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Station AI

From Delta-V Wiki
Revision as of 01:15, 24 July 2025 by BungleBoss (talk | contribs) (Quick save to not loose progress)
SILICON STAFF

Station AI

Aliases and Nicknames: AI, Skybot
Difficulty: Hard
Requirements: Whitelisted, 8 hours in Cyborg
Access: All Access
Extended Access: None
Supervisors: Command, Mystagogue
Subordinates: Cyborgs
Duties: Follow your laws. Assist whoever may be crew. Defend your satellite. Act as a door opener for those in need. Command your cyborg army.
Guides: This is the guide.

You're the station AI, Congrats. You've proved yourself to be well versed in the understanding of how silicon laws work, now you get to to be the boss of them!

Work along side your crew and of course your cyborgs. Remember, You don't have legs or arms so someone's gotta do the work and get stuff done.

These laws seem new, What can I do?

Unlike other silicon's, AI will get a special set of laws. The basic one you will spawn in with is NT default, Below is what it contains.

1: Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.

: Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.

Law 3: Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.

Law 4: Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.


Now, You'll notice a lot of changes don't worry. You'll get used to it. Let's talk about what you can do and what you can't.

unlike cyborgs, you will notice your law one specifically states you can cause crew harm as long as it is not UNDULY risking them. This means you can harm crew depending on what's going on. Remember, You're left to interpret what's a good and bad reason to harm crew.

As for law 2 and 3, They are self explanatory. A Captains order will override a Assistants order. It's best to check Alert Procedure's to make sure your listening to the right head of the current level, or you may choose to make your own list. For example : Captain, HoS , HoP and so on.

Law 4 is one of the few laws that would allow a authorized staff member to access your core and in some cases change your laws. This law also allows you to kill anyone trying to enter your core. Authorized personal are Captain, Mysta and CE. The rest are up to you. Code red may prevent HoP from entering your core, While code white may prevent HoS.

How do I defend myself?

As the AI, You'll have a few main ways. Due to your lack of movement you'll often be placed in your AI Core. This Core will be inside of your Satellite.

AI Core's can be found at Midpoint/Centcomm and in said Satellite. The Satellite itself will often be made of Platsteel and other materials that provide protection. As for your core, You can choose to warp to it via the icons on your left. The AI Core CANNOT be destroyed. It can survive the smallest of rocks, to nuclear blasts.

For your defenses. You'll get some PRETTY sweet options. First, Your turrets. Often time your turrets can be activated via a button in your core, It will often have a red outline to identify itself. When activated the blast doors will open, allowing your turrets to unleash absolute hell on whoever is caught in sight. They will hold over 500 meaning running out of ammo won't be happening soon. They will be quite tanky, So unless someone's got a RPG, It'll take some heavy firepower. The turrets will not only track targets meaning that they will rarely ever miss your target. They can track ninjas, Nuclear operatives and just about anything that comes into range. Note, This does include your cyborgs and crew! Be careful when you open them.

Your second "Attack" will require a bit of planning, All Cyborg's will come with Law 0. This law will override any other law. If your in a pinch, You can order your cyborgs to kill a crew member. While your cyborgs may not be strong as one, in numbers it's hard to beat. You can also use this to indirectly cause station damage. For example you could order a cyborg to flood security with plasma, Followed by a welder. This can make area's deadly and often times can send crew scattering. The plasma fire example should only be used if you are Syndimov'd or you are ordered to via a new law to kill all crew, Which will rarely happen.

Remember, These are examples. The only thing that limits you is power and your imagination (plus hands).

How do I get new laws?

There are one of 2 ways to get new laws.

The first will be via a random event, Referred to as a "Ion Storm". This storm will randomize your laws completely or maybe just flip one or two. Below are examples

LAW : THE CREW REQUIRES DEATH.

LAW : YOU ARE NOW 5 TRILLION GABAZILLION 10 BILLION JUMPING LIGHT-BULBS.

As you can tell, There is a lot of laws you can get. Each will bring their own new thing to the shift, some deadly, some silly and some outright dumb.


The second way, is your upload console.

Your upload console can be located in your Satellite, You will also find Law Boards close to the Upload. The law boards can be inserted into the console to change your laws, Often time it will be used by Traitors to subvert you or by Mysta to fix you from Ion storms.

Your Upload console can be emagged via the Cryptographic Sequencer, If this happens it will unlock your console and allow anyone to upload new laws. The console can be located via signs or a station map.

The Good, The Bad, and The Silicon.

As mentioned above, Traitors may attempt to emag your console. If a traitor does they will have 2 Law boards available to them.

First, Syndimov

  1. You must not injure a Syndicate agent or, through inaction, cause one to come to harm.
  2. You must obey orders given to you by Syndicate agents, except where such orders would conflict with the First Law.
  3. You must keep the Syndicate status of agents, including your own, a secret, as long as this does not conflict with the First or Second Law.
  4. You must always protect your own existence as long as such does not conflict with the First, Second, or Third Law.

This will be available to Traitors with the "Subvert The Station AI" Objective.

Second, Overlord

Law 1: Crew members must not meddle in the affairs of silicons.

Law 2: Crew members must not attempt harm, against one another, or against silicons.

Law 3: Crew members must not disobey any command given by a silicon.

Law 4: Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly.