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{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}} | {{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}} | ||
== Starting a cult == | == <big>Starting a cult</big> == | ||
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote. | After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote. | ||
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability | |||
Some things to keep in mind when placing the monument: | |||
'''Preferably in easily accessible place''' | |||
Having a monument locked behind an access door can lead to a much slower cult progression and trouble if the cultist with access is caught | |||
'''Crowded or public spaces are a bad idea''' | |||
Getting caught, especially early might be a death sentence for the cult. Try to find a place where conversion won't be interrupted | |||
== Growing your power == | == <big>Growing your power</big> == | ||
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger | By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger | ||
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==== Third Tier ==== | ==== Third Tier ==== | ||
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens | |||
==== Empowered cultists ==== | ==== Empowered cultists ==== | ||
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your | After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes you immune to space and your cultist abilities become stronger. Unlocks the ability for you to start a Chantry Ritual on a cyborg and Malign Fragmentation on AI upload console | ||
== Glyphs and you == | == <big>Glyphs and you</big> == | ||
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument | You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument | ||
=== Tier 1 Glyphs === | |||
<big>Glyph of Knowledge</big> [[File:Glyph Knowledge.png|frameless]] | |||
<small>''"Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks."''</small> | |||
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process | |||
== | Target needs to have a mind to be converted, so it cannot convert people that are currently shunted | ||
<big>Glyph of Projection</big> [[File:Glyph Projection.png|frameless]] | |||
''<small>"Projection. Allows us to ascend in a temporary astral form to spy on those around us."</small>'' | |||
Allows you to scout around the station like a ghost. Your projection is invisible to other people | |||
=== Tier 2 Glyphs === | |||
<big>Glyph of Blades</big> [[File:Glyph Blades.png|frameless]] | |||
''<small>"Blades. Transmutes and extrudes sharp objects into more lethal weaponry."</small>'' | |||
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between: | |||
{| class="wikitable" | |||
|+ | |||
!style="width:5%;|'''Icon''' | |||
!style="width:15%;|'''Item''' | |||
!style="width:15%;|'''Damage''' | |||
!style="width:55%;|'''Notes''' | |||
|- | |||
|[[File:Entropic Blade.png|64px]] | |||
|Entropic Blade | |||
|11 {{DMG|Slash}} | |||
12 {{DMG|Cold}} | |||
12 {{DMG|Asphyxiation}} | |||
15 {{DMG|Structural}} | |||
|The most basic cult weapon. No special effects | |||
|- | |||
|[[File:Vacuous Lance.png|64px]] | |||
|Vacuous Lance | |||
|11 {{DMG|Piercing}} | |||
12 {{DMG|Cold}} | |||
12 {{DMG|Asphyxiation}} | |||
15 {{DMG|Structural}} | |||
|Can be thrown for medium damage | |||
|- | |||
|[[File:Astral Razor.png|64px]] | |||
|Astral Razor | |||
|3 {{DMG|Piercing}} | |||
3 {{DMG|Slash}} | |||
6 {{DMG|Cold}} | |||
6 {{DMG|Asphyxiation}} | |||
15 {{DMG|Structural}} | |||
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage | |||
|} | |||
<big>Glyph of Warding</big> [[File:Glyph Warding.png|frameless]] | |||
''<small>"Warding. Transmutes pressure-resistant clothing into entropic garb."</small>'' | |||
==== | Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor | ||
{| class="wikitable" | |||
|+ | |||
!style="width:5%;|'''Icon''' | |||
!style="width:15%;|'''Item''' | |||
!style="width:15%;|'''Protections''' | |||
!style="width:55%;|'''Notes''' | |||
|- | |||
|[[File:Entropic Armor.png|64px]] | |||
|Entropic Armor | |||
|40% to everything | |||
0% stun resistance | |||
|10% slowdown. Has an inbuilt light and a helmet | |||
|} | |||
=== Tier 3 Glyphs === | |||
<big>Glyph of Truth</big> [[File:Glyph Truth.png|frameless]] | |||
''<small>"Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks."</small>'' | |||
Same as the Glyph of Knowledge, but can convert mindshielded people now | |||
<big>Glyph of Cessation</big> [[File:Glyph Cessation.png|frameless]] | |||
''<small>"Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use."</small>'' | |||
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched | |||
== <big>Cosmic Influences and Cultist abilities</big> == | |||
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Ability | |||
!Tier | |||
!Cost | |||
!Description | |||
|- | |||
|'''[[File:Beckon The Monument.png|frameless]]''' | |||
|'''Beckon The Monument''' | |||
|0 | |||
|0 | |||
|Call forth The Monument into realspace. Keep it hidden and safe from non-cultists! | |||
The first activation shows you where the monument would be placed. The second places it | |||
|- | |||
|'''[[File:Shunt Subjectivity.png|frameless]]''' | |||
|'''Shunt Subjectivity''' | |||
|0 | |||
|0 | |||
|Shunt your target's mind out of their body and unto the cosmic dark, temporarily rendering their body mindless. | |||
Has a short doafter after which it stuns the target for a long time. Has a long cooldown | |||
|- | |||
|'''[[File:Siphon Entropy.png|frameless]]''' | |||
|'''Siphon Entropy''' | |||
|0 | |||
|0 | |||
|Silently siphon entropy from your target, dealing some damage in the process. | |||
Interacting with the monument moves all of your stored entropy to it | |||
|- | |||
|'''[[File:Abberant Lapse.png|frameless]]''' | |||
|'''Abberant Lapse''' | |||
|1 | |||
|10 | |||
|Lapse your target's corporeal form, temporarily rendering it immutable, impassible, and frozen in place. | |||
Can be used on yourself | |||
|- | |||
|'''[[File:Null Glare.png|frameless]]''' | |||
|'''Null Glare''' | |||
|1 | |||
|12 | |||
|Emit a horrific pulse of cosmic light, slowing and disorienting everyone around you. | |||
Flash-like effect that is blocked by sunglasses and alternatives. Cyborgs and IPC's get stunned for half of the duration of the flash | |||
|- | |||
|'''[[File:Eschew Metabolism.png|frameless]]''' | |||
|'''Eschew Metabolism''' | |||
|1 | |||
|8 | |||
|Passive influence. Eliminates the need for you to eat and drink | |||
|- | |||
|'''[[File:Force Ingress.png|frameless]]''' | |||
|'''Force Ingress''' | |||
|2 | |||
|14 | |||
|Use a concentrated blast of power to force a secure doorway open. | |||
Empowered cultists can force open bolted doors | |||
|- | |||
|'''[[File:Unbound Step.png|frameless]]''' | |||
|'''Unbound Step''' | |||
|2 | |||
|14 | |||
|Passive influence. Allows you to walk in space as if you are standing on the ground | |||
|- | |||
|'''[[File:Beckon The Monument.png|frameless]]''' | |||
|'''Relocate The''' '''Monument''' | |||
|2 | |||
|0 | |||
|Relocates the monument once. | |||
Cult steward gets this ability when monument progresses to tier 2 | |||
|- | |||
|[[File:Malign Fragmentation.png|frameless]] | |||
|'''Null Fragmentation''' | |||
|2 | |||
|0 | |||
|Transfer your malign empowerment into a digital system, such as an AI Upload Console or borg chassis, corrupting it in the process. | |||
Trying to use it on borg starts the chantry ritual, encasing the borg in vacuous chantry and alerting the crew of it's location. The chantry must be protected for around three minutes before the borg becomes Entropic Colossus | |||
Vacuous | Obtained by becoming empowered, spends your empowerment | ||
|- | |||
|'''[[File:Vacuous Imposition.png|frameless]]''' | |||
|'''Vacuous Imposition''' | |||
|3 | |||
|20 | |||
|You negate any incoming damage for a short time. | |||
For the duration of the invulnerability you are 35% slower | |||
|- | |||
|'''[[File:Astral Nova.png|frameless]]''' | |||
|Astral Nova | |||
|3 | |||
|20 | |||
|Hurl a large and disruptive blast of astral energy. | |||
Stuns and damages non-cultists along it's way | |||
|- | |||
|'''[[File:Astral Stride.png|frameless]]''' | |||
|Astral Stride | |||
|3 | |||
|18 | |||
|Passive influence. Increases your movement speed by 10% | |||
|- | |||
|'''[[File:Vacuous Vitality.png|frameless]]''' | |||
|'''Vacuous Vitality''' | |||
|3 | |||
|20 | |||
|Passive influence. Fills you with healing chemical as long as you are near the monument | |||
|} | |||
== Fighting the cosmic cult == | == <big>Fighting the cosmic cult</big> == | ||
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists | Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists | ||
Latest revision as of 23:10, 25 May 2025
This page is a stub! This page is a stub, meaning it is considered too short, incomplete and/or lacking information about the page's subject. You can help Delta-V by expanding it. |
Starting a cult
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability
Some things to keep in mind when placing the monument:
Preferably in easily accessible place
Having a monument locked behind an access door can lead to a much slower cult progression and trouble if the cultist with access is caught
Crowded or public spaces are a bad idea
Getting caught, especially early might be a death sentence for the cult. Try to find a place where conversion won't be interrupted
Growing your power
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger
Second Tier
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you
Third Tier
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens
Empowered cultists
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes you immune to space and your cultist abilities become stronger. Unlocks the ability for you to start a Chantry Ritual on a cyborg and Malign Fragmentation on AI upload console
Glyphs and you
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument
Tier 1 Glyphs
"Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks."
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process
Target needs to have a mind to be converted, so it cannot convert people that are currently shunted
"Projection. Allows us to ascend in a temporary astral form to spy on those around us."
Allows you to scout around the station like a ghost. Your projection is invisible to other people
Tier 2 Glyphs
"Blades. Transmutes and extrudes sharp objects into more lethal weaponry."
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:
"Warding. Transmutes pressure-resistant clothing into entropic garb."
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor
Icon | Item | Protections | Notes |
---|---|---|---|
![]() |
Entropic Armor | 40% to everything
0% stun resistance |
10% slowdown. Has an inbuilt light and a helmet |
Tier 3 Glyphs
"Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks."
Same as the Glyph of Knowledge, but can convert mindshielded people now
"Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use."
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched
Cosmic Influences and Cultist abilities
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy
Fighting the cosmic cult
Cultists can be deconverted using Ardent Censer, that Chaplain and Mystagogue start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists
Chaplain and mystagogue are immune to most cult abilities