Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Syndicate Items: Difference between revisions

From Delta-V Wiki
Floofers (talk | contribs)
Update
No edit summary
 
(24 intermediate revisions by 4 users not shown)
Line 13: Line 13:
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].


=== Weapons ===
=== Weaponry ===
{| class="wikitable sortable" style="width: 100%;"
{| class="wikitable sortable" style="width: 100%;"
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
Line 20: Line 20:
!style="width:2.5%; padding:5px;" | '''Cost'''
!style="width:2.5%; padding:5px;" | '''Cost'''
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description'''
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description'''
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Kardashev-Mosin.png|64px]]
! style="text-align:center;" | '''Surplus Rifle'''
| style="text-align:center;" | 1
| A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:EnergyDagger.png|64px]]
! style="text-align:center;" | '''Energy Dagger'''
| style="text-align:center;" | 2
| A small energy blade conveniently disguised in the form of a pen. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
Line 26: Line 38:
  | style="text-align:center;" | 3
  | style="text-align:center;" | 3
  | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).
  | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Cobra.png|64px]]
! style="text-align:center;" | '''Cobra'''
| style="text-align:center;" | 4
| A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Python.png|64px]]
  ! [[File:Python.png|64px]]
  ! style="text-align:center;" | '''Python'''
  ! style="text-align:center;" | '''Python'''
  | style="text-align:center;" | 8
  | style="text-align:center;" | 4
| A brutally simple, effective, and loud Syndicate revolver. Comes loaded with armor-piercing rounds. Uses .45 magnum.
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with regular rounds, but can also shoot armor-piercing ones. Uses .45 magnum.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Cobra.png|64px]]
  ! [[File:BoxThrowingKnife.png|64px]]
  ! style="text-align:center;" | '''Cobra'''
  ! style="text-align:center;" | '''Throwing Knives Kit'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 4
  | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims.
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Adder.png|64px]]
! style="text-align:center;" | '''Adder bundle'''
| style="text-align:center;" | 5
| One state-of-the-art Adder plasma pistol, bundled with 2 cannisters of its proprietary liquid ammo.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:MiniCrossbow.png|64px]]
! style="text-align:center;" | '''Mini Energy Crossbow'''
| style="text-align:center;" | 5
| The go-to sidearm of any operative who prefers their victims not to be moving. Fires regenerating toxic arrows that floors victims in an instant.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Kardashev-Mosin.png|64px]]
  ! [[File:SharpSabre.png|64px]]
  ! style="text-align:center;" | '''Surplus Rifle'''
  ! style="text-align:center;" | '''Sharp Foam Sabre'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 6
  | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.
  | A blade disguised as a toy foam sabre. Perfect for assassins that pretend playing around.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:EnergySword.png|64px]]
  ! [[File:HerbalsCarton.png|64px]]
  ! style="text-align:center;" | '''Energy Sword'''{{anchor|esword}}
  ! style="text-align:center;" | '''Chainsmoker bundle'''
  | style="text-align:center;" | 8
  | style="text-align:center;" | 6
  | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it's knocked out of your hands, you can very easily be on the receiving end.
  | A carton of 6 Packs of Interdyne Herbals, plus a weaponized flippo that turns welding fuel into incendiary shots.
|-
| style="background-color:#0d5a00; text-align:center;" | NO
! [[File:ToolboxYellow.png|64px]]
! style="text-align:center;" | '''Disposable Ballistic Turret'''
| style="text-align:center;" | 6
| Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:EnergyDagger.png|64px]]
  ! [[File:SyndieDusters.png|64px]]
  ! style="text-align:center;" | '''Energy Dagger'''
  ! style="text-align:center;" | '''Syndicate Knuckle Dusters'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 6
  | A small energy blade conveniently disguised in the form of a pen. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon.  
  | A pair of plastitanium knuckle dusters that let you punch hard enough to break the captains jaw into pieces.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
Line 64: Line 100:
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:ToolboxYellow.png|64px]]
  ! [[File:EnergySword.png|64px]]
  ! style="text-align:center;" | '''Disposable Ballistic Turret'''
  ! style="text-align:center;" | '''Energy Sword'''{{anchor|esword}}
  | style="text-align:center;" | 6
  | style="text-align:center;" | 8
  | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.
  | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it's knocked out of your hands, you can very easily be on the receiving end.  
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Hristov.png|64px]]
! style="text-align:center;" | '''Sniper Bundle'''
| style="text-align:center;" | 9
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:DESword.png|64px]]
! style="text-align:center;" | '''Double-Bladed Energy Sword'''
| style="text-align:center;" | 9
| Now with twice as much energy per sword! Not the most practical design, but at least you can swing it faster now, albeit at the cost of lower damage per hit. Good luck blocking any bullets with it.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
Line 73: Line 121:
  ! style="text-align:center;" | '''Kanabou'''
  ! style="text-align:center;" | '''Kanabou'''
  | style="text-align:center;" | 10
  | style="text-align:center;" | 10
  | '''(Oni only)'''<br>A weapon for those who wish to forgo subtlety. Particularly suited to Oni.
  | A weapon for those who wish to forgo subtlety. Particularly suited to Oni.
|}
|-
 
| style="background-color:#0d5a00; text-align:center;" | Yes
=== Ammo ===
! [[File:HomeRunBat.png|64px]]
{| class="wikitable sortable" style="width: 100%;"
! style="text-align:center;" | '''Home Run Bat'''
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
| style="text-align:center;" | 10
!class="unsortable" style="width:5%; padding:5px;" | '''Icon'''
| Rigged bat pre-coated in blood for Syndicate tee-ball practice. Launch your foes!
!style="width:15%; padding:5px;" | '''Item'''
|-
!style="width:2.5%; padding:5px;" | '''Cost'''
| style="background-color:#0d5a00; text-align:center;" | Yes
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description'''
! [[File:RiggedTagGun.png|64px]]
! style="text-align:center;" | '''Rigged Laser Tag Gun'''
| style="text-align:center;" | 10
| This laser tag gun has been tampered with to fire a much more harmful laser and can switch modes to be more covert and look like a regular laser tag gun.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Xiuhcoatl.png|64px]]
! style="text-align:center;" | '''FG13 Xiuhcoatl flamethrower'''
| style="text-align:center;" | 12
| Invite Nanotrasen to the cookout with this portable incendiary weapon.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:EnergyShield.png|64px]]
! style="text-align:center;" | '''Energy Shield'''
| style="text-align:center;" | 12
|'''(Nuclear Operative only)'''<br>Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Akurra.png|64px]]
! style="text-align:center;" | '''Akurra bundle'''
| style="text-align:center;" | 10
| Fearsome as it is advanced, the venerable Akurra bundled with 4 cannisters of its proprietary liquid ammo.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Pistol35Mag.png|64px]]
  ! [[File:C-20r.png|64px]]
  ! style="text-align:center;" | '''Pistol Magazine (.35 auto)'''
  ! style="text-align:center;" | '''C-20r Bundle'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 15
  | istol magazine with 10 catridges. Compatible with the Viper.
  | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:SMG35Mag.png|64px]]
  ! [[File:Bulldog.png|64px]]
  ! style="text-align:center;" | '''SMG magazine (.35 auto)'''
  ! style="text-align:center;" | '''Bulldog Bundle'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 15
  | '''(Nuclear Operative only)'''<br>Rifle magazine with 30 catridges. Compatible with C-20r.
  | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Pistol25Mag.png|64px]]
  ! [[File:Estoc.png|64px]]
  ! style="text-align:center;" | '''Pistol Magazine (.25 caseless)'''
  ! style="text-align:center;" | '''Estoc DMR bundle'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 18
  | Pistol magazine with 10 catridges. Compatible with the Cobra.
  | A designated marksman rifle, fitted with a mid-range optic for longer range combat. Bundle with two rifle magazines (.20 rifle).
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:SpeedLoader45.png|64px]]
  ! [[File:L6 SAW.png|64px]]
  ! style="text-align:center;" | '''Speedloader (.45 magnum)'''
  ! style="text-align:center;" | '''L6 Saw Bundle'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 28
  | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python.
  | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:BoxClean.png|64px]]
  ! [[File:Leviathan.png|64px]]
  ! style="text-align:center;" | '''Ammunition box (.30 rifle)'''
  ! style="text-align:center;" | '''Leviathan Bundle'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 35
| A box of 50 cartridges for the surplus rifle.
| Sometimes, it really is the size that matters. Comes with a Leviathan, 3 explosive rockets, and 2 incendiary rockets.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:BoxClean.png|64px]]
  ! [[File:China-Lake.png|64px]]
  ! style="text-align:center;" | '''Ammunition box (.60 antimateriel)'''
  ! style="text-align:center;" | '''China-Lake Bundle'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 40
  | A box of 10 cartridges for the Hristov sniper rifle.
  | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.
|}
|}


=== Explosives ===
=== Ammo ===
{| class="wikitable sortable" style="width: 100%;"
{| class="wikitable sortable" style="width: 100%;"
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
Line 130: Line 199:
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Explosive Grenade.png|64px]]
  ! [[File:Magazine Pistol 25.png|64px]]
  ! style="text-align:center;" | '''Explosive Grenade'''
  ! style="text-align:center;" | '''Pistol Magazine (.25 caseless)'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 1
  | A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.
  | Pistol magazine with 10 catridges. Compatible with the Cobra.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:BoxClean.png|64px]]
! style="text-align:center;" | '''Ammunition box (.30 rifle)'''
| style="text-align:center;" | 1
| A box of 60 cartridges for the surplus rifle.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Flashbang.png|64px|]]
  ! [[File:Magazine Pistol 35.png|64px]]
  ! style="text-align:center;" | '''Flashbang'''
  ! style="text-align:center;" | '''Pistol Magazine (.35 auto)'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 1
  | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you're properly equipped before using it.
  | Pistol magazine with 10 catridges. Compatible with the Viper.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Syndicate minibomb.png|64px]]
  ! [[File:Magazine SMG 35.png|64px]]
  ! style="text-align:center;" | '''Minibomb'''
  ! style="text-align:center;" | '''SMG magazine (.35 auto)'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 2
  | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go.
  | Rifle magazine with 30 catridges. Compatible with C-20r.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Supermatter Grenade.png|64px]]
  ! [[File:RifleMag.png|64px]]
  ! style="text-align:center;" | '''Supermatter Grenade'''
  ! style="text-align:center;" | '''Rifle magazine (.20 rifle)'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 2
  | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.
  | A rifle magazine with 25 cartridges. Compatible with the Estoc DMR.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Whitehole Grenade.png|64px]]
  ! [[File:EchionCan.png|64px]]
  ! style="text-align:center;" | '''Whitehole Grenade'''
  ! style="text-align:center;" | '''Echion Canister'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 2
  | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.
  | A special refueling canister containing 75 units of Echion. Compatible with the Adder and Akurra.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Grenade Penguin.png|64px]]
  ! [[File:BoxClean.png|64px]]
  ! style="text-align:center;" | '''Grenade Penguin'''
  ! style="text-align:center;" | '''Ammunition box (.60 antimateriel)'''
  | style="text-align:center;" | 5
  | style="text-align:center;" | 2
  | A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.
  | A box of 10 cartridges for the Hristov sniper rifle.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:C4.png|64px]]
  ! [[File:Speedloader 45.png|64px]]
  ! style="text-align:center;" | '''C-4'''
  ! style="text-align:center;" | '''Speedloader (.45 magnum)'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 2
  | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.
  | Revolver speedloader with 6 regular cartridges. Compatible with the Python.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:MilitaryWebbing.png|64px]]
  ! [[File:DrumPellet.png|64px]]
  ! style="text-align:center;" | '''Grenadier Chest Rig'''
  ! style="text-align:center;" | '''Drum magazine (.50 pellet)'''
  | style="text-align:center;" | 12
  | style="text-align:center;" | 2
  | '''(Nuclear Operative only)'''<br>All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.
  | Shotgun magazine with 8 shells filled with buckshot. Compatible with the Bulldog.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:C4Bundle.png|64px]]
  ! [[File:DrumSlug.png|64px]]
  ! style="text-align:center;" | '''Syndicate C-4 Bundle'''
  ! style="text-align:center;" | '''Drum magazine (.50 slug)'''
  | style="text-align:center;" | 12
  | style="text-align:center;" | 3
  | A large red and black dufflebag that contains 8 C-4 explosives. It's cheaper to buy in bulk than individually if you know you'll need a lot of C4, and can handle toting the bag around.  
  | Shotgun magazine with 8 shells filled with slugs. Compatible with the Bulldog.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:EMP Grenade.png|64px]]
  ! [[File:Speedloader 45.png|64px]]
  ! style="text-align:center;" | '''EMP Grenade'''
  ! style="text-align:center;" | '''Speedloader (.45 magnum AP)'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 3
  | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security's energy weapons, and APCs when you're in a tight spot.
  | Revolver speedloader with 6 armor-piercing cartridges, capable of ignoring armor entirely. Compatible with the Python.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Pen.png|64px]]
  ! [[File:LeviExp|64px]]
  ! style="text-align:center;" | '''Exploding Pen'''
  ! style="text-align:center;" | '''Leviathan explosive rocket bundle'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 5
  | A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a, energy dagger.
  | A box containing 3 explosive rockets compatible with the Leviathan.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Syndicate Bomb.png|64px]]
  ! [[File:LeviInc|64px]]
  ! style="text-align:center;" | '''Syndicate Bomb'''
  ! style="text-align:center;" | '''Leviathan incendiary rocket bundle'''
  | style="text-align:center;" | 11
  | style="text-align:center;" | 5
  | A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.
  | A box containing 3 incendiary rockets compatible with the Leviathan.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Cluster Grenade.png|64px]]
  ! [[File:LeviCon|64px]]
  ! style="text-align:center;" | '''Cluster Grenade'''
  ! style="text-align:center;" | '''Leviathan concussion rocket bundle'''
  | style="text-align:center;" | 8
  | style="text-align:center;" | 5
  | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.
  | A box containing 3 concussion rockets compatible with the Leviathan.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Incendiary Grenade.png|64px]]
  ! [[File:EchionSynth|64px]]
  ! style="text-align:center;" | '''Incendiary Grenade'''
  ! style="text-align:center;" | '''Echion synthesizer'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 8
  | Releases a spray of incendiary fragments, igniting anyone near the detonation area.
  | An advanced catalyzer that produces Echion at a steady rate while powered. Compatible with the Adder and Akurra.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Shrapnel Grenade.png|64px]]
  ! [[File:C4Bundle.png|64px]]
  ! style="text-align:center;" | '''Shrapnel Grenade'''
  ! style="text-align:center;" | '''Ammo Bundle'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 15
  | Launches a spray of sharp fragments dealing great damage against unarmored targets.
  | '''(Nuclear Operative only)'''<br>Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.
|}
|}


=== Utility ===
=== Explosives ===
{| class="wikitable sortable" style="width: 100%;"
{| class="wikitable sortable" style="width: 100%;"
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
Line 228: Line 303:
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description'''
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description'''
|-
|-
  | style="background-color:#5a0000; text-align:center;" | No
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:BoxClean.png|64px]]
  ! [[File:Flashbang.png|64px|]]
  ! style="text-align:center;" | '''Holoparasite Kit'''
  ! style="text-align:center;" | '''Flashbang'''
  | style="text-align:center;" | 14
  | style="text-align:center;" | 1
  | The pride and joy of Cybersun. Contains an injector that hosts a sentient metaphysical guardian made of hard light which resides in the user's body when not active. The guardian can punch rapidly and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.
  | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you're properly equipped before using it.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:SyndicateShoulderHolster.png|64px]]
  ! [[File:Smoke Grenade.png|64px]]
  ! style="text-align:center;" | '''Syndicate Shoulder Holster'''
  ! style="text-align:center;" | '''Smoke Grenade'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 1
  | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.
  | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Emag.png|64px]]
  ! [[File:EMP Grenade.png|64px]]
  ! style="text-align:center;" | '''Emag'''{{anchor|emag}}
  ! style="text-align:center;" | '''EMP Grenade'''
  | style="text-align:center;" | 8
  | style="text-align:center;" | 2
  | This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren't welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time.
  | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security's energy weapons, and APCs when you're in a tight spot.
 
However, the affected machinery will, almost always, be broken permanently and while this can have the desired effect, it also leaves a trail for people to follow (mostly doors). Emagging something is also fairly noticeable, so you should make sure nobody's watching.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:BlankID.png|64px]]
  ! [[File:Explosive Grenade.png|64px]]
  ! style="text-align:center;" | '''Agent ID Card'''
  ! style="text-align:center;" | '''Explosive Grenade'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 2
| A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job.
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:JetpackBlack.png|64px]]
  ! [[File:C4.png|64px]]
  ! style="text-align:center;" | '''Black Jetpack'''
  ! style="text-align:center;" | '''C-4'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 2
  | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.
  | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.
|-
| style="background-color:#5a0000; text-align:center;" | No
! [[File:OldRadio.png|64px]]
! style="text-align:center;" | '''Reinforcement Teleporter'''
| style="text-align:center;" | 16
| An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:OldRadio.png|64px]]
  ! [[File:Shrapnel Grenade.png|64px]]
  ! style="text-align:center;" | '''Reinforcement Teleporter'''
  ! style="text-align:center;" | '''Shrapnel Grenade'''
  | style="text-align:center;" | 16
  | style="text-align:center;" | 3
  | '''(Nuclear Operative only)'''<br>A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained.
  | Launches a spray of sharp fragments dealing great damage against unarmored targets.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:CyborgSyndicate.png|64px]]
  ! [[File:Pen.png|64px]]
  ! style="text-align:center;" | '''Syndicate Assault Cyborg Teleporter'''
  ! style="text-align:center;" | '''Exploding Pen'''
  | style="text-align:center;" | 65
  | style="text-align:center;" | 3
| '''(Nuclear Operative only)'''<br>A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:OldRadio.png|64px]]
  ! [[File:Incendiary Grenade.png|64px]]
  ! style="text-align:center;" | '''Monkey Reinforcement Teleporter'''
  ! style="text-align:center;" | '''Incendiary Grenade'''
  | style="text-align:center;" | 8
  | style="text-align:center;" | 4
  | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.
  | Releases a spray of incendiary fragments, igniting anyone near the detonation area.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:StealthBox.png|64px]]
  ! [[File:MothNade.png|64px]]
  ! style="text-align:center;" | '''Stealth Box'''
  ! style="text-align:center;" | '''Mothroach Grenade'''
  | style="text-align:center;" | 5
  | style="text-align:center;" | 4
  | A box outfitted with stealth technology, sneak around with this and don't move too fast now!
  | A grenade that releases a swarm of highly aggressive mothroaces to attack everyone nearby.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:SyndicateEncryptkey.png|64px]]
  ! [[File:FoamShrapnel.png|64px]]
  ! style="text-align:center;" | '''Syndicate Encryption Keys'''
  ! style="text-align:center;" | '''Shrapnel Foam Grenade'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 4
  | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn't fall into enemy hands.
  |A shrapnel grenade disguised as a regular foam toy grenade.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:BinaryEncryptkey.png|64px]]
  ! [[File:BoxClean.png|64px]]
  ! style="text-align:center;" | '''Binary Translator Key'''
  ! style="text-align:center;" | '''Electrical Disruptor Kit'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 5
| Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask.
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Pen.png|64px]]
  ! [[File:Supermatter Grenade.png|64px]]
  ! style="text-align:center;" | '''Hypopen'''
  ! style="text-align:center;" | '''Supermatter Grenade'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 6
  | A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.
  | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:GasMask.png|64px]]
  ! [[File:Grenade Penguin.png|64px]]
  ! style="text-align:center;" | '''Voice Mask'''
  ! style="text-align:center;" | '''Grenade Penguin'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 6
| A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:RadioJammer.png|64px]]
  ! [[File:Cluster Grenade.png|64px]]
  ! style="text-align:center;" | '''Radio Jammer'''
  ! style="text-align:center;" | '''Cluster Grenade'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 6
  | This device will disrupt any nearby outgoing radio communication when activated.
  | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Hypodart.png|64px]]
  ! [[File:Syndicate minibomb.png|64px]]
  ! style="text-align:center;" | '''Hypodart'''
  ! style="text-align:center;" | '''Minibomb'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 6
  | A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.
  | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Weapon Cyborg Module.png|64px]]
  ! [[File:C4Bundle.png|64px]]
  ! style="text-align:center;" | '''Weapon Cyborg Module'''
  ! style="text-align:center;" | '''Syndicate C-4 Bundle'''
  | style="text-align:center;" | 5
  | style="text-align:center;" | 12
  | This module will give a cyborg advanced laser and machete
  | A large red and black dufflebag that contains 8 C-4 explosives. It's cheaper to buy in bulk than individually if you know you'll need a lot of C4, and can handle toting the bag around.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Cheese Radio.png|64px]]
  ! [[File:MilitaryWebbing.png|64px]]
  ! style="text-align:center;" | '''Mouse Operative Reinforcement Teleporter'''
  ! style="text-align:center;" | '''Grenadier Chest Rig'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 12
  | Calls in a specially trained mouse operative to assist you.
  | '''(Nuclear Operative only)'''<br>All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Singularity Beacon.png|64px]]
  ! [[File:Syndicate Bomb.png|64px]]
  ! style="text-align:center;" | '''Singularity Beacon'''
  ! style="text-align:center;" | '''Syndicate Bomb'''
  | style="text-align:center;" | 12
  | style="text-align:center;" | 14
| A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds. '''Costs only 10 tc for Nuclear Operatives'''<br>
|}
|}
 
=== Wearables ===
=== Tools ===
{| class="wikitable sortable" style="width: 100%;"
{| class="wikitable sortable" style="width: 100%;"
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
Line 354: Line 420:
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:ToolboxSyndicate.png|64px]]
  ! [[File:JetpackBlack.png|64px]]
  ! style="text-align:center;" | '''Suspicious Toolbox'''
  ! style="text-align:center;" | '''Black Jetpack'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 2
  | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.
  | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:SyndieJawsOfLife.png|64px]]
  ! [[File:GasMask.png|64px]]
  ! style="text-align:center;" | '''Syndicate Jaws of Life'''
  ! style="text-align:center;" | '''Voice Mask'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 2
  | A combined prying and cutting tool. Useful for entering the station or its departments.
  | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:C4Bundle.png|64px]]
  ! [[File:SyndicateShoulderHolster.png|64px]]
  ! style="text-align:center;" | '''Syndicate Surgical Duffel Bag'''
  ! style="text-align:center;" | '''Syndicate Shoulder Holster'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 1
  | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.
  | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:PowerSink.png|64px]]
  ! [[File:MilitaryWebbing.png|64px]]
  ! style="text-align:center;" | '''Power Sink'''
  ! style="text-align:center;" | '''Chest Rig'''
  | style="text-align:center;" | 8
  | style="text-align:center;" | 1
  | Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power.
  | Explosion-resistant tactical webbing used for holding traitor goods.
|-
| style="background-color:#5a0000; text-align:center;" | No
! [[File:DehydratedSpaceCarp.png|64px]]
! style="text-align:center;" | '''Dehydrated Space Carp'''
| style="text-align:center;" | 2
| Looks like a plush toy carp, just add water and it becomes a real-life space carp!
|}
 
=== Armor ===
{| class="wikitable sortable" style="width: 100%;"
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
!class="unsortable" style="width:5%; padding:5px;" | '''Icon'''
!style="width:15%; padding:5px;" | '''Item'''
!style="width:2.5%; padding:5px;" | '''Cost'''
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description'''
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
Line 407: Line 458:
  ! [[File:BlackGloves.png|64px]]
  ! [[File:BlackGloves.png|64px]]
  ! style="text-align:center;" | '''Thieving Gloves'''
  ! style="text-align:center;" | '''Thieving Gloves'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 7
| Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves!
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
Line 414: Line 465:
  ! style="text-align:center;" | '''Web Vest'''
  ! style="text-align:center;" | '''Web Vest'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 3
  | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage.
  | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
Line 420: Line 471:
  ! style="text-align:center;" | '''Blood-Red Magboots'''
  ! style="text-align:center;" | '''Blood-Red Magboots'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 4
  | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity.
  | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
Line 444: Line 495:
  ! style="text-align:center;" | '''Cybersun Juggernaut Suit'''
  ! style="text-align:center;" | '''Cybersun Juggernaut Suit'''
  | style="text-align:center;" | 12
  | style="text-align:center;" | 12
  | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and tasers.
  | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don't act dum.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:SyndicateVisor.png|64px]]
! style="text-align:center;" | '''Syndicate Visor'''
| style="text-align:center;" | 2
| '''(Nuclear Operative only)'''<br>The syndicate's professional head-up display, designed for better detection of humanoids and their subsequent elimination.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:InsulatedGloves.png|64px]]
! style="text-align:center;" | '''Conducting Gloves'''
| style="text-align:center;" | 2
| Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don't like.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:BackpackSyndicate.png|64px]]
! style="text-align:center;" | '''Syndicate backpack'''
| style="text-align:center;" | 2
| Lightweight explosion-proof а backpack for holding various traitor goods
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
Line 453: Line 522:
|}
|}


=== Bundles ===
=== Chemicals ===
{| class="wikitable sortable" style="width: 100%;"
{| class="wikitable sortable" style="width: 100%;"
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
Line 462: Line 531:
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:BoxTracks.png|64px]]
  ! [[File:Pen.png|64px]]
  ! style="text-align:center;" | '''Observation Kit'''
  ! style="text-align:center;" | '''Hypopen'''
| style="text-align:center;" | 6
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Hypodart.png|64px]]
! style="text-align:center;" | '''Hypodart'''
| style="text-align:center;" | 1
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:BoxVials.png|64px]]
! style="text-align:center;" | '''Chemical Synthesis Kit'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 4
  | Includes syndicate crew monitor, high power cell and security hud disguised as sunglasses.
  | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:BoxClean.png|64px]]
  ! [[File:ZombieBundle.png|64px]]
  ! style="text-align:center;" | '''Electrical Disruptor Kit'''
  ! style="text-align:center;" | '''Syndicate Zombie Bundle'''
| style="text-align:center;" | 40
| '''(Nuclear Operative only)'''<br>An all-in-one kit for unleashing the undead upon a station.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Bottle.png|64px]]
! style="text-align:center;" | '''Nocturine Bottle'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 6
  | The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.
  | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:CombatMedkit.png|64px]]
! style="text-align:center;" | '''Combat Medical Kit'''
| style="text-align:center;" | 5
| A medkit made for fixing combat injuries.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:C4Bundle.png|64px]]
  ! [[File:Stimpen.png|64px]]
  ! style="text-align:center;" | '''Ammo Bundle'''
  ! style="text-align:center;" | '''Combat Medipen'''
  | style="text-align:center;" | 15
  | style="text-align:center;" | 3
  | '''(Nuclear Operative only)'''<br>Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.
|A single-use medipen containing chemicals that regenerate most types of damage.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Stimpen.png|64px]]
! style="text-align:center;" | Hyperzine Injector
| style="text-align:center;" | 3
| Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Medkit.png|64px]]
  ! style="text-align:center;" | '''Stimkit'''
| style="text-align:center;" | 10
| A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds.  
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:BoxVials.png|64px]]
  ! [[File:SyndieSmokes.png|64px]]
  ! style="text-align:center;" | '''Chemical Synthesis Kit'''
  ! style="text-align:center;" | '''Syndicate Smokes Packet'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 2
  | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.
  | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
Line 490: Line 595:
  | style="text-align:center;" | 20
  | style="text-align:center;" | 20
  | '''(Nuclear Operative only)'''<br>All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.
  | '''(Nuclear Operative only)'''<br>All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.
|}
=== Deception ===
{| class="wikitable sortable" style="width: 100%;"
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
!class="unsortable" style="width:5%; padding:5px;" | '''Icon'''
!style="width:15%; padding:5px;" | '''Item'''
!style="width:2.5%; padding:5px;" | '''Cost'''
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description'''
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:BlankID.png|64px]]
! style="text-align:center;" | '''Agent ID Card'''
| style="text-align:center;" | 3
| A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:StealthBox.png|64px]]
! style="text-align:center;" | '''Stealth Box'''
| style="text-align:center;" | 3
| A box outfitted with stealth technology, sneak around with this and don't move too fast now!
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Hristov.png|64px]]
  ! [[File:SyndicateEncryptkey.png|64px]]
  ! style="text-align:center;" | '''Sniper Bundle'''
  ! style="text-align:center;" | '''Syndicate Encryption Keys'''
  | style="text-align:center;" | 12
| style="text-align:center;" | 2
  | An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.
| Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn't fall into enemy hands.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:BinaryEncryptkey.png|64px]]
! style="text-align:center;" | '''Binary Translator Key'''
| style="text-align:center;" | 1
| Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:CybersunPen.png|64px]]
! style="text-align:center;" | '''Cybersun Pen'''
| style="text-align:center;" | 1
| A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Nuclear Authentication Disk.gif|64px]]
! style="text-align:center;" | '''Fake Nuclear Disk'''
| style="text-align:center;" | 1
| A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Lantern.png|64px]]
! style="text-align:center;" | '''Extra-Bright Lantern'''
| style="text-align:center;" | 2
| It can be used to blind people like a flash. Has 15 uses.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Briefcase.png|64px]]
! style="text-align:center;" | '''Lobbying Bundle'''
  | style="text-align:center;" | 4
  | A heartfelt gift that can help you sway someone's opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:BoxDecoyKit.png|64px]]
! style="text-align:center;" | '''Decoy Kit'''
| style="text-align:center;" | 6
| State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Syndicate Bomb.png|64px]]
! style="text-align:center;" | '''Decoy Syndicate Bomb'''
| style="text-align:center;" | 3
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Chameleon Projector.png|64px]]
! style="text-align:center;" | '''Chameleon Projector'''
| style="text-align:center;" | 7
| Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.
|}
 
=== Disruption ===
{| class="wikitable sortable" style="width: 100%;"
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
!class="unsortable" style="width:5%; padding:5px;" | '''Icon'''
!style="width:15%; padding:5px;" | '''Item'''
!style="width:2.5%; padding:5px;" | '''Cost'''
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description'''
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Whitehole Grenade.png|64px]]
! style="text-align:center;" | '''Whitehole Grenade'''
| style="text-align:center;" | 3
| Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Emag.png|64px]]
! style="text-align:center;" | Cryptographic Sequencer- "Emag"{{anchor|emag}}
| style="text-align:center;" | 4
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.
|-
|Yes
!
!Airlock Access Override
|6
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:RadioJammer.png|64px]]
! style="text-align:center;" | '''Radio Jammer'''
| style="text-align:center;" | 4
| Jams suit sensors and radio communication in certain range depending on setting.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Weapon Cyborg Module.png|64px]]
! style="text-align:center;" | '''Weapon Cyborg Module'''
| style="text-align:center;" | 5
| This module will give a cyborg advanced laser and machete
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:SyndieSoap.png|64px]]
! style="text-align:center;" | '''Syndicate Soap'''
| style="text-align:center;" | 1
| An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:C-20r.png|64px]]
  ! [[File:SyndieSoap.png|64px]]
  ! style="text-align:center;" | '''C-20r Bundle'''
  ! style="text-align:center;" | '''Slipocalypse Clustersoap'''
  | style="text-align:center;" | 17
  | style="text-align:center;" | 3
  | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.
  | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Bulldog.png|64px]]
  ! [[File:ToolboxSyndicate.png|64px]]
  ! style="text-align:center;" | '''Bulldog Bundle'''
  ! style="text-align:center;" | '''Suspicious Toolbox'''
  | style="text-align:center;" | 20
  | style="text-align:center;" | 2
  | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.
  | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:China-Lake.png|64px]]
  ! [[File:SyndieJawsOfLife.png|64px]]
  ! style="text-align:center;" | '''China-Lake Bundle'''
  ! style="text-align:center;" | '''Syndicate Jaws of Life'''
  | style="text-align:center;" | 25
  | style="text-align:center;" | 2
  | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.
  | A combined prying and cutting tool. Useful for entering the station or its departments.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:L6 SAW.png|64px]]
  ! [[File:C4Bundle.png|64px]]
  ! style="text-align:center;" | '''L6 Saw Bundle'''
  ! style="text-align:center;" | '''Syndicate Surgical Duffel Bag'''
  | style="text-align:center;" | 30
  | style="text-align:center;" | 4
  | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.
  | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:ZombieBundle.png|64px]]
  ! [[File:PowerSink.png|64px]]
  ! style="text-align:center;" | '''Syndicate Zombie Bundle'''
  ! style="text-align:center;" | '''Power Sink'''
  | style="text-align:center;" | 40
  | style="text-align:center;" | 6
| '''(Nuclear Operative only)'''<br>An all-in-one kit for unleashing the undead upon a station.
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.
|-
|-
  | style="background-color:#5a0000; text-align:center;" | No
  | style="background-color:#5a0000; text-align:center;" | No
Line 538: Line 757:
  | style="text-align:center;" | 40
  | style="text-align:center;" | 40
  | Contains 125 telecrystals worth of completely random Syndicate items.
  | Contains 125 telecrystals worth of completely random Syndicate items.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Singularity Beacon.png|64px]]
! style="text-align:center;" | '''Singularity Beacon'''
| style="text-align:center;" | 12
| A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Weapon Cyborg Module.png|64px]]
! style="text-align:center;" | '''Martyr Cyborg Module'''
| style="text-align:center;" | 4
| A module that comes with an explosive you probably don't want to handle yourself.
|}
|}


Line 551: Line 782:
  ! [[File:Backpack.png|64px]]
  ! [[File:Backpack.png|64px]]
  ! style="text-align:center;" | '''Storage Implanter'''
  ! style="text-align:center;" | '''Storage Implanter'''
  | style="text-align:center;" | 8
  | style="text-align:center;" | 10
| Hide goodies inside of yourself with new bluespace technology!
|Hide goodies inside of yourself with new bluespace technology!
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:FreedomImplanter.png|64px]]
  ! [[File:FreedomImplanter.png|64px]]
  ! style="text-align:center;" | '''Freedom Implanter'''
  ! style="text-align:center;" | '''Freedom Implanter'''
  | style="text-align:center;" | 5
  | style="text-align:center;" | 4
| Get away from those nasty sec officers with this three use implant!
|Get away from those nasty sec officers with this three use implant!
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:ScramImplanter.png|64px]]
  ! [[File:ScramImplanter.png|64px]]
  ! style="text-align:center;" | '''Scram Implanter'''
  ! style="text-align:center;" | '''Scram Implanter'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 4
| A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.
|-
|-
  | style="background-color:#5a0000; text-align:center;" | No
  | style="background-color:#5a0000; text-align:center;" | No
Line 587: Line 818:
  ! [[File:MacrobombImplanter.png|64px]]
  ! [[File:MacrobombImplanter.png|64px]]
  ! style="text-align:center;" | '''Macro Bomb Implanter'''
  ! style="text-align:center;" | '''Macro Bomb Implanter'''
  | style="text-align:center;" | 20
  | style="text-align:center;" | 13
  | '''(Nuclear Operative only)'''<br>Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.
  | '''(Nuclear Operative only)'''<br>Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.
|-
|-
Line 593: Line 824:
  ! [[File:DeathAcidifier.png|64px]]
  ! [[File:DeathAcidifier.png|64px]]
  ! style="text-align:center;" | '''Death Acidifier Implant'''
  ! style="text-align:center;" | '''Death Acidifier Implant'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 4
  | Completely melts the user and their equipment on use or death.
  | Completely melts the user and their equipment on use or death.
|-
|-
Line 613: Line 844:
  | style="text-align:center;" | 2
  | style="text-align:center;" | 2
  | '''(Harpy only)'''<br>An implant that enhances a harpy's natural talent for mimicry to let you adjust your voice to whoever you can think of.
  | '''(Harpy only)'''<br>An implant that enhances a harpy's natural talent for mimicry to let you adjust your voice to whoever you can think of.
|}
=== Allies ===
{| class="wikitable sortable" style="width: 100%;"
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
!class="unsortable" style="width:5%; padding:5px;" | '''Icon'''
!style="width:15%; padding:5px;" | '''Item'''
!style="width:2.5%; padding:5px;" | '''Cost'''
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description'''
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:OldRadio.png|64px]]
! style="text-align:center;" | '''Reinforcement Teleporter'''
| style="text-align:center;" | 16
| An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:CyborgSyndicateAssault.png|64px]]
! style="text-align:center;" | '''Syndicate Assault Cyborg Teleporter'''
| style="text-align:center;" | 65
| '''(Nuclear Operative only)'''<br>A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:OldRadio.png|64px]]
! style="text-align:center;" | '''Genetic Ancestor Reinforcement Teleporter'''
| style="text-align:center;" | 8
| Call in a trained monkey to assist you. Comes with a single syndicate cigarette.
|-
| style="background-color:#5a0000; text-align:center;" | No
! [[File:DehydratedSpaceCarp.png|64px]]
! style="text-align:center;" | '''Dehydrated Space Carp'''
| style="text-align:center;" | 2
| Looks like a plush toy carp, just add water and it becomes a real-life space carp!
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:SyndiCat.png|64px]]
! style="text-align:center;" | '''SyndiCat'''
| style="text-align:center;" | 6
| A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:PersonalAISyndicate.gif|64px]]
! style="text-align:center;" | '''Syndicate Personal AI device'''
| style="text-align:center;" | 1
| A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Cheese Radio.png|64px]]
! style="text-align:center;" | '''Mouse Operative Reinforcement Teleporter'''
| style="text-align:center;" | 3
| Calls in a specially trained mouse operative to assist you. Very handy "pet" for sabotages
|}
|}


=== Job ===
=== Job ===
<span style="color: #FF4136;">'''No item available for nuclear operatives, they <s>do it for free</s> don't have jobs!'''</span>
<span style="color: #FF4136;">'''None of these are available for nuclear operatives, they <s>do it for free</s> don't have jobs!'''</span>


{| class="wikitable sortable" style="width: 100%;"
{| class="wikitable sortable" style="width: 100%;"
Line 628: Line 910:
  ! [[File:GatfruitSeeds.png|64px]]
  ! [[File:GatfruitSeeds.png|64px]]
  ! style="text-align:center;" | '''Packet of Gatfruit Seeds'''
  ! style="text-align:center;" | '''Packet of Gatfruit Seeds'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 5
| A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it.
|A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it.
|-
|-
  ! style="text-align:center;" | [[File:Passenger.png]]<br>[[Passenger]]
  ! style="text-align:center;" | [[File:Passenger.png]]<br>[[Passenger]]
Line 705: Line 987:
  | style="text-align:center;" | 10
  | style="text-align:center;" | 10
  | <br>When it comes down to it, there are very few people who will swing the bat.
  | <br>When it comes down to it, there are very few people who will swing the bat.
|-
! style="text-align:center;" | [[File:Librarian.png]]<br>[[Librarian]]
! [[File:Cane Blade.png|64px]]
! style="text-align:center;" | '''Cane Blade'''
| style="text-align:center;" | 5
| A cane that has a hidden blade that can be unsheathed.
|}
|}


=== Misc ===
=== Pointless ===
{| class="wikitable sortable" style="width: 100%;"
{| class="wikitable sortable" style="width: 100%;"
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
Line 716: Line 1,004:
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:CybersunPen.png|64px]]
  ! [[File:Scissors.png|64px]]
  ! style="text-align:center;" | '''Cybersun Pen'''
  ! style="text-align:center;" | '''Barber Scissors'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 1
  | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.
  | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Nuclear Authentication Disk.gif|64px]]
! style="text-align:center;" | '''Fake Nuclear Disk'''
| style="text-align:center;" | 1
| A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:SyndieSmokes.png|64px]]
! style="text-align:center;" | '''Syndicate Smokes Packet'''
| style="text-align:center;" | 2
| A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:EnergyShield.png|64px]]
  ! [[File:SyndicateSnackBox.png|64px]]
! style="text-align:center;" | '''Energy Shield'''
  ! style="text-align:center;" | '''Syndicate Snack Box'''
| style="text-align:center;" | 8
| '''(Nuclear Operative only)'''<br>Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:SyndieSoap.png|64px]]
  ! style="text-align:center;" | '''Syndicate Soap'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 1
  | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.
  | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn't want.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:SyndieSoap.png|64px]]
! style="text-align:center;" | '''Slipocalypse Clustersoap'''
| style="text-align:center;" | 3
| Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Lantern.png|64px]]
! style="text-align:center;" | '''Extra-Bright Lantern'''
| style="text-align:center;" | 2
| It can be used to blind people like a flash. Has 15 uses.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Bottle.png|64px]]
! style="text-align:center;" | '''Nocturine Bottle'''
| style="text-align:center;" | 6
| A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:CombatMedkit.png|64px]]
! style="text-align:center;" | '''Combat Medical Kit'''
| style="text-align:center;" | 5
| A medkit made for fixing combat injuries.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Stimpen.png|64px]]
! style="text-align:center;" | '''Combat Medipen'''
| style="text-align:center;" | 4
| A single-use medipen containing chemicals that regenerate most types of damage.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Stimpen.png|64px]]
! style="text-align:center;" | '''Stimpack'''
| style="text-align:center;" | 4
| Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Medkit.png|64px]]
! style="text-align:center;" | '''Stimkit'''
| style="text-align:center;" | 12
| A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:Briefcase.png|64px]]
! style="text-align:center;" | '''Lobbying Bundle'''
| style="text-align:center;" | 4
| A heartfelt gift that can help you sway someone's opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:SyndiCat.png|64px]]
! style="text-align:center;" | '''SyndiCat'''
| style="text-align:center;" | 10
| '''(Nuclear Operative only)'''<br>A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully
|}
 
=== Pointless ===
{| class="wikitable sortable" style="width: 100%;"
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
!class="unsortable" style="width:5%; padding:5px;" | '''Icon'''
!style="width:15%; padding:5px;" | '''Item'''
!style="width:2.5%; padding:5px;" | '''Cost'''
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description'''
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
Line 873: Line 1,080:
  | style="text-align:center;" | 1
  | style="text-align:center;" | 1
  | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.
  | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.
|-
| style="background-color:#0d5a00; text-align:center;" | Yes
! [[File:PersonalAISyndicate.gif|64px]]
! style="text-align:center;" | '''Syndicate Personal AI device'''
| style="text-align:center;" | 1
| A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.
|}
|}



Latest revision as of 22:11, 22 February 2026

To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. Some items are only available when playing certain jobs. The shop interface is divided into categories.

This is a hopefully comprehensive list of all the items Traitors and Nuclear Operatives can obtain through their uplink by paying Telecrystals.

Syndicate Items

This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green "Yes" in the "Ops?" column.

Uplink

Traitors have their PDA as uplink, which is unlockable using the code received at roundstart in the ringtone program.

For more in depth information about the weapons, refer to the weapons list.

Weaponry

Ops? Icon Item Cost Description
Yes Surplus Rifle 1 A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.
Yes Energy Dagger 2 A small energy blade conveniently disguised in the form of a pen. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon.
Yes Viper 3 A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).
Yes Cobra 4 A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).
Yes Python 4 A brutally simple, effective, and loud Syndicate revolver. Comes loaded with regular rounds, but can also shoot armor-piercing ones. Uses .45 magnum.
Yes Throwing Knives Kit 4 A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims.
Yes File:Adder.png Adder bundle 5 One state-of-the-art Adder plasma pistol, bundled with 2 cannisters of its proprietary liquid ammo.
Yes File:MiniCrossbow.png Mini Energy Crossbow 5 The go-to sidearm of any operative who prefers their victims not to be moving. Fires regenerating toxic arrows that floors victims in an instant.
Yes File:SharpSabre.png Sharp Foam Sabre 6 A blade disguised as a toy foam sabre. Perfect for assassins that pretend playing around.
Yes File:HerbalsCarton.png Chainsmoker bundle 6 A carton of 6 Packs of Interdyne Herbals, plus a weaponized flippo that turns welding fuel into incendiary shots.
NO Disposable Ballistic Turret 6 Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.
Yes File:SyndieDusters.png Syndicate Knuckle Dusters 6 A pair of plastitanium knuckle dusters that let you punch hard enough to break the captains jaw into pieces.
Yes Gloves of the North Star 8 A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.
Yes Energy Sword 8 A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it's knocked out of your hands, you can very easily be on the receiving end.
Yes Sniper Bundle 9 An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.
Yes File:DESword.png Double-Bladed Energy Sword 9 Now with twice as much energy per sword! Not the most practical design, but at least you can swing it faster now, albeit at the cost of lower damage per hit. Good luck blocking any bullets with it.
Yes Kanabou 10 A weapon for those who wish to forgo subtlety. Particularly suited to Oni.
Yes File:HomeRunBat.png Home Run Bat 10 Rigged bat pre-coated in blood for Syndicate tee-ball practice. Launch your foes!
Yes File:RiggedTagGun.png Rigged Laser Tag Gun 10 This laser tag gun has been tampered with to fire a much more harmful laser and can switch modes to be more covert and look like a regular laser tag gun.
Yes File:Xiuhcoatl.png FG13 Xiuhcoatl flamethrower 12 Invite Nanotrasen to the cookout with this portable incendiary weapon.
Yes Energy Shield 12 (Nuclear Operative only)
Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.
Yes File:Akurra.png Akurra bundle 10 Fearsome as it is advanced, the venerable Akurra bundled with 4 cannisters of its proprietary liquid ammo.
Yes C-20r Bundle 15 Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.
Yes Bulldog Bundle 15 Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.
Yes File:Estoc.png Estoc DMR bundle 18 A designated marksman rifle, fitted with a mid-range optic for longer range combat. Bundle with two rifle magazines (.20 rifle).
Yes L6 Saw Bundle 28 More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.
Yes File:Leviathan.png Leviathan Bundle 35 Sometimes, it really is the size that matters. Comes with a Leviathan, 3 explosive rockets, and 2 incendiary rockets.
Yes China-Lake Bundle 40 An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.

Ammo

Ops? Icon Item Cost Description
Yes Pistol Magazine (.25 caseless) 1 Pistol magazine with 10 catridges. Compatible with the Cobra.
Yes Ammunition box (.30 rifle) 1 A box of 60 cartridges for the surplus rifle.
Yes Pistol Magazine (.35 auto) 1 Pistol magazine with 10 catridges. Compatible with the Viper.
Yes SMG magazine (.35 auto) 2 Rifle magazine with 30 catridges. Compatible with C-20r.
Yes File:RifleMag.png Rifle magazine (.20 rifle) 2 A rifle magazine with 25 cartridges. Compatible with the Estoc DMR.
Yes File:EchionCan.png Echion Canister 2 A special refueling canister containing 75 units of Echion. Compatible with the Adder and Akurra.
Yes Ammunition box (.60 antimateriel) 2 A box of 10 cartridges for the Hristov sniper rifle.
Yes Speedloader (.45 magnum) 2 Revolver speedloader with 6 regular cartridges. Compatible with the Python.
Yes File:DrumPellet.png Drum magazine (.50 pellet) 2 Shotgun magazine with 8 shells filled with buckshot. Compatible with the Bulldog.
Yes File:DrumSlug.png Drum magazine (.50 slug) 3 Shotgun magazine with 8 shells filled with slugs. Compatible with the Bulldog.
Yes Speedloader (.45 magnum AP) 3 Revolver speedloader with 6 armor-piercing cartridges, capable of ignoring armor entirely. Compatible with the Python.
Yes File:LeviExp Leviathan explosive rocket bundle 5 A box containing 3 explosive rockets compatible with the Leviathan.
Yes File:LeviInc Leviathan incendiary rocket bundle 5 A box containing 3 incendiary rockets compatible with the Leviathan.
Yes File:LeviCon Leviathan concussion rocket bundle 5 A box containing 3 concussion rockets compatible with the Leviathan.
Yes File:EchionSynth Echion synthesizer 8 An advanced catalyzer that produces Echion at a steady rate while powered. Compatible with the Adder and Akurra.
Yes Ammo Bundle 15 (Nuclear Operative only)
Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.

Explosives

Ops? Icon Item Cost Description
Yes Flashbang 1 A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you're properly equipped before using it.
Yes Smoke Grenade 1 A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.
Yes EMP Grenade 2 A grenade designed to disrupt electronic systems. Useful for disrupting communications, security's energy weapons, and APCs when you're in a tight spot.
Yes Explosive Grenade 2 A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.
Yes C-4 2 This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.
Yes Shrapnel Grenade 3 Launches a spray of sharp fragments dealing great damage against unarmored targets.
Yes Exploding Pen 3 A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.
Yes Incendiary Grenade 4 Releases a spray of incendiary fragments, igniting anyone near the detonation area.
Yes File:MothNade.png Mothroach Grenade 4 A grenade that releases a swarm of highly aggressive mothroaces to attack everyone nearby.
Yes File:FoamShrapnel.png Shrapnel Foam Grenade 4 A shrapnel grenade disguised as a regular foam toy grenade.
Yes Electrical Disruptor Kit 5 The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.
Yes Supermatter Grenade 6 Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.
Yes Grenade Penguin 6 A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.
Yes Cluster Grenade 6 Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.
Yes Minibomb 6 A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)
Yes Syndicate C-4 Bundle 12 A large red and black dufflebag that contains 8 C-4 explosives. It's cheaper to buy in bulk than individually if you know you'll need a lot of C4, and can handle toting the bag around.
Yes Grenadier Chest Rig 12 (Nuclear Operative only)
All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades for only a third of the price.
Yes Syndicate Bomb 14 A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds. Costs only 10 tc for Nuclear Operatives

Wearables

Ops? Icon Item Cost Description
Yes Black Jetpack 2 A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.
Yes Voice Mask 2 A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.
Yes Syndicate Shoulder Holster 1 A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.
Yes Chest Rig 1 Explosion-resistant tactical webbing used for holding traitor goods.
Yes Chameleon Kit 4 A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity (great in combination with the Agent ID!). Extremely useful for infiltration.
Yes No-Slip Shoes 2 These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.
Yes Thieving Gloves 7 Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.
Yes Web Vest 3 A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.
Yes Blood-Red Magboots 4 A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.
Yes Syndicate EVA Bundle 2 A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.
Yes Syndicate Hardsuit 8 The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant.
Yes Syndicate Elite Hardsuit 10 An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.
Yes Cybersun Juggernaut Suit 12 Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don't act dum.
Yes Syndicate Visor 2 (Nuclear Operative only)
The syndicate's professional head-up display, designed for better detection of humanoids and their subsequent elimination.
Yes Conducting Gloves 2 Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don't like.
Yes Syndicate backpack 2 Lightweight explosion-proof а backpack for holding various traitor goods
Yes Syndicate Samurai Crate 6 (Oni only)
Contains a modern replica of a full Tousei-Gusoku set.

Chemicals

Ops? Icon Item Cost Description
Yes Hypopen 6 A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your PDA. Starts empty.
Yes Hypodart 1 A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.
Yes Chemical Synthesis Kit 4 A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.
Yes Syndicate Zombie Bundle 40 (Nuclear Operative only)
An all-in-one kit for unleashing the undead upon a station.
Yes Nocturine Bottle 6 A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.
Yes Combat Medical Kit 5 A medkit made for fixing combat injuries.
Yes Combat Medipen 3 A single-use medipen containing chemicals that regenerate most types of damage.
Yes Hyperzine Injector 3 Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.
Yes Stimkit 10 A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds.
Yes Syndicate Smokes Packet 2 A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.
Yes Medical Bundle 20 (Nuclear Operative only)
All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.

Deception

Ops? Icon Item Cost Description
Yes Agent ID Card 3 A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.
Yes Stealth Box 3 A box outfitted with stealth technology, sneak around with this and don't move too fast now!
Yes Syndicate Encryption Keys 2 Two encryption keys for access to the secret frequency of our special agents, on-station or off-station. Give the spare to a friend, but make sure it doesn't fall into enemy hands.
Yes Binary Translator Key 1 Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask.
Yes Cybersun Pen 1 A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.
Yes Fake Nuclear Disk 1 A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.
Yes Extra-Bright Lantern 2 It can be used to blind people like a flash. Has 15 uses.
Yes Lobbying Bundle 4 A heartfelt gift that can help you sway someone's opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.
Yes Decoy Kit 6 State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!
Yes Decoy Syndicate Bomb 3 A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.
Yes Chameleon Projector 7 Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.

Disruption

Ops? Icon Item Cost Description
Yes Whitehole Grenade 3 Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.
Yes Cryptographic Sequencer- "Emag" 4 This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.
Yes Airlock Access Override 6 This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time.
Yes Radio Jammer 4 Jams suit sensors and radio communication in certain range depending on setting.
Yes Weapon Cyborg Module 5 This module will give a cyborg advanced laser and machete
Yes Syndicate Soap 1 An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.
Yes Slipocalypse Clustersoap 3 Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.
Yes Suspicious Toolbox 2 A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.
Yes Syndicate Jaws of Life 2 A combined prying and cutting tool. Useful for entering the station or its departments.
Yes Syndicate Surgical Duffel Bag 4 A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.
Yes Power Sink 6 Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.
No Surplus Crate 20 Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.
No Super Surplus Crate 40 Contains 125 telecrystals worth of completely random Syndicate items.
Yes Singularity Beacon 12 A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.
Yes Martyr Cyborg Module 4 A module that comes with an explosive you probably don't want to handle yourself.

Implants

Ops? Icon Item Cost Description
No Storage Implanter 10 Hide goodies inside of yourself with new bluespace technology!
Yes Freedom Implanter 4 Get away from those nasty sec officers with this three use implant!
Yes Scram Implanter 4 A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.
No DNA Scrambler Implanter 5 A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.
Yes EMP Implanter 2 Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.
Yes Micro Bomb Implanter 2 (Nuclear Operative only)
Explode on death or manual activation with this implant. Destroys the body with all equipment.
Yes Macro Bomb Implanter 13 (Nuclear Operative only)
Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.
Yes Death Acidifier Implant 4 Completely melts the user and their equipment on use or death.
No Uplink Implanter 2 Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.
Yes Box of Deathrattle Implants 4 (Nuclear Operative only)
A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.
Yes Bionic Syrinx Implanter 2 (Harpy only)
An implant that enhances a harpy's natural talent for mimicry to let you adjust your voice to whoever you can think of.

Allies

Ops? Icon Item Cost Description
Yes Reinforcement Teleporter 16 An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.
Yes Syndicate Assault Cyborg Teleporter 65 (Nuclear Operative only)
A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.
Yes Genetic Ancestor Reinforcement Teleporter 8 Call in a trained monkey to assist you. Comes with a single syndicate cigarette.
No Dehydrated Space Carp 2 Looks like a plush toy carp, just add water and it becomes a real-life space carp!
Yes SyndiCat 6 A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.
Yes Syndicate Personal AI device 1 A Syndicate variant of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.
Yes Mouse Operative Reinforcement Teleporter 3 Calls in a specially trained mouse operative to assist you. Very handy "pet" for sabotages

Job

None of these are available for nuclear operatives, they do it for free don't have jobs!

Role Icon Item Cost Description

Botanist
Packet of Gatfruit Seeds 5 A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it.

Passenger
Rigged Boxing Gloves 6 Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.

Boxer
Rigged Boxing Gloves 4 Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.

Chaplain
Necronomicon 4 An unholy book capable of summoning a demonic familiar.
Holy Hand Grenade 20 O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.

Clown

Mime
Fake Cap Gun 9 Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.

Clown
Explosive Banana Peel 2 A normal looking banana peel that explode when someone slips on it.
Cluster Banana 6 Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them.
Holoclown Kit 12 A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user's body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.

Chef

Botanist

Clown

Mime
Hot Potato 4 Once activated, this time bomb can't be dropped - only passed to someone else!

Scientist
C.H.I.M.P. Handcannon Upgrade Chip 4 Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.

Janitor
Proximity Mine 5 A mine disguised as a wet floor sign.

Zookeeper

Scientist

Chef
Syndicate Sponge Box 7 A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.

Musician
Rickenbacker 4001 10
When it comes down to it, there are very few people who will swing the bat.

Librarian
Cane Blade 5 A cane that has a hidden blade that can be unsheathed.

Pointless

Ops? Icon Item Cost Description
Yes Barber Scissors 1 A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.
Yes Syndicate Snack Box 1 A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn't want.
Yes Cap Gun 4 Looks almost like the real thing! Ages 8 and up.
Yes Syndicate Rubber Stamp 2 You ever wanted to show off the Syndicate logo? Well now you can!
Yes Outlaw's Hat 1 A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.
Yes Outlaw's Glasses 1 A must for every self-respecting undercover agent.
Yes Syndicate Pyjama Duffel Bag 4 Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.
Yes Clown Costume Duffel Bag 2 Contains a complete Clown outfit. Includes PDA and service radio.
Yes Operative Jumpsuit 1 A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.
Yes Operative Jumpskirt 1 A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.
Yes Syndie Balloon 20 Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland.
Yes Striped Syndicate Red Scarf 1 A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.
Yes Striped Syndicate Green Scarf 1 A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.


Guides Library
The Basics Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps
Command Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items
Security Security Officer · Alert Procedure · Standard Operating Procedure · Space Law · Company Policy · Forensics
Engineering Construction · Power · Basics of Atmos · Hacking · Practical Atmospherics
Epistemics Research and Development · Xenoarcheology · Anomalous Research · Reverse Engineering · Glimmer · Psionics · Golemancy · The Oracle · Robotics
Medical Medical · Chemistry · Cryogenic Pods · Surgery
Logistics Shuttle Piloting · Supply Crates · Lavaland · Salvaging and Mining · Shuttle Construction
Service Cooking · Drinks · Hydroponics
Antagonists Guide to Traitor · Syndicate Items · High-Risk Items · Cosmic Cultist
Miscellaneous Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators · Unofficial Lore · Silicon Laws
Contribution Development · Mapping · Spriting · Wiki Contribution · Wikicode