Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Game Modes: Difference between revisions

From Delta-V Wiki
No edit summary
Tsutanoki (talk | contribs)
m Removed mentions of cooldowns.
Tags: Manual revert Visual edit
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Stub}}
[[Game Modes]] control exactly how a round will play, and decide whether it'll be a relatively peaceful shift or an instant disaster with no survivors.
[[Game Modes]] control exactly how a round will play, and decide whether it'll be a relatively peaceful shift or an instant disaster with no survivors.


== Secret ==
== Secret ==
The default game mode is ''Secret'', which randomly picks one of the following game modes:
The default game mode is ''Secret'', which randomly picks one of the following game modes below based off their percentage chance.
 
{| class="wikitable"
* [[#Survival|Survival]]
|+Types of Game Modes
* [[#Traitor|Traitor]]
!'''Gamemode'''
* [[#Nuke Ops|Nuke Ops]]
!Chance
<!--* 10% - [[#Revolutionaries|Revolutionaries]]-->
!Premise
* [[#Zombies|Zombies]]
|-
* [[#Coscult|Coscult]]
|''Traitor''
 
|34%
== Survival ==
|A number of random crew members, based on current server population, will defect from Nanotrasen and become [[Traitor|traitors]]!
In Survival, there are no main antagonists beyond the usual [[Random Events|random events]].
The gamemode selects your fellow crewmates to be [[Traitor|'''syndicate agents''']], with the goal of completing three or four [[Guide_to_Traitor#Objectives|objectives]] using various means such as, but not limited to:
 
== Traitor ==
A number of random crew members, based on current server population, will defect from Nanotrasen and become [[Traitor|traitors]]!  
 
There is 1 traitor for every 10 players with a maximum of 12 traitors.
You need at least 5 players to have a chance for this game-mode to be chosen.
 
The gamemode selects your fellow crewmates to be [[Traitor|syndicate agents]], with the goal of completing three or four [[Guide_to_Traitor#Objectives|objectives]] using various means such as, but not limited to:
 
* Breaking into secure areas on the station
* Cutting wires and destroying substations
* Stealing items from department heads
* Murdering your fellow crew mates
 
== Nuke Ops ==
Your station has been targeted by [[Nuclear Operative|Elite Syndicate Nuclear Operatives]] (''Nuke Ops''), otherwise simply known as ''nukies'', who want to detonate a nuclear fission warhead inside!
 
There is 1 operative for every 10 players with a maximum of 5 operatives.
You need at least 20 players to have a chance for this game-mode to be chosen.
 
When the nuke detonates, the crew loses.<br>
When the Nuclear Operatives are eliminated, a shuttle is automatically called and the Nuclear Operatives loses.
 
<!--== Revolutionaries ==
In Revolutionaries a number of the crew's members will defect from [[Nanotrasen]] and desire to overthrow the station for themselves. These are the [[Revolutionary|Head Revolutionaries]]. They can use flashes to convert other members to join the [[Revolutionary#Revolutionary|revolution]]. Their goal is to kill all of the heads of the station.
 
There is 1 Head Revolutionary for every 30 players with a maximum of 2 Head Revolutionaries.
You need at least 15 players to have a chance for this game-mode to be chosen.
 
When the Head Revolutionaries are killed, every Revolutionaries automatically remembers their allegiance to Nanotrasen.<br>
When the Heads of Staff are all killed, a shuttle will automatically be called.
-->
== Zombies ==
In Zombies, some members of the crew become [[Zombie|Initial Infected]]. The Initial Infected have the option to turn into full-on zombies at any time but have a grace period of 5 to 7.5 minutes before they start taking damage automatically. The goal of the infected is to infect as many people as possible, overrunning the station with [[Zombie#Zombie|zombies]] by the end.
 
There is 1 Zombie for every 10 Players with a maximum of 3 Zombies.
 
When 50% of the crew ends up being infected, a shuttle will automatically be called.
 
== Coscult ==
In Coscult (Cosmic Cult), varying numbers of crew stretching from 3-6? crew are [[COSMIC CULT|Cosmic Cultists]], tasked with bringing forth The Unknown.
 
Their monument allows them to get new members, abilities, and allies.
 
The monument goes in stages, from stage 1 all the way to 4. The monument is invisible to all but the [[Coscult|Cosmic Cultists]] until stage 3, which then every crew member can see it.


{{Guides Menu}}
* Stealing important items from department heads.
* Murdering your fellow crewmates.
* Murdering other traitors.
* Subverting the Station AI.
|-
|''Survival''
|28%
|In Survival, there are no antagonists '''at round start''' beyond the usual [[Random Events|random events]]. '''Mid-round antagonists may still spawn''' as a result of random events.
|-
|''Nuclear Operatives''
|14%
|Your station has been targeted by [[Nuclear Operative|'''Nuclear Operatives''']], otherwise simply known as '''nukies'''. They are hostile terrorists who wish to detonate a nuclear fission warhead and destroy your station!
When the nuke detonates, '''the round ends and the crew loses'''. When all of the Nuclear Operatives are dead, '''a shuttle is automatically called and the Nuclear Operatives lose'''.
|-
|''Zombies''
|8%
|In Zombies, some members of the crew become [[Zombie|Initial Infected]], bio-terrorists working under the Syndicate to take over the station by overrunning it with the undead. Initial Infected work together to coordinate their attack and ensure as many infections as possible.
The Initial Infected have the option to turn into full-on zombies at any time but have a '''grace period''' before they start taking damage automatically. Without medical intervention, they will inevitably turn into zombies. The goal of the infected is to infect as many people as possible, overrunning the station with [[Zombie#Zombie|zombies]] by the end.
|-
|''Cosmic Cult''
|8%
|In Cosmic Cult, a handful of crew members start off as '''Cosmic Cultists'''. Their goal is to bring the end of the world by summoning their deity known as "The Unknown". They achieve this by using a '''"Monument"''', a structure used by the cultists to perform rituals such as '''converting crew members into cultists'''. It has '''several stages''' from 1 to 4, growing larger with each stage.
The Monument is '''invisible''' to non-Cosmic Cultists until it reaches Stage 3.
|-
|''Xenoborgs''
|8%
|Your station has become the target of Xenoborgs, also known as Xorgs. They are vagrant and hostile alien cyborgs whose sole goal is to create more Xenoborgs. They achieve this by utilizing their special spacecraft and special modules that grant them the ability to use weapons.
They abduct crew members, take them to their mothership and extract their brains to be placed in a Man-Machine Interface (MMI) which are then placed into a Xenoborg chassis. The process is repeated.
The "Mothership Core" is the one responsible for the creation of Xenoborgs and is located in the heart of the mothership. If the Mothership Core is destroyed, no more new Xenoborgs will be able to be made.
|}{{Guides Menu}}

Latest revision as of 22:53, 22 June 2026

Game Modes control exactly how a round will play, and decide whether it'll be a relatively peaceful shift or an instant disaster with no survivors.

Secret

The default game mode is Secret, which randomly picks one of the following game modes below based off their percentage chance.

Types of Game Modes
Gamemode Chance Premise
Traitor 34% A number of random crew members, based on current server population, will defect from Nanotrasen and become traitors!

The gamemode selects your fellow crewmates to be syndicate agents, with the goal of completing three or four objectives using various means such as, but not limited to:

  • Stealing important items from department heads.
  • Murdering your fellow crewmates.
  • Murdering other traitors.
  • Subverting the Station AI.
Survival 28% In Survival, there are no antagonists at round start beyond the usual random events. Mid-round antagonists may still spawn as a result of random events.
Nuclear Operatives 14% Your station has been targeted by Nuclear Operatives, otherwise simply known as nukies. They are hostile terrorists who wish to detonate a nuclear fission warhead and destroy your station!

When the nuke detonates, the round ends and the crew loses. When all of the Nuclear Operatives are dead, a shuttle is automatically called and the Nuclear Operatives lose.

Zombies 8% In Zombies, some members of the crew become Initial Infected, bio-terrorists working under the Syndicate to take over the station by overrunning it with the undead. Initial Infected work together to coordinate their attack and ensure as many infections as possible.

The Initial Infected have the option to turn into full-on zombies at any time but have a grace period before they start taking damage automatically. Without medical intervention, they will inevitably turn into zombies. The goal of the infected is to infect as many people as possible, overrunning the station with zombies by the end.

Cosmic Cult 8% In Cosmic Cult, a handful of crew members start off as Cosmic Cultists. Their goal is to bring the end of the world by summoning their deity known as "The Unknown". They achieve this by using a "Monument", a structure used by the cultists to perform rituals such as converting crew members into cultists. It has several stages from 1 to 4, growing larger with each stage.

The Monument is invisible to non-Cosmic Cultists until it reaches Stage 3.

Xenoborgs 8% Your station has become the target of Xenoborgs, also known as Xorgs. They are vagrant and hostile alien cyborgs whose sole goal is to create more Xenoborgs. They achieve this by utilizing their special spacecraft and special modules that grant them the ability to use weapons.

They abduct crew members, take them to their mothership and extract their brains to be placed in a Man-Machine Interface (MMI) which are then placed into a Xenoborg chassis. The process is repeated. The "Mothership Core" is the one responsible for the creation of Xenoborgs and is located in the heart of the mothership. If the Mothership Core is destroyed, no more new Xenoborgs will be able to be made.

Guides Library
The Basics Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps
Command Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items
Security Security Officer · Alert Procedure · Standard Operating Procedure · Space Law · Company Policy · Forensics
Engineering Construction · Power · Basics of Atmos · Hacking · Practical Atmospherics
Epistemics Research and Development · Xenoarcheology · Anomalous Research · Reverse Engineering · Glimmer · Psionics · The Oracle · Robotics
Medical Medical · Chemistry · Cryogenic Pods · Surgery
Logistics Shuttle Piloting · Supply Crates · Lavaland · Salvaging and Mining · Shuttle Construction
Service Cooking · Drinks · Hydroponics
Antagonists Guide to Traitor · Syndicate Items · High-Risk Items · Cosmic Cultist
Miscellaneous Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Administrators · Unofficial Lore · Silicon Laws
Contribution Development · Mapping · Spriting · Wiki Contribution · Wikicode
Contents