes) are poisoned by Oxygen. It's important to not leave them unattended as not many people know what that bright green gas is on the other side of the door, and will walk in there without knowing that they will be dead in 10 secs. it's important that you use your equipment given to you to keep people out of the affected area and siphon the gases out as safely and fast as possible.
Pipes, Vents and Other Atmospheric Devices
General Information
All gases can flow through the various pipes found in the game. Gas will always attempt to flow from higher pressure to lower pressure. If a gas is not in a pipe, canister, or tank, it will be in the atmosphere and will interact with other objects.
Gas will always try to even out the pressure. For example, if a empty canister is connected to a pipe pressurized at 4500kpa, the canister will also only be pressurized to 4500kpa. If a canister pressurized at 9000kpa is connected to the same pipe, gas will flow out of the canister until a even pressure is acquired.
If pressurized pipes get unwrenched they will dump all of their contents into the surrounding atmosphere and will, depending on the pressure level, violently blow the wrench user away. You will know if you are unwrenching a pressurized pipe if you get the message stating "A gush of air blows in your face... Maybe you should reconsider?" It is good practice to always use your gas analyzer on every pipe before unwrenching to ensure it is depressurized.
All pipes can be unwrenched to disconnect them from others. By using a welder on a unwrenched pipe segment you can deconstruct it into steel.
A broken or unconnected segment of pipe WILL NOT allow gas to pass through. Do not worry about all your gas escaping out of a broken or unconnected pipe segment.
Most pumps, mixers, and filters do not require power to function. Only air vents and scrubbers require power. You can shift-click on a segment to examine it to see if it is powered.
Pipes
Allows gas to flow freely. Comes in four shapes. Straight, Elbow, 3-way-juntion, 4-way-junction.
Atmospheric Devices
Design Examples
Pressure Relief Valve
This pressure relief system drains the air inside to space if the pressure exceeds 1 atm, which can be used to guard against accidental station overpressure events. A passive vent inside (1) is connected to the control and the inlet. Another passive vent in space (2) is connected to the outlet. Since the outlet pressure is 0 kPa, then the pneumatic valve will only be on if the inside pressure exceeds 1 atm. When that happens, air from inside is transferred into space until the inside pressure is equal to 1 atm.
Turning Completeness
Pneumatic valves make atmos turing-complete.
Species Specifics
Not every species breaths oxygen, and not every species exhale carbon dioxide. Here are the differences between every species, their needs, and what they exhale:
- Oxygen is toxic to Voxes. Even the slightest about will poison them, but only after 30 seconds of them breathing it in. Instead, they breathe nitrogen and exhale miasma. (This is why some stations have "Vox Boxes." If a station you're on doesn't have one, consider making one!)
- Slimes breathe nitrogen and exhale nitrous oxide. Water Vapor is extremely harmful to them.
- Harpies need a higher amount of oxygen in the air to breathe. The default is 18 mols, but for Harpies it's 22 mols. They are also more sensitive to toxins, meaning only a slight amount of carbon dioxide can cause them to suffocate and be poisoned.
- Dionas can breathe in carbon dioxide in in addition to oxygen.
- Feroxi can breathe in water vapor. This stops them from suffocating if they're dehydrated.
- A lack of air is dangerous to Arachnids, as they take twice as much asphyxiation damage and recover twice as slow. Keep this in mind if they're caught in a spaced area!
Try to keep in mind what species are on station, that way you can prioritize their needs when needed!
Gases
This page is a stub! This page is a stub, meaning it is considered too short, incomplete and/or lacking information about the page's subject. You can help Delta-V by expanding it. |
Introduction
The gases are the most important part of Atmospherics. There are currently 9 gases in the game, each of them has its own Specific Heat Capacity and Molar Mass. Most of them can be created using Gas Miners or created in combustion reactions.
Gases