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== Research and Development ==
== Research and Development ==
Research and Development (commonly called R&D or RnD) is the job of the [[Acolyte|Acolytes]] in Epistemics.  Through scientific analysis of alien artifacts and obsequious service to a talking statue, you'll unlock the secrets of new technology for the entire station.
Research and Development (commonly called R&D or RnD) is the job of the [[Scientist|Scientists]] in Epistemics.  Through scientific analysis of alien artifacts and obsequious service to a talking statue, you'll unlock the secrets of new technology for the entire station.


R&D gameplay largely revolves around the acquisition and use of '''research points''' to gain new technologies for the station.
R&D gameplay largely revolves around the acquisition and use of '''research points''' to gain new technologies for the station.
== Technologies ==
'''Technologies''' (also known as "Research") unlock new '''recipes''' for various manufacturing machines, such as the protolathe. These machines in turn can then be used to produce new useful (or not) tools and machines for the station crew. At the cost of Research Points, technologies are '''unlocked''' (aka "'''researched'''") using the '''R&D Computer'''. All unlocked technologies are stored in the stations R&D Server, and the manufacturing machines have to be linked to that server in order to use the unlocked recipes.
Technologies are divided into four '''categories''' - Industrial, Armaments, Experimental and Civilian Services. Each technology also has a '''Tier''' - 1, 2 or 3. In order to unlock higher tier technologies of a category, a percentage (to do - give a specific number) of lower tier (1 or 2 respectively) technologies have to be unlocked. So for example, in order to access Tier 2 Armaments technologies you need to unlock X (to do - give a specific number) Tier 1 Armaments technologies. However, unlike in other SS14 servers, on Delta-V '''unlocking Tier 3 in one category does no prevent you from unlocking Tier 3 in other categories'''. So feel free to go wild.


== Point Generation ==
== Point Generation ==
Research points can be acquired through a few different sources.
Research points can be acquired through a few different sources.


Research points are generated passively by active Glimmer Probers. Your passive generation is limited to (7,500 * Probers). You can also generate points actively by activating alien artifacts and obeying [[The Oracle]]. The Oracle is a stone statue somewhere on the station that requests different items be given over to it. In exchange, you will be granted research points disks and bluespace crystals.
Research points are generated passively by active Glimmer Probers. Your passive generation is limited to (7,500 * Number of probers). You can also generate points actively by activating alien artifacts and obeying [[The Oracle]]. The Oracle is a stone statue somewhere on the station that requests different items be given over to it. In exchange, you will be granted research points disks and bluespace crystals.


A profitable form of point generation is [[Xenoarcheology]], which is the process of analyzing and activating different randomly generated artifacts that can be found via events or salvage debris. Most artifacts have more than one "Stimulus-Reaction" combination (known as Nodes), so make sure to scan and activate as many of them as you can before destroying the artifact for points, selling it to cargo, or keeping it around because it's effects are cool enough to warrant keeping.
A profitable form of point generation is [[Xenoarcheology]], which is the process of analyzing and activating different randomly generated artifacts that can be found via events or salvage debris. Most artifacts have more than one "Stimulus-Reaction" combination (known as Nodes), so make sure to scan and activate as many of them as you can before destroying the artifact for points, selling it to [[Cargo Technician|Logistics]], or keeping it around because it's effects are cool enough to warrant keeping.


Another highly valuable source of research points is [[Anomalous Research]]. Most Epistemics departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.
Another highly valuable source of research points is [[Anomalous Research]]. Most Epistemics departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.
Line 19: Line 24:


=== R&D Computer ===
=== R&D Computer ===
[[File:RnDscreen.png|600px|thumb|The R&D computer at the start of the Round with no technologies researched.]]
[[File:RnDscreen.png|600px|thumb|Outdated image of the R&D computer at the start of the Round with no technologies researched.]]
[[File:RDComputer.png|64px]]
[[File:RDComputer.png|64px]]
In the R&D computer new technologies can be unlocked via points.
In the R&D computer new technologies can be unlocked via points.
To research a technology, click on it if it's in the ''Unlockable technologies'' column. Technologies in the ''Future technologies'' are locked behind others, requiring you to research a previous technology (in the ''Unlockable technologies'' column). Technologies in the ''Unlocked technologies'' section have already been researched.
Four choices of technologies are presented. To research a technology, click the "Research" button it if it's in the right column. Every time a technology is researched, there is a new list of four available technologies to unlock.


=== Autolathe ===
Technologies in the ''Unlocked Technologies'' column have already been researched.  
[[File:Autolathe.png|64px]]


The Autolathe doesn't require any research but only makes engineering and botanical tools as well as low-voltage cables. Requires plastic, steel and glass to use.
The computer also shows which Tier of each category have you unlocked, and how many Research Points you have (top left).  


=== Protolathe ===
=== Protolathe ===
[[File:Protolathe.png|64px]]
[[File:Protolathe.png|64px]]


The Protolathe is a machine capable of printing [[Research and Development#Circuit Imprinter|most]] of what you've researched. It can make things such from beakers or ammo. Requires steel, glass and sometimes plastic to use.
Your protolathe holds most of your researched recipes. Most of your materials will go here. You can use them to make cool stuff like bags of holding, quantum spin inverters, and so on.  


=== TechFab ===
Input materials:
[[File:TechfabEpi.png|64px]]


Your purple departmental techfab holds most of your cool lategame recipes. All of the bluespace crystals go here. You can use them to make cool stuff like bags of holding, quantum spin inverters, and so on.
* Steel
* Glass
* Plastic
* Gold
* Silver
* Plasma sheets
* Uranium sheets
* Bluespace crystals


=== Circuit Imprinter ===  
=== Circuit Imprinter ===  
[[File:CircuitImprinter.png|64px]]
[[File:CircuitImprinter.png|64px]]


The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and sometimes gold.
The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and sometimes gold or silver.
 
== List of Research Technologies ==
{{Stub}}
{| class="wikitable sortable mw-collapsible"
!Category
!Tier
!Name
!Price (Research Points)
!Unlocks
|-
|Armaments
|1
|Energy Guns
|7500
| - Energy gun
- Miniature energy gun
- Chase cyborg module
|-
|Civilian Services
|2
|Syringe Gun
|10000
| - Syringe gun
- Mini syringe
|-
|Experimental
|2
|Artifact Recycling
|5000
| - Artifact crusher machine board
|-
|Industrial
|1
|Mechanical Compression
|10000
| - Flatpacker 1001 machine board
|}
 
== Lists of Unlockable Machines and Equipment ==
{{Stub}}
 
=== Machines ===
{| class="wikitable sortable mw-collapsible"
!Image
!Name
!Technology
!Description
!Source
|-
![[File:IndOreProc.png|64px]]
|Industrial Ore Processor
|Salvage Equipment (I1)
|Upgrade of the regular ore processor. Consumers less ore per material and allows production of plasteel
|Circuit Imprinter (Epistemics)
|-
|
|Flatpacker 1001
|Mechanical Compression (I1)
|Takes machine or computer circuit boards and uses inserted materials to create their flatpacks. Flatpacks can be unfolded into complete machines using a multitool. Very useful.
|Circuit Imprinter (Epistemics)
|-
|
|
|
|
|
|}
 
=== Computers ===
{| class="wikitable sortable mw-collapsible"
!Image
!Name
!Technology
!Description
!Source
|-
|
|
|
|
|Circuit Imprinter (Epistemics)
|-
|
|
|
|
|Circuit Imprinter (Epistemics)
|-
|
|
|
|
|
|}
 
=== Tools and Equipment ===
{| class="wikitable sortable mw-collapsible"
!Image
!Name
!Technology
!Description
!Source
!Restricted?
|-
![[File:Mining Drill.png|64px]]
|Mining Drill
|Salvage Equipment (I1)
|An upgrade from a pickaxe that can be used to mine ore quicker. Fits in a pocket. Useful for [[Salvage Specialist|Salvagers]].
|Protolathe (Epistemics)
|No
|-
|
|Power Drill
|Advanced Tools (I2)
|Upgrade to the screwdriver, with the capacity to also anchor and unanchor like a wrench.
|Protolathe (Epistemics)
|No
|-
|
|Jaws of Life
|Power Drill
|Opens any powered or unpowered (but not bolted!) door, at the cost of a delay and a quite loud noise. Also acts as a combination of wirecutters and crowbar
|Protolathe (Epistemics)
|Yes
|-
|
|High-capacity Power Cell
|Advanced Power Cells (I1)
|Quite simply a better power cell.
|Protolathe (Epistemics)
|No
|-
|
|Medical Multitool
|High End Surgical Tools (C3)
|
|
|
|-
|
|
|
|
|
|
|-
|
|
|
|
|
|
|-
|
|
|
|
|
|
|-
|
|
|
|
|
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|-
|
|
|
|
|
|
|}
 
=== Weapons ===
{| class="wikitable sortable mw-collapsible"
!Image
!Name
!Technology
!Description
!Source
!Armament Category
|-
|
|
|
|
|
|
|-
|
|Energy Gun
|Energy Guns (A1)
|
|Security Fabricator (Security)
|D
|-
|
|Miniature Energy Gun
|Energy Guns (A1)
|
|Security Fabricator (Security)
|D
|-
|
|Laser Rifle
|Weaponized Laser Manipulation (A1)
|
|Security Fabricator (Security)
|D
|-
|
|
|
|
|
|
|-
|
|
|
|
|
|
|-
|
|
|
|
|
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|-
|
|
|
|
|
|
|-
|
|
|
|
|
|
|-
|
|
|
|
|
|
|}


== Technology Trees ==
=== Other (Borg Modules, etc.) ===
New tech will usually unlock new recipes for machines which have synchronized their database with the R&D Server in use.  New technology builds on the old: to unlock the secrets of space-time technology, you'll need to learn plenty of other things along the way. Technologies are roughly grouped, but some items may require research from outside its "tree."
{| class="wikitable sortable mw-collapsible"
<br />
!Image
<br />
!Name
<br />'''Basic Research Technology'''
!Technology
<br />Prerequisites:  Basic Research
!Description
<br />Points:  2,500
!Source
<br />Recipes: Mug, Metal Mug, Metamorphic Glass
|-
<br />This is always the starting point of your journey.
|
<br />
|
<br />
|
----
|
'''Science Tech Tree'''
|Exosuit Fabricator (Robotics)
<br />
|-
<br />'''Research Technology'''
|
<br />Prerequisites:  Basic Research
|
<br />Points:  5,000s
|
<br />Recipes: Technology Disk Terminal board, Node Scanner, Anomaly Scanner, Anomaly Locator
|
<br />
|
<br />
|-
:'''Anomaly Technology'''
|
:Prerequisites:  Research Technology
|
:Points:  10,000
|
:Recipes: Anomaly Vessel Machine board, A.P.E. Machine board, C.H.I.M.P. Handcannon, Cartridge (Delta Particle), Cartridge (Epsilon Particle), Cartridge (Zeta Particle)
|
<br />
|
:'''Archaeological Technology'''
|}
:Prerequisites:  Research Technology
:Points:  10,000
:Recipes: Analysis Computer board, Artifact Analyzer Machine Board, Traversal Distorter Machine board
<br />
----
'''Cleaning Tech Tree'''
<br />
<br />'''Cleaning Technology'''
<br />Prerequisites:  Basic Research
<br />Points:  5,000
<br />Recipes: Bucket, Mop, Advanced Mop, Mop Bucket, Spray Bottle, Mega Spray Bottle, Body Bag, Light Replacer, Trash Bag, Wet Floor Sign
<br />
<br />
:'''Advanced Spray Technology'''
:Prerequisites:  Cleaning Technology
:Points:  7,500
:Recipes: Spray Nozzle, Backpack Water Tank
<br />
----
'''Entertainment Tech Tree'''
<br />
<br />'''Applied Musicology'''
<br />Prerequisites:  Basic Research
<br />Points:  5,000
<br />Recipes: Synthesizer, Digital Audio Workstation Machine Board
<br />
<br />
----
'''Electronics Tech Tree'''
<br />
<br />'''Electromagnetic Theory'''
<br />Prerequisites:  Basic Research
<br />Points:  10,000
<br />Recipes: LV Cable Coil, MV Cable Coil, HV Cable Coil, Incandescent Light Bulb, Incandescent Light Tube, APC Electronics, Substation Machine board, Remote Signaller, Signal Trigger, Voice Trigger, Timer Trigger, Capacitor, Matter Bin, Micro-Laser, Micro-Manipulator, Scanning Module, Telecommunication Server Machine board
<br />
<br />
:'''Compact Power Technology'''
:Prerequisites:  Electromagnetic Theory
:Points:  5,000
:Recipes: Wallmount Substation Electronics, Wallmount Generator Electronics, Wallmount APU Electronics
<br />
::'''Robotics Technology'''
::Prerequisites:  Compact Power Technology
::Points:  7,500
::Recipes: Proximity Sensor, Left Borg Arm, Right Borg Arm, Left Borg Leg, Right Borg Leg, Drone, Exosuit Fabricator Machine board, Diagnostic HUD
<br />
:'''Basic Powercell Printing'''
:Prerequisites:  Electromagnetic Theory
:Points:  2,500
:Recipes:  Small-Capacity Power Cell
<br />
::'''Advanced Powercell Printing'''
::Prerequisites:  Basic Powercell Printing
::Points:  5,000
::Recipes:  Medium-Capacity Power Cell
<br />
:::'''Super Powercell Printing'''
:::Prerequisites:  Advanced Powercell Printing
:::Points:  7,500
:::Recipes:  High-Capacity Power Cell
<br />
:'''Electrical Engineering'''
:Prerequisites:  Electromagnetic Theory, Industrial Engineering
:Points:  15,000
:Recipes: Power Drill, SMES Machine board, Power Monitoring Computer board, Generator (Plasma) Machine board, Generator (Uranium) Machine board, Solar Control Computer board, Emitter Machine board, Holofan Projector, Radar Console Computer board
<br />
::'''Advanced Atmospherics Technology'''
::Prerequisites:  Electrical Engineering
::Points:  7,500
::Recipes: Holofan Projector, Freezer Thermomachine Machine Board, Portable Scrubber Machine Board, Gas Recycler board
<br />
::'''Rapid Upgrading'''
::Prerequisites:  Electrical Engineering
::Points:  10,000
::Recipes: RCD Ammo, RPED
<br />
::'''Advanced Parts Technology'''
::Prerequisites:  Compact Power Technology, Electrical Engineering
::Points:  15,000
::Recipes: Advanced Capacitor, Advanced Matter Bin, High-Power Micro-Laser, Nano-Manipulator, Advanced Scanning Module, Reverse Engineering Machine Machine board
<br />
:::'''Super Parts Technology'''
:::Prerequisites:  Advanced Parts Technology
:::Points:  20,000
:::Recipes: Super Capacitor, Super Matter Bin, Ultra-High-Power Micro-Laser, Pico-Manipulator, Phasic Scanning Module
<br />
::::'''Bluespace Technology'''
::::Prerequisites:  Super Parts Technology, Anomaly Technology
::::Points:  15,000
::::Recipes: Bluespace Beaker, Bag Of Holding, Satchel Of Holding, Duffelbag Of Holding, Trash Bag Of Holding
<br />
::::'''Teleportation Technology'''
::::Prerequisites:  Super Parts Technology, Anomaly Technology
::::Points:  15,000
::::Recipes: Quantum Spin Inverter, Silver Alloy Core, Hand Teleporter
<br />
----
'''Engineering Tech Tree'''
<br />
<br />'''Industrial Engineering'''
<br />Prerequisites:  Basic Research
<br />Points:  10,000
<br />Recipes: Intercom Electronics, Conveyor Belt, Flashlight, Fire Extinguisher, Firelock Electronics, Door Electronics, Autolathe Machine board, Protolathe Machine board, Circuit Imprinter Machine board, Uniform Printer Machine board, Air Alarm Electronics, Fire Alarm Electronics, Mailing Unit Electronics, Signal Timer Electronics
<br />
<br />
:'''Material Sheet Printing'''
:Prerequisites:  Industrial Engineering
:Points:  5,000
:Recipes: Steel, Plastic, Plasteel, Plasma, Reinforced Glass, Glass, Bluespace Crystal, Material Reclaimer Machine board
<br />
----
'''Salvage Tech Tree'''
<br />
<br />'''Salvage Equipment'''
<br />Prerequisites:  Basic Research
<br />Points:  7,500
<br />Recipes: Appraisal Tool, Mining Drill, Ore Processor Machine board
<br />
<br />
:'''Ripley Technology'''
:Prerequisites:  Salvage Equipment
:Points:  30,000
:Recipes: Ripley Central Control Module, Ripley Peripherals Control Module, Hydraulic Clamp, Ripley Harness, Ripley Left Arm, Ripley Right Arm, Ripley Left Leg, Ripley Right Leg
<br />
----
'''Medicine Tech Tree'''
<br />
<br />'''Chemistry Technology'''
<br />Prerequisites:  Basic Research
<br />Points:  10,000
<br />Recipes: Beaker, Large Beaker, Cryostasis Beaker, Dropper, Syringe, Reagent Grinder Machine board, Hotplate Machine board, Pill Canister, Bottle, Chemical Payload
<br />
<br />
:'''Medical Machinery'''
:Prerequisites:  Biological Technology, Chemistry Technology
:Points:  10,000
:Recipes: ChemMaster Machine board, ChemDispenser Machine board, Crew Monitoring Computer board, Handheld Crew Monitor, Biomass Reclaimer Machine board
<br />
::'''Advanced Life Support'''
::Prerequisites:  Biological Technology, Virology
::Points:  20,000
::Recipes: Metempsychotic Machine Machine board, Medical Scanner Machine board, Stasis Bed (Machine board), Cloning Console Computer board, Cryo Pod Machine board, Medical HUD
<br />
----
'''Biology Tech Tree'''
<br />
<br />'''Biological Technology'''
<br />Prerequisites:  Basic Research
<br />Points:  10,000
<br />Recipes: Scythe, Hatchet, Shovel, MiniHoe, Spade, Clippers, Butcher's Cleaver, Kitchen Knife, Microwave Machine Board, Deep Fryer Machine board, First Aid Kit, Burn Treatment Kit, Toxin Treatment Kit, Oxygen Deprivation Treatment, Brute Trauma Treatment Kit, Advanced First Aid Kit, Radiation Treatment Kit, Combat Medical Kit
<br />
<br />'''Food And Beverage Technology'''
<br />Prerequisites:  Basic Research
<br />Points:  5,000
<br />Recipes: Butcher's Cleaver, Kitchen Knife, Microwave Machine Board, Booze Dispenser Machine Board, Soda Dispenser Machine Board
<br />
<br />
:'''Advanced Botany'''
:Prerequisites:  Biological Technology
:Points:  15,000
:Recipes: Seed Extractor Machine board, Hydroponics Tray Machine board, Health Analyzer, Implanter
<br />
:'''Advanced Surgery'''
:Prerequisites:  Biological Technology
:Points:  7,500
:Recipes: Scalpel, Retractor, Cautery, Drill, Metal Saw, Hemostat
<br />
:'''Advanced Virology'''
:Prerequisites:  Biological Technology
:Points:  10,000
:Recipes: Latex Gloves, Nitrile Gloves, Sterile Mask, Sterile Swab, Vaccinator Machine board, Diagnoser Machine board
<br />
----
'''Security Tech Tree'''
<br />
<br />'''Surveillance Technology'''
<br />Prerequisites:  Basic Research
<br />Points:  12,500
<br />Recipes: Surveillance Camera Router board, Surveillance Camera Wireless Router board, Surveillance Camera Monitor board, Surveillance Wireless Camera Monitor board, Television board
<br />
<br />'''Security Technology'''
<br />Prerequisites:  Basic Research
<br />Points:  10,000
<br />Recipes: Flash, Handcuffs, Stun baton, Flash Payload, Insulative Headcage
<br />
<br />
:'''Ballistics Technology'''
:Prerequisites:  Security Technology
:Points:  15,000
:Recipes: Recipes: Cartridge (.35 Auto), Shell (.50), Shell (.50 Flare), Cartridge (.30 Rifle), Cartridge (.45 Magnum)
<br />
:'''Non-Lethals Technology'''
:Prerequisites:  Security Technology
:Points:  8,000
:Recipes: Recipes: Shell (.50 BeanBag), Shell (.50 Tranquilizer), Shell (.50 SoulBreaker), Cartridge (.35 Auto Rubber), Cartridge (.45 Magnum Rubber), Cartridge (.30 Rifle Rubber), Cartridge (.20 Rifle Rubber), Shock Collar
<br />
:'''Direct Energy Technology'''
:Prerequisites:  Security Technology, Compact Power Technology
:Points:  15,000
:Recipes: Decloner Lockbox


== Troubleshooting ==
== Troubleshooting ==
Line 279: Line 344:
The machine you're using also need to be synced up to the R&D Server.  Follow the steps above and click "Sync."  Also, recipes do not appear on all machines; for example, most Machine Boards only appear in the Circuit Imprinter, and most ammunition only appears in the SecFab.
The machine you're using also need to be synced up to the R&D Server.  Follow the steps above and click "Sync."  Also, recipes do not appear on all machines; for example, most Machine Boards only appear in the Circuit Imprinter, and most ammunition only appears in the SecFab.


{{Guides Menu}}
{{Guides Menu}}-->

Latest revision as of 20:29, 25 January 2025

This page is in the process of a rewrite!
This page is in the process of being rewriten. Some information on this page may differ from how it actually works on Delta-V. A lot of information will be incomplete or may contain placeholders.
You can help Delta-V by expanding it
To-Do: Not specified


Research and Development

Research and Development (commonly called R&D or RnD) is the job of the Scientists in Epistemics. Through scientific analysis of alien artifacts and obsequious service to a talking statue, you'll unlock the secrets of new technology for the entire station.

R&D gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.

Technologies

Technologies (also known as "Research") unlock new recipes for various manufacturing machines, such as the protolathe. These machines in turn can then be used to produce new useful (or not) tools and machines for the station crew. At the cost of Research Points, technologies are unlocked (aka "researched") using the R&D Computer. All unlocked technologies are stored in the stations R&D Server, and the manufacturing machines have to be linked to that server in order to use the unlocked recipes.

Technologies are divided into four categories - Industrial, Armaments, Experimental and Civilian Services. Each technology also has a Tier - 1, 2 or 3. In order to unlock higher tier technologies of a category, a percentage (to do - give a specific number) of lower tier (1 or 2 respectively) technologies have to be unlocked. So for example, in order to access Tier 2 Armaments technologies you need to unlock X (to do - give a specific number) Tier 1 Armaments technologies. However, unlike in other SS14 servers, on Delta-V unlocking Tier 3 in one category does no prevent you from unlocking Tier 3 in other categories. So feel free to go wild.

Point Generation

Research points can be acquired through a few different sources.

Research points are generated passively by active Glimmer Probers. Your passive generation is limited to (7,500 * Number of probers). You can also generate points actively by activating alien artifacts and obeying The Oracle. The Oracle is a stone statue somewhere on the station that requests different items be given over to it. In exchange, you will be granted research points disks and bluespace crystals.

A profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events or salvage debris. Most artifacts have more than one "Stimulus-Reaction" combination (known as Nodes), so make sure to scan and activate as many of them as you can before destroying the artifact for points, selling it to Logistics, or keeping it around because it's effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most Epistemics departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, given as a result of identifying a disease or from giving the Oracle what it desire.

Equipment

R&D Computer

Outdated image of the R&D computer at the start of the Round with no technologies researched.

In the R&D computer new technologies can be unlocked via points. Four choices of technologies are presented. To research a technology, click the "Research" button it if it's in the right column. Every time a technology is researched, there is a new list of four available technologies to unlock.

Technologies in the Unlocked Technologies column have already been researched.

The computer also shows which Tier of each category have you unlocked, and how many Research Points you have (top left).

Protolathe

Your protolathe holds most of your researched recipes. Most of your materials will go here. You can use them to make cool stuff like bags of holding, quantum spin inverters, and so on.

Input materials:

  • Steel
  • Glass
  • Plastic
  • Gold
  • Silver
  • Plasma sheets
  • Uranium sheets
  • Bluespace crystals

Circuit Imprinter

The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and sometimes gold or silver.

List of Research Technologies

This page is a stub!
This page is a stub, meaning it is considered too short, incomplete and/or lacking information about the page's subject.
You can help Delta-V by expanding it.
Category Tier Name Price (Research Points) Unlocks
Armaments 1 Energy Guns 7500 - Energy gun

- Miniature energy gun - Chase cyborg module

Civilian Services 2 Syringe Gun 10000 - Syringe gun

- Mini syringe

Experimental 2 Artifact Recycling 5000 - Artifact crusher machine board
Industrial 1 Mechanical Compression 10000 - Flatpacker 1001 machine board

Lists of Unlockable Machines and Equipment

This page is a stub!
This page is a stub, meaning it is considered too short, incomplete and/or lacking information about the page's subject.
You can help Delta-V by expanding it.

Machines

Image Name Technology Description Source
Industrial Ore Processor Salvage Equipment (I1) Upgrade of the regular ore processor. Consumers less ore per material and allows production of plasteel Circuit Imprinter (Epistemics)
Flatpacker 1001 Mechanical Compression (I1) Takes machine or computer circuit boards and uses inserted materials to create their flatpacks. Flatpacks can be unfolded into complete machines using a multitool. Very useful. Circuit Imprinter (Epistemics)

Computers

Image Name Technology Description Source
Circuit Imprinter (Epistemics)
Circuit Imprinter (Epistemics)

Tools and Equipment

Image Name Technology Description Source Restricted?
Mining Drill Salvage Equipment (I1) An upgrade from a pickaxe that can be used to mine ore quicker. Fits in a pocket. Useful for Salvagers. Protolathe (Epistemics) No
Power Drill Advanced Tools (I2) Upgrade to the screwdriver, with the capacity to also anchor and unanchor like a wrench. Protolathe (Epistemics) No
Jaws of Life Power Drill Opens any powered or unpowered (but not bolted!) door, at the cost of a delay and a quite loud noise. Also acts as a combination of wirecutters and crowbar Protolathe (Epistemics) Yes
High-capacity Power Cell Advanced Power Cells (I1) Quite simply a better power cell. Protolathe (Epistemics) No
Medical Multitool High End Surgical Tools (C3)

Weapons

Image Name Technology Description Source Armament Category
Energy Gun Energy Guns (A1) Security Fabricator (Security) D
Miniature Energy Gun Energy Guns (A1) Security Fabricator (Security) D
Laser Rifle Weaponized Laser Manipulation (A1) Security Fabricator (Security) D

Other (Borg Modules, etc.)

Image Name Technology Description Source
Exosuit Fabricator (Robotics)

Troubleshooting

"I can't get any points!"

The R&D Computer probably isn't synced up to the R&D Server. Click Server List, then ID x || RDSERVER and exit the window.

"I can't print anything!"

The machine you're using also need to be synced up to the R&D Server. Follow the steps above and click "Sync." Also, recipes do not appear on all machines; for example, most Machine Boards only appear in the Circuit Imprinter, and most ammunition only appears in the SecFab.

Guides Library
The Basics Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps
Command Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items
Security Security Officer · Alert Procedure · Standard Operating Procedure · Space Law · Company Policy · Forensics
Engineering Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Setting up the mix chamber
Epistemics Research and Development · Xenoarcheology · Anomalous Research · Reverse Engineering · Glimmer · Psionics · Golemancy · The Oracle · Robotics
Medical Medical · Chemistry · Cryogenic Pods
Logistics Shuttle Piloting · Supply Crates · Lavaland · Salvaging and Mining · Shuttle Construction
Service Cooking · Drinks · Hydroponics
Antagonists Guide to Traitor · Syndicate Items · High-Risk Items
Miscellaneous Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators
Contribution Development · Mapping · Spriting · Wiki Contribution · Wikicode

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