Oh god im gonna need to find everything emmagable in rebase
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Emaggable things list
| Object
|
Image
|
Effect
|
Notes
|
| Airlocks
|
|
If emmaged in idle state, permanently opens and bolts the door If emmaged while bumped/open/opening, just makes the door all access
|
|
| Locked container
|
|
Permanently destroys ID lock on it, allowing everyone to open/close it
|
|
| Reagent dispenser
|
Image
|
Unlocks new available reagents, often poisons
Full list can be found there
|
|
| Vendor
|
Image
|
Some vendor's unlock new available item's
Full list can be found there
|
|
| Unpowered flashlight
|
Image
|
Randomly changes color of the flashlight
|
|
| Access Reader
|
Image
|
Makes it all access
|
Mostly consoles, but some other stuff like security barriers uses it too
|
| Stasis Bed
|
Image
|
Uses usual slowdown multiplier for speeding up metabolism instead
|
Multiplier is 10x by default
|
| Fire Alarm
|
Image
|
Makes fire alarm unresponsive to any threats
|
|
| APC
|
Image
|
Makes it all access and changes the sprite
|
|
| Disposal Bin
|
Image
|
Disables pressure, making it unable to flush
|
|
| Mail
|
Image
|
Opens the mail
|
Cargo doesn't any money for opening it this way
|
| Pinpointer
|
Image
|
Allows you to retarget it to a different item
|
|
| Cryopod
|
Image
|
Breaks cryopod ejection mechanism, making people in stuck Can still be opened using crowbar
|
|
| Faxes
|
Image
|
Allows to see syndicate HQ faxes if there is any available
|
Needs an admin to set up syndicate fax on the other end
|