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Starting a cult
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability
Growing your power
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger
Second Tier
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you
Third Tier
Empowered cultists
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg
Glyphs and you
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument
Tier 1 Glyphs
- Glyph of Knowledge
- Glyph of Projection
Tier 2 Glyphs
- Glyph of Blades
- Glyph of Wardening
Tier 3 Glyphs
- Glyph of Truth
- Glyph of Cessation
Cosmic Influences and Cultist abilities
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy
Untiered
Beckon the monument
Shunt Subjectivity
Siphon Entropy
Chantry Ritual
Tier 1 Influences
Abberant Lapse
Null Glare
Eschew Metabolism
Tier 2 Influences
Force Ingress
Unbound Step
Tier 3 Influences
Vacuous Imposition
Astral Nova
Astral Stride
Vacuous Vitality
Fighting the cosmic cult
Cultists can be deconverted using Ardent Censer, that Chaplain and Mystagogue start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists
Chaplain and mystagogue are immune to most cult abilities