| Object
|
Image
|
Effect
|
Notes
|
| Airlocks
|
|
If emmaged in idle state, permanently opens and bolts the door If emmaged while bumped/open/opening, just makes the door all access
|
|
| Locked containers
|
|
Permanently destroys ID lock on it, allowing everyone to open/close it
|
|
| Reagent dispensers
|
|
Unlocks new available reagents, often poisons
Full list can be found there
|
|
| Vendors
|
|
Some vendor's unlock new available item's
Full list can be found there
|
|
| Unpowered flashlight
|
Image
|
Randomly changes color of the flashlight
|
PDA's, janicarts, some salvage equipment and etc.
|
| Access Reader
|
Image
|
Makes it all access
|
Mostly consoles, but some other stuff like security barriers uses it too
|
| Stasis Bed
|
|
Makes it speed up metabolism instead of slowing it down
|
Does so by reversing the usual slowdown multiplier. 10x by default
|
| Fire Alarm
|
|
Makes fire alarm unresponsive to any threats
|
|
| APC
|
|
Makes it all access and changes the sprite
|
|
| Disposal Bin
|
|
Disables pressure, making it unable to flush
|
|
| Mail
|
|
Opens the mail
|
Cargo doesn't get any money for opening it this way
|
| Pinpointer
|
|
Allows you to retarget it to a different item
|
|
| Cryopod
|
|
Breaks cryopod ejection mechanism, leaving people inside stuck
Can still be opened using a crowbar
|
|
| Faxes
|
Image
|
Allows to see syndicate HQ faxes if there is any available
|
Needs an admin to set up syndicate fax on the other end
|
| Medibot
|
|
Changes standart chemical medibot injects to 15u of ChloralHydrate and emergency one to 25u of Space Drugs
Also makes medibot try to inject even unharmed crewmembers
|
Emergency chemical is used on people in crit
|
| Silicons
|
|
Changes their laws
|
You need to crowbar them first afaik
|