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Logistics Officer

From Delta-V Wiki
This page needs revising!
This page contains information that is either out-of-date or from a different source (e.g. Upstream SS14). Some information on this page may differ from how it actually works on Delta-V.
Reason for revision: "somewhat outdated."


LOGISTICS & COMMAND STAFF

Logistics Officer

Aliases and Nicknames: "LO", "Quatermaster", "QM"
Difficulty: Medium
Requirements: Whitelisted, 40 hours of playtime, 25 hours in Logistics, 3 hours as Salvage Specialist, 2 hours as Courier, 6 hours as Cargo Technician
Access: Logistics, Salvage, Mail, Head of Logistics, Maintenance, Command, Orders, External, Cryogenics
Extended Access: None
Supervisors: Captain
Subordinates: Cargo Technician, Salvage Specialist, Courier
Duties: Manage the supplies of the station & the logistics department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.
Guides: Supply Crates


The Logistics Officer's job is to manage the Logistics Department, purchasing any supplies that the station can't make. LO's responsibilities aren't much more complicated than a normal Cargo Technician's, but you're expected to keep the Logistics Department working smoothly and efficiently. However, you are head of a department and a member of the Command staff, meaning you are expected to act like one. You are no longer a grunt - you are a manager and supervisor.

Fund Allocation

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Your equipment

As a Logistics Officer, you get a fancy brown cloak along with access to your own personal office, depending on the map. In your locker you will also find a logistics door remote, a bunch of useful boards and a requisition digi-board.

Requisition Digi-board

The shiny new tool of the Logistics Officer. It allows you to place and accept order anywhere on the station. A very useful tool in your hands. It is also highly sought after by traitors so you do best to keep it safe on your person or entrust it to someone you trust. Don't forget to give them the 'Orders' access if you do give it to someone else, otherwise they won't be able to accept orders.

Your responsibilities

As mentioned above, your work does not differ much from a normal Cargo Technician's, but this does not mean that LO does not have a bigger say over the state of their department. Instruct or scold your department members whenever something goes wrong or they slack off on their job. Deny or approve any proposals to furnish Logistics with questionable machines or objects. Make sure that Logistics is operating smoothly enough that orders are processed and sent to the departments that requested them in a timely manner.

Keeping Cargo tidy

An example of a messy Logistics department

You're required to keep your department in check, so everything remains properly productive and in the place it should be.

Make sure your workers aren't spending funds on pointless requests or items that they aren't supposed to own. Try to prioritize important requests (engineers requiring building materials) over trivial ones (the clown wants 10 crates of monkey cubes). It's important to note that a lot of spare materials can be found via wreck salvaging, so make sure the Salvage Specialists are doing their job.

Speaking of salvage, keep in mind your department is the source of materials for the station! Thus make sure you are stocked up, process any requests, and keep a decent inventory. It can be a good idea to deliver materials preemtively as well.

Important: currently refined diamonds are bugged - if they are put into a lathe, they can not be taken out. This is a problem - they are rarely used, but sell of a lot of spesos!

Make sure to organize any spare items that might be making a mess on the floor. Use a screwdriver to take crates apart, or construct more if you are running out of room. Put whatever you don't need on tables or inside other crates.

A paper trail can be useful if you're trying to track down who ordered what for certain heads. Having folks fill out a paper, or just jotting down weird orders and stamping them with approved can help certain investigations and encourages extra roleplay, which is always good. Try to encourage your workers to properly fill out information for cargo orders - those can be quite useful, even if you normally don't even glance at them. Every crate you order has a label that you can file away for your records.

Do not give out salvage hardsuits to everyone - you might find more eventually, but you still have a very limited amount of them. These should be kept within the salvage suit storage units when not in use.

Make sure to properly train your workers on how airlocks work, so you don't accidentally space the department - after all, it's a health hazard for other people inside.

Remember! As a department head you can demote and kick people out of your department if they don't listen or work against you, just make sure you have a proper reason and paperwork.

Roles on DeltaV
Command Captain · Head of Personnel · Head of Security · Chief Engineer · Mystagogue · Chief Medical Officer · Logistics Officer · Chief Justice · Station AI
Justice Department Chief Justice · Clerk · Prosecutor · Lawyer
Security Head of Security · Warden · Security Officer · Prison Guard · Corpsman · Detective · Security Cadet
Engineering Chief Engineer · Atmospheric Technician · Station Engineer · Technical Assistant
Epistemics Mystagogue · Psionic Mantis · Chaplain · Roboticist · Scientist · Research Assistant
Medical Chief Medical Officer · Medical Doctor · Paramedic · Chemist · Surgeon · Psychologist · Medical Intern
Logistics Logistics Officer · Cargo Technician · Salvage Specialist · Courier · Cargo Assistant
Service Head of Personnel · Janitor · Bartender · Botanist · Chef · Service Worker · Boxer · Clown · Martial Artist · Mime · Musician · Reporter · Passenger · Zookeeper · Librarian · Gladiator · Prisoner
Sillicon Cyborg · Personal AI · Station AI
Antagonists Traitor · Nuclear Operative · Space Ninja · Thief · Paradox Anomaly · Revenant · Space Dragon · Listening Post Operative · Zombie · Cosmic Cultist