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Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb. | Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb. | ||
==[[Cosmic | ==[[Cosmic Cultist]]== | ||
[[File:Cosculticon.png|96px]] | [[File:Cosculticon.png|96px]] | ||
''Beckon the Unknown. Call the curtain close.'' | ''Beckon the Unknown. Call the curtain close.'' |
Latest revision as of 15:24, 28 June 2025
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Main Antagonists
Those antagonists are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.
Traitor
Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.
A traitor is an antagonist employed by the Syndicate. They have access to the Uplink in their PDA which allows them to buy all sorts of gear. They are also meant to do specific directives from the Syndicate.
Nuclear Operative
OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.
A nuclear operative is an antagonist employed by the Syndicate, presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated. You get to buy lots of fun things to help in your mission.
Zombie
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.
Cosmic Cultist
Beckon the Unknown. Call the curtain close.
The Cosmic Cult are conversion antagonists who have a few objectives. Siphon a certain amount of entropy from the crew, convert a certain number of the crew into the cult, get the Monument to tier 3, and then beckon the great Unknown, calling the curtain close on this universe.
Side Antagonists
Those antagonists are typically subservient to another antagonist or have a small chance to appear during any round type. While they are not really the main focus of the round, they can range from being a minor nuisance to a threat to the entire crew.
Revenant
Rev in medbay! No, the other rev!
This is a random event antagonist that sucks up the soul of people when they die, they also have the ability to check souls when a human is alive.
Space Ninja
Space Ninjas are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. They are an antagonist that can appear during most gamemodes, they are given some goals and a bunch of very powerful tools to accomplish said goals.
Space Dragon
All of the stations on the rim are out there fighting space dragons, and what do I get?
The Space Dragon is a midround antagonist that can appear during most gamemodes, their goal is to summon 3 space rifts on the station and completely take it over.