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[[Game Modes]] control exactly how a round will play, and decide whether it'll be a relatively peaceful shift or an instant disaster with no survivors. | [[Game Modes]] control exactly how a round will play, and decide whether it'll be a relatively peaceful shift or an instant disaster with no survivors. | ||
== Secret == | == Secret == | ||
The default game mode is ''Secret'', which randomly picks one of the following game modes | The default game mode is ''Secret'', which randomly picks one of the following game modes: | ||
* | * [[#Survival|Survival]] | ||
* | * [[#Traitor|Traitor]] | ||
* | * [[#Nuke Ops|Nuke Ops]] | ||
* 10% - [[#Revolutionaries|Revolutionaries]] | <!--* 10% - [[#Revolutionaries|Revolutionaries]]--> | ||
* | * [[#Zombies|Zombies]] | ||
* [[#Coscult|Coscult]] | |||
== Survival == | == Survival == | ||
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When the Nuclear Operatives are eliminated, a shuttle is automatically called and the Nuclear Operatives loses. | When the Nuclear Operatives are eliminated, a shuttle is automatically called and the Nuclear Operatives loses. | ||
== Revolutionaries == | <!--== Revolutionaries == | ||
In Revolutionaries a number of the crew's members will defect from [[Nanotrasen]] and desire to overthrow the station for themselves. These are the [[Revolutionary|Head Revolutionaries]]. They can use flashes to convert other members to join the [[Revolutionary#Revolutionary|revolution]]. Their goal is to kill all of the heads of the station. | In Revolutionaries a number of the crew's members will defect from [[Nanotrasen]] and desire to overthrow the station for themselves. These are the [[Revolutionary|Head Revolutionaries]]. They can use flashes to convert other members to join the [[Revolutionary#Revolutionary|revolution]]. Their goal is to kill all of the heads of the station. | ||
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When the Head Revolutionaries are killed, every Revolutionaries automatically remembers their allegiance to Nanotrasen.<br> | When the Head Revolutionaries are killed, every Revolutionaries automatically remembers their allegiance to Nanotrasen.<br> | ||
When the Heads of Staff are all killed, a shuttle will automatically be called. | When the Heads of Staff are all killed, a shuttle will automatically be called. | ||
--> | |||
== Zombies == | == Zombies == | ||
In Zombies, some members of the crew become [[Zombie|Initial Infected]]. The Initial Infected have the option to turn into full-on zombies at any time but have a grace period of 5 to 7.5 minutes before they start taking damage automatically. The goal of the infected is to infect as many people as possible, overrunning the station with [[Zombie#Zombie|zombies]] by the end. | In Zombies, some members of the crew become [[Zombie|Initial Infected]]. The Initial Infected have the option to turn into full-on zombies at any time but have a grace period of 5 to 7.5 minutes before they start taking damage automatically. The goal of the infected is to infect as many people as possible, overrunning the station with [[Zombie#Zombie|zombies]] by the end. | ||
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When 50% of the crew ends up being infected, a shuttle will automatically be called. | When 50% of the crew ends up being infected, a shuttle will automatically be called. | ||
== Coscult == | |||
In Coscult (Cosmic Cult), varying numbers of crew stretching from 3-6? crew are [[Cosmic Cultist|Cosmic Cultists]], tasked with bringing forth The Unknown. | |||
Their monument allows them to get new members, abilities, and allies. | |||
The monument goes in stages, from stage 1 all the way to 4. The monument is invisible to all but the [[Cosmic Cultist|Cosmic Cultists]] until stage 3, which then every crew member can see it. | |||
{{Guides Menu}} | {{Guides Menu}} | ||
Latest revision as of 00:51, 21 February 2026
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Game Modes control exactly how a round will play, and decide whether it'll be a relatively peaceful shift or an instant disaster with no survivors.
Secret
The default game mode is Secret, which randomly picks one of the following game modes:
Survival
In Survival, there are no main antagonists beyond the usual random events.
Traitor
A number of random crew members, based on current server population, will defect from Nanotrasen and become traitors!
There is 1 traitor for every 10 players with a maximum of 12 traitors. You need at least 5 players to have a chance for this game-mode to be chosen.
The gamemode selects your fellow crewmates to be syndicate agents, with the goal of completing three or four objectives using various means such as, but not limited to:
- Breaking into secure areas on the station
- Cutting wires and destroying substations
- Stealing items from department heads
- Murdering your fellow crew mates
Nuke Ops
Your station has been targeted by Elite Syndicate Nuclear Operatives (Nuke Ops), otherwise simply known as nukies, who want to detonate a nuclear fission warhead inside!
There is 1 operative for every 10 players with a maximum of 5 operatives. You need at least 20 players to have a chance for this game-mode to be chosen.
When the nuke detonates, the crew loses.
When the Nuclear Operatives are eliminated, a shuttle is automatically called and the Nuclear Operatives loses.
Zombies
In Zombies, some members of the crew become Initial Infected. The Initial Infected have the option to turn into full-on zombies at any time but have a grace period of 5 to 7.5 minutes before they start taking damage automatically. The goal of the infected is to infect as many people as possible, overrunning the station with zombies by the end.
There is 1 Zombie for every 10 Players with a maximum of 3 Zombies.
When 50% of the crew ends up being infected, a shuttle will automatically be called.
Coscult
In Coscult (Cosmic Cult), varying numbers of crew stretching from 3-6? crew are Cosmic Cultists, tasked with bringing forth The Unknown.
Their monument allows them to get new members, abilities, and allies.
The monument goes in stages, from stage 1 all the way to 4. The monument is invisible to all but the Cosmic Cultists until stage 3, which then every crew member can see it.
