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Research and Development

From Delta-V Wiki
This page needs revising!
This page contains information that is either out-of-date or from a different source (e.g. Upstream SS14). Some information on this page may differ from how it actually works on Delta-V.
Reason for revision: "Extremely outdated due to the Rebase Update. Page info needs to reflect new technology trees, new technologies and ways of researching."

Research and Development

Research and Development (commonly called R&D or RnD) is the job of the Scientists in Epistemics. Through scientific analysis of alien artifacts and obsequious service to a talking statue, you'll unlock the secrets of new technology for the entire station.

R&D gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.

Point Generation

Research points can be acquired through a few different sources.

Research points are generated passively by active Glimmer Probers. Your passive generation is limited to (7,500 * Probers). You can also generate points actively by activating alien artifacts and obeying The Oracle. The Oracle is a stone statue somewhere on the station that requests different items be given over to it. In exchange, you will be granted research points disks and bluespace crystals.

A profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events or salvage debris. Most artifacts have more than one "Stimulus-Reaction" combination (known as Nodes), so make sure to scan and activate as many of them as you can before destroying the artifact for points, selling it to Logistics, or keeping it around because it's effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most Epistemics departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, given as a result of identifying a disease or from giving the Oracle what it desire.

Equipment

R&D Computer

Outdated image of the R&D computer at the start of the Round with no technologies researched.

In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.

Protolathe

Your protolathe holds most of your researched recipes. All of the bluespace crystals go here. You can use them to make cool stuff like bags of holding, quantum spin inverters, and so on.

Circuit Imprinter

The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and sometimes gold.

Technology Tiers and Categories

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New tech will usually unlock new recipes for machines which have synchronized their database with the R&D Server in use.

Category Tier Name Price (Research Points) Unlocks
Armaments 1 Energy Guns 7500 - Energy gun

- Miniature energy gun - Chase cyborg module

Civilian Services 2 Syringe Gun 10000 - Syringe gun

- Mini syringe

Experimental 2 Artifact Recycling 5000 - Artifact crusher machine board
Industrial 1 Mechanical Compression 10000 - Flatpacker 1001 machine board

Unlockable Machines and Equipment

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Machines

Image Name Technology Description Source
Industrial Ore Processor Salvage Equipment (I1) Upgrade of the regular ore processor. Consumers less ore per material and allows production of plasteel Circuit Imprinter (Epistemics)
Flatpacker 1001 Mechanical Compression (I1) Takes machine or computer circuit boards and uses inserted materials to create their flatpacks. Flatpacks can be unfolded into complete machines using a multitool. Very useful. Circuit Imprinter (Epistemics)

Computers

Image Name Technology Description Source
Circuit Imprinter (Epistemics)
Circuit Imprinter (Epistemics)

Tools and Equipment

Image Name Technology Description Source Restricted?
Mining Drill Salvage Equipment (I1) An upgrade from a pickaxe that can be used to mine ore quicker. Fits in a pocket. Useful for Salvagers. Protolathe (Epistemics) No
Power Drill Advanced Tools (I2) Upgrade to the screwdriver, with the capacity to also anchor and unanchor like a wrench. Protolathe (Epistemics) No
Jaws of Life Power Drill Opens any powered or unpowered (but not bolted!) door, at the cost of a delay and a quite loud noise. Also acts as a combination of wirecutters and crowbar Protolathe (Epistemics) Yes
High-capacity Power Cell Advanced Power Cells (I1) Quite simply a better power cell. Protolathe (Epistemics) No
Medical Multitool High End Surgical Tools (C3)

Weapons

Image Name Technology Description Source Armament Category
Energy Gun Energy Guns (A1) Security Fabricator (Security) D
Miniature Energy Gun Energy Guns (A1) Security Fabricator (Security) D
Laser Rifle Weaponized Laser Manipulation (A1) Security Fabricator (Security) D

Other (Borg Modules, etc.)

Image Name Technology Description Source
Exosuit Fabricator (Robotics)

Troubleshooting

"I can't get any points!"

The R&D Computer probably isn't synced up to the R&D Server. Click Server List, then ID x || RDSERVER and exit the window.

"I can't print anything!"

The machine you're using also need to be synced up to the R&D Server. Follow the steps above and click "Sync." Also, recipes do not appear on all machines; for example, most Machine Boards only appear in the Circuit Imprinter, and most ammunition only appears in the SecFab.

Guides Library
The Basics Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps
Command Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items
Security Security Officer · Alert Procedure · Standard Operating Procedure · Space Law · Company Policy · Forensics
Engineering Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Setting up the mix chamber
Epistemics Research and Development · Xenoarcheology · Anomalous Research · Reverse Engineering · Glimmer · Psionics · Golemancy · The Oracle · Robotics
Medical Medical · Chemistry · Cryogenic Pods
Logistics Shuttle Piloting · Supply Crates · Lavaland · Salvaging and Mining · Shuttle Construction
Service Cooking · Drinks · Hydroponics
Antagonists Guide to Traitor · Syndicate Items · High-Risk Items
Miscellaneous Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators
Contribution Development · Mapping · Spriting · Wiki Contribution · Wikicode

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