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* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is <span style="color:red">not allowed</span>. {{AnchorLink|antag-ghostroles-friendly}} | * Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is <span style="color:red">not allowed</span>. {{AnchorLink|antag-ghostroles-friendly}} | ||
** <span style="color:green">You may</span> act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point. | ** <span style="color:green">You may</span> act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point. | ||
=== Ninjas === | |||
* Ninjas <span style="color:green">may be</span> treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}} | |||
** You should still respect their attempts at roleplay. | |||
=== Zombies === | === Zombies === | ||
Revision as of 12:38, 25 March 2026
Note: I am just collecting stuff here from memory, this hasn't been reviewed by Headmins yet.
Concerning Antagonists
Antagonistic Ghost Roles
- Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is not allowed. [ Link ]
- You may act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.
Ninjas
- Ninjas may be treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. [ Link ]
- You should still respect their attempts at roleplay.
Zombies
- Zombies may not attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. [ Link ]
- Zombies may not attack or destroy structures unless they know there is food (living beings) behind them. [ Link ]
- Zombies may not be non-hostile. [ Link ]
- Zombies may not hide in disposal chutes or flush them. [ Link ]
Concerning Mechanics
General
- Felinids and other species that can enter duffel bags may not abuse this mechanic to avoid being damaged. [ Link ]
- This means: They may hide in them if they are still "undetected", but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.
Borging
- Any laws you receive after being borged supersede your antag objectives. [ Link ]
- This means: A borged nukie in a Crewsimov chassis may not attack people.
Engineering
- GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are not allowed. [ Link ]
- They make little sense ICly, look and feel unsafe and are generally too "game-y".
- Rule of thumb: The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.