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Updated Chemical Dispenser and ChemMaster4000 information, moved Jug Chemistry and tips down the bottom of the page |
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== Chemistry == | == Chemistry == | ||
Chemists can also make less common chemicals ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew. | |||
===Medical Chemicals=== | |||
The list of chemicals you can make might look intimidating but when it comes to chemicals that medbay need, there's only a few you should remember. | |||
This is a list of common medical chemicals you would make just about every shift: | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name !! Formulas !! Effect !! Rate !! Damage Type | ! Name !! Formulas !! Effect !! Rate !! Damage Type | ||
|- | |- | ||
! | ! <span style='background-color:#ACEAEF; color:#BD5902'>▮</span> Arithrazine | ||
| [[File:Beaker.png]] Mix <br>1 part | | [[File:Beaker.png]] Mix <br>1 part Hydrogen<br>1 part {{Tooltip|[[Chemistry#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix <br>1 part Potassium iodide<br>1 part Radium}} | ||
| Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}<br> | | Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}<br> | ||
| 0.5 u/s | | 0.5 u/s | ||
| {{DMG|Poison}} | | {{DMG|Poison}} | ||
|- | |- | ||
! | ! <span style='background-color:#ACEAEF; color:#FFAA00'>▮</span> Bicaridine | ||
| [[File:Beaker.png]] Mix <br>1 | | [[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part {{Tooltip|[[Chemistry#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Oxygen<br>1 part Sugar}} | ||
| Heals {{DMG|Brute|+|2}}<br>Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there's at least 15u of this reagent present<br>Has a 2% chance to cause vomiting when there's at least 30u of this reagent present<br>Causes jittering when there's at least 15u of this reagent present<br>Causes drunkenness<br> | | Heals {{DMG|Brute|+|2}}<br>Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there's at least 15u of this reagent present<br>Has a 2% chance to cause vomiting when there's at least 30u of this reagent present<br>Causes jittering when there's at least 15u of this reagent present<br>Causes drunkenness<br> | ||
| 0.5 u/s | | 0.5 u/s | ||
| {{DMG|Brute}} | | {{DMG|Brute}} | ||
|- | |- | ||
! | ! <span style='background-color:#ACEAEF; color:#FF3636'>▮</span> Bruizine | ||
| [[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Inaprovaline}}<br>0.9 part Lithium<br>1 part | | [[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[Chemistry#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Inaprovaline}}<br>0.9 part Lithium<br>1 part Sugar | ||
| Heals {{DMG|Blunt|+|3.5}}<br>Deals {{DMG|Poison|-|4}} when there's at least 10.5u of this reagent present<br> | | Heals {{DMG|Blunt|+|3.5}}<br>Deals {{DMG|Poison|-|4}} when there's at least 10.5u of this reagent present<br> | ||
| 0.5 u/s | | 0.5 u/s | ||
| {{DMG|Brute}} | | {{DMG|Brute}} | ||
|- | |- | ||
! | ! <span style='background-color:#ACEAEF; color:#0041A8'>▮</span> Dexalin | ||
| [[File:Beaker.png]] Mix <br>2 part | | [[File:Beaker.png]] Mix <br>2 part Oxygen <br> 1 part Plasma<sup>(catalyst)<sup> | ||
| Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}<br>Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there's at least 20u of this reagent present<br> | | Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}<br>Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there's at least 20u of this reagent present<br> | ||
| 0.5 u/s | | 0.5 u/s | ||
| {{DMG|Airloss}} | | {{DMG|Airloss}} | ||
|- | |- | ||
! | ! <span style='background-color:#ACEAEF; color:#64FFE6'>▮</span> Diphenhydramine | ||
| [[File:Beaker.png]] Mix above 377.59 K<br>1 part | | [[File:Beaker.png]] Mix above 377.59 K<br>1 part Carbon<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix <br>1 part Ammonia<br>1 part Ethanol}}<br>1 part Ethanol<br>1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Hydrogen<br>1 part Welding fuel}}<br>1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K<br>1 part Chlorine<br>1 part Sodium}} | ||
| Removes 3.0u of Histamine from the solution<br>Remove effect Jitter for at least 3.0 seconds<br>Add effect Drowsiness for at least 1.5 seconds<br>Heals {{DMG|Poison|+|3}}<br> | | Removes 3.0u of Histamine from the solution<br>Remove effect Jitter for at least 3.0 seconds<br>Add effect Drowsiness for at least 1.5 seconds<br>Heals {{DMG|Poison|+|3}}<br> | ||
| 0.5 u/s | | 0.5 u/s | ||
| {{DMG|Poison}} | | {{DMG|Poison}} | ||
|- | |- | ||
! | ! <span style='background-color:#ACEAEF; color:#3A1D8A'>▮</span> Dylovene | ||
| [[File:Beaker.png]] Mix <br>1 part | | [[File:Beaker.png]] Mix <br>1 part Nitrogen <br>1 part Potassium<br>1 part Silicon | ||
| Heals {{DMG|Poison|+|1}}<br>Deals {{DMG|Brute|-|2}} when there's at least 20u of this reagent present<br>Causes jittering when there's at least 20u of this reagent present<br>Has a 2% chance to cause vomiting when there's at least 20u of this reagent present<br>Causes drunkenness when there's at least 15u of this reagent present<br> | | Heals {{DMG|Poison|+|1}}<br>Deals {{DMG|Brute|-|2}} when there's at least 20u of this reagent present<br>Causes jittering when there's at least 20u of this reagent present<br>Has a 2% chance to cause vomiting when there's at least 20u of this reagent present<br>Causes drunkenness when there's at least 15u of this reagent present<br> | ||
| 0.5 u/s | | 0.5 u/s | ||
| {{DMG|Poison}} | | {{DMG|Poison}} | ||
|- | |- | ||
! | ! <span style='background-color:#ACEAEF; color:#8147FF'>▮</span> Insuzine | ||
| [[File:Beaker.png]] Mix above 433 K<br>1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Silicon}}<br>1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix <br>1 part Copper<br>1 part Fersilicite<br>1 part Plasma<sup>(catalyst)</sup>}}<br>1 part Silicon | | [[File:Beaker.png]] Mix above 433 K<br>1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Silicon}}<br>1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix <br>1 part Copper<br>1 part Fersilicite<br>1 part Plasma<sup>(catalyst)</sup>}}<br>1 part Silicon | ||
| Heals {{DMG|Shock|+|4}}<br>Removes 4u of Licoxide from the solution<br>Removes 4u of Tazinide from the solution<br>Modifies body temperature by -5.0 kJ<br>Deals {{DMG|Cold|-|2}} when there's at least 12u of this reagent present<br>Modifies body temperature by -30.0 kJ when there's at least 12u of this reagent present<br>Causes jittering when there's at least 12u of this reagent present<br> | | Heals {{DMG|Shock|+|4}}<br>Removes 4u of Licoxide from the solution<br>Removes 4u of Tazinide from the solution<br>Modifies body temperature by -5.0 kJ<br>Deals {{DMG|Cold|-|2}} when there's at least 12u of this reagent present<br>Modifies body temperature by -30.0 kJ when there's at least 12u of this reagent present<br>Causes jittering when there's at least 12u of this reagent present<br> | ||
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| {{DMG|Burn}} | | {{DMG|Burn}} | ||
|- | |- | ||
! | ! <span style='background-color:#ACEAEF; color:#283332'>▮</span> Lacerinol | ||
| [[File:Beaker.png]] Mix above 335 K<br>1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K<br>1 part Carbon<br>1 part Hydrogen}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Inaprovaline}} | | [[File:Beaker.png]] Mix above 335 K<br>1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K<br>1 part Carbon<br>1 part Hydrogen}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Inaprovaline}} | ||
| Heals {{DMG|Slash|+|3}}<br>Deals {{DMG|Cold|-|3}} when there's at least 12u of this reagent present<br> | | Heals {{DMG|Slash|+|3}}<br>Deals {{DMG|Cold|-|3}} when there's at least 12u of this reagent present<br> | ||
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| {{DMG|Brute}} | | {{DMG|Brute}} | ||
|- | |- | ||
! | ! <span style='background-color:#ACEAEF; color:#FF7DB5'>▮</span> Leporazine | ||
| [[File:Beaker.png]] Mix <br>1 part | | [[File:Beaker.png]] Mix <br>1 part Copper <br>1 part {{Tooltip|[[#Fersilicite|Fersilicite]]|[[File:Beaker.png]] Mix above 310 K<br>1 part Iron<br>1 part Silicon}}<br>1 part Plasma<sup>(catalyst)</sup> | ||
| Heals {{DMG|Cold|+|4}}<br>Modifies body temperature by 100.0 kJ when the body's temperature is below 293.15 K<br>Modifies body temperature by -10.0 kJ when the body's temperature is above 293.15 K<br>Removes 5u of Fresium from the solution<br> | | Heals {{DMG|Cold|+|4}}<br>Modifies body temperature by 100.0 kJ when the body's temperature is below 293.15 K<br>Modifies body temperature by -10.0 kJ when the body's temperature is above 293.15 K<br>Removes 5u of Fresium from the solution<br> | ||
| 0.5 u/s | | 0.5 u/s | ||
| {{DMG|Burn}} | | {{DMG|Burn}} | ||
|- | |- | ||
! | ! <span style='background-color:#ACEAEF; color:#B9BF93'>▮</span> Puncturase | ||
| [[File:Beaker.png]] Mix above 325 K<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Inaprovaline}}<br>1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K<br>1 part Hydrogen<br>1 part Oxygen}} | | [[File:Beaker.png]] Mix above 325 K<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Inaprovaline}}<br>1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K<br>1 part Hydrogen<br>1 part Oxygen}} | ||
| Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}<br>Deals {{DMG|Blunt|-|5}} when there's at least 11u of this reagent present<br> | | Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}<br>Deals {{DMG|Blunt|-|5}} when there's at least 11u of this reagent present<br> | ||
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| {{DMG|Brute}} | | {{DMG|Brute}} | ||
|- | |- | ||
! | ! <span style='background-color:#ACEAEF; color:#AA4308'>▮</span> Pyrazine | ||
| [[File:Beaker.png]] Mix above 540 K<br>1 | | [[File:Beaker.png]] Mix above 540 K<br>1 part Carbon<br>1 part {{Tooltip|[[#Dermaline|Dermaline]]|[[File:Beaker.png]] Mix <br>1 part Kelotane<br>1 part Oxygen<br>1 part Phosphorus}}<br>1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix <br>1 part Copper<br>1 part Fersilicite<br>1 part Plasma<sup>(catalyst)</sup>}} | ||
| Heals {{DMG|Heat|+|1}}<br>Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there's at least 20u of this reagent present<br>Has a 10% chance to cause vomiting when there's at least 15u of this reagent present<br> | | Heals {{DMG|Heat|+|1}}<br>Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there's at least 20u of this reagent present<br>Has a 10% chance to cause vomiting when there's at least 15u of this reagent present<br> | ||
| 0.1u/s | | 0.1u/s | ||
| {{DMG|Burn}} | | {{DMG|Burn}} | ||
|- | |- | ||
! | ! <span style='background-color:#ACEAEF; color:#99FFFF'>▮</span> Salbutamol | ||
| [[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix <br>2 part Oxygen<br>1 part Plasma<sup>(catalyst)</sup>}}<br>1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Oxygen<br>1 part Sugar}}<br>1 part Lithium<br>1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix <br>1 part Benzene<br>1 part Hydroxide}} | | [[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix <br>2 part Oxygen<br>1 part Plasma<sup>(catalyst)</sup>}}<br>1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Oxygen<br>1 part Sugar}}<br>1 part Lithium<br>1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix <br>1 part Benzene<br>1 part Hydroxide}} | ||
| Heals {{DMG|Airloss|+|6}} when total damage is above 30<br>Heals {{DMG|Airloss|+|1}} when total damage is below 30<br>Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there's at least 15.5u of this reagent present<br> | | Heals {{DMG|Airloss|+|6}} when total damage is above 30<br>Heals {{DMG|Airloss|+|1}} when total damage is below 30<br>Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there's at least 15.5u of this reagent present<br> | ||
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| {{DMG|Airloss}} | | {{DMG|Airloss}} | ||
|- | |- | ||
! | ! <span style='background-color:#ACEAEF; color:#0064C8'>▮</span> Saline | ||
| [[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K<br>1 part Chlorine<br>1 part Sodium}}<br>4 part | | [[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K<br>1 part Chlorine<br>1 part Sodium}}<br>4 part Water | ||
| Satiates thirst at 6x rate when the mob does not have Feroxi organs<br>Satiates thirst at 2x rate when the mob has Feroxi organs<br>Modifies blood level by 6<br> | | Satiates thirst at 6x rate when the mob does not have Feroxi organs<br>Satiates thirst at 2x rate when the mob has Feroxi organs<br>Modifies blood level by 6<br> | ||
| 0.5 u/s | | 0.5 u/s | ||
| {{DMG|Airloss}} | | {{DMG|Airloss}} | ||
|- | |- | ||
! | ! <span style='background-color:#ACEAEF; color:#E0A5B9'>▮</span> Sigynate | ||
| [[File:Beaker.png]] Mix above 370 K<br>1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Silicon}}<br>1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix <br>1 part Ammonia<br>1 part Carbon<br>1 part Oxygen<br>1 part Table salt}}<br>1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix <br>1 part Hydroxide<br>1 part Sodium}}<br>1 part | | [[File:Beaker.png]] Mix above 370 K<br>1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Silicon}}<br>1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix <br>1 part Ammonia<br>1 part Carbon<br>1 part Oxygen<br>1 part Table salt}}<br>1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix <br>1 part Hydroxide<br>1 part Sodium}}<br>1 part Sugar<br>1 part Water | ||
| Heals {{DMG|Caustic|+|3}}<br>Deals {{DMG|Heat|-|2}} when there's at least 16u of this reagent present<br>Causes jittering when there's at least 20u of this reagent present<br>Has a 2% chance to cause vomiting when there's at least 30u of this reagent present<br>Has a 10% chance to cause vomiting when there's at least 1u of Arithrazine present<br> | | Heals {{DMG|Caustic|+|3}}<br>Deals {{DMG|Heat|-|2}} when there's at least 16u of this reagent present<br>Causes jittering when there's at least 20u of this reagent present<br>Has a 2% chance to cause vomiting when there's at least 30u of this reagent present<br>Has a 10% chance to cause vomiting when there's at least 1u of Arithrazine present<br> | ||
| 0.5 u/s | | 0.5 u/s | ||
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|} | |} | ||
=== Botanical Chemicals === | |||
While medical chemicals should come first, the botanist might come by and ask for chemicals for their plants. Consider completing their request(s) if you want them to plant things for you. | |||
Here is a list of botanical chemicals: | |||
{| class="wikitable sortable" | |||
|- | |||
! Name!! Formulas!! Plant Effects | |||
|- | |||
!<span style='background-color:#ACEAEF; color:#77B58E'>▮</span> Ammonia | |||
| [[File:Beaker.png]] Mix <br>3 part Hydrogen <br> 1 part Nitrogen <br> | |||
|Adjust nutrition level by <span style="color:green"> 1.00</span> <br> Adjust health by <span style="color:green"> 0.50</span> | |||
|- | |||
!<span style='background-color:#ACEAEF; color:#0091FF'>▮</span> Cryoxadone | |||
|[[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix <br>2 part Oxygen<br>1 part Plasma<sup>(catalyst)</sup>}}<br>1 part Oxygen <br> 1 part Water | |||
| Adjust toxins level by <span style="color:green"> -5.00 </span> <br> Adjust health by <span style="color:green"> -5.00 </span> <br> Ages back the plant, depending on the plant's age and time to grow | |||
|- | |||
! <span style='background-color:#ACEAEF; color:#A1000B'>▮</span> Diethylamine | |||
| [[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|[[File:Beaker.png]] Mix <br>3 part Hydrogen<br>1 part Nitrogen}}<br>1 part Ethanol | |||
| Adjust nutrition level by <span style="color:green"> 0.10</span> <br> Has 10% chance to adjust pests level by -<span style="color:green"> -1.00</span> <br> Adjust health by <span style="color:green"> 0.10</span> <br> Has 20% chance to adjust age by <span style="color:green"> 1.00</span> <br> Increase the plant's lifespan and/or base health with 10% chance for each | |||
|- | |||
! <span style='background-color:#ACEAEF; color:#3A1D8A'>▮</span> Dylovene | |||
| [[File:Beaker.png]] Mix <br>1 part Nitrogen<br>1 part Potassium <br>1 part Silicon | |||
| Ajudt toxins level by <span style="color:green"> -10.00 </span> <br> Adjust health by <span style="color:green"> 1.00</span> | |||
|- | |||
!<span style='background-color:#ACEAEF; color:#664330'>▮</span> EZ nutrient | |||
|[[File:Beaker.png]] Mix <br>1 part Nitrogen <br> 1 part Phosphorus <br> 1 part Potassium | |||
| Adjusts nutrition level by <span style="color:green"> 2.00</span> | |||
|- | |||
! <span style='background-color:#ACEAEF; color:#5B406C'>▮</span> Left-4-zed | |||
| [[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix <br>1 part Nitrogen<br>1 part Phosphorus<br>1 part Potassium}}<br>1 part Radium<sup>(catalyst)</sup> | |||
| Adjust nutrition level by <span style="color:green"> 1.00</span> <br> Adjust health by <span style="color:red"> -0.50</span> <br> Has a 30% chance to adjust mutation modifier by <span style="color:green"> 0.40</span> | |||
|- | |||
!<span style='background-color:#ACEAEF; color:#C8FF75'>▮</span> Phalanximine | |||
| [[File:Beaker.png]] Mix <br>1 part Ethanol<br>1 part {{Tooltip|[[#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix <br>1 part Potassium iodide<br> 1 part Radium <br>--------<br> 1 part [[#Dylovene|Dylovene]] <br> 1 part Radium }}<br>1 part {{Tooltip|[[#Unstable mutagen|Unstable mutagen]]|[[File:Beaker.png]] Mix <br>1 part Chlorine<br>1 part Phosphorus<br>1 part Radium}} | |||
| Adjust toxins level by <span style="color:red"> 6.00</span> <br> Restores viability to a plant rendered nonviable by a mutation when there's at least 4u of this reagent. | |||
|- | |||
! <span style='background-color:#ACEAEF; color:#3E901C'>▮</span> Robust harvest | |||
| [[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix <br>1 part Nitrogen<br>1 part Phosphorus<br>1 part Potassium}}<br>1 part {{Tooltip|[[#Sulfuric acid|Sulfuric acid<sup>(catalyst)</sup>]]|[[File:Beaker.png]] Mix <br>1 part Hydrogen<br>2 part Oxygen<br>1 part Sulfur}} | |||
| Adjust nutrition level by <span style="color:green"> 0.05</span> <br> Has a 2.5% chacne to adjust weeds level by <span style="color:red"> 1.00</span> <br> Has a 2.5% chacne to adjust pestslevel by <span style="color:red"> 1.00</span> | |||
|- | |||
! <span style='background-color:#ACEAEF; color:#3CB371'>▮</span> Sedin | |||
|[[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|[[File:Beaker.png]] Mix <br>1 part Dexalin<br>1 part Oxygen<br>1 part Water}}<br>3 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix <br>1 part Ammonia<br>1 part Ethanol}}<br>3 part {{Tooltip|[[#Robust harvest|Robust harvest]]|[[File:Beaker.png]] Mix <br>1 part EZ nutrient<br>1 part Sulfuric acid<sup>(catalyst)</sup>}} | |||
| Adjust health by <span style="color:red"> -2.00 </span> <br> Has a 20% chance to restore the seeds of the plant <br> Adjust potency by <span style="color:red"> -3.00 </span> | |||
|- | |||
! <span style='background-color:#ACEAEF; color:#00FF5F'>▮</span> Unstable mutagen | |||
|[[File:Beaker.png]] Mix <br>1 part Chlorine <br>1 part Phosphorus <br>1 part Radium | |||
| Adjusts mutation level by <span style="color:green"> 1.00</span> | |||
|} | |||
=== Prescription/Psychological Chemicals === | |||
<small>''Main page: [[Psychologist]]''</small> | |||
Some crewmembers have prescriptions that they want refilled or maybe the [[Psychologist]] wants something for their patient. Before you make this type of chemical, check to see if the patient has a prescription on record or a pill bottle. They might just be an addict so dispense at your own discretion or the approval of the [[Chief Medical Officer]]. | |||
Here is a list of prescription/psychological Chemicals: | |||
{| class="wikitable sortable" | |||
|- | |||
! Name!! Formulas!! Effects | |||
|- | |||
! <span style='background-color:#ACEAEF; color:#F2FF00'>▮</span> Blissifylovene | |||
| [[File:Beaker.png]] Mix above 340 K<br>1 part {{Tooltip|[[#Serenitol|Serenitol]]|[[File:Beaker.png]] Mix <br>1 part Phenol<br>1 part Sugar<br>1 part Water}}<br>1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix <br>1 part Ammonia<br>1 part Carbon<br>1 part Oxygen<br>1 part Table salt}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|[[File:Beaker.png]] Mix <br>1 part Lithium<br>1 part Sugar<br>1 part Water}} | |||
| Suppresses addiction<br>Deals {{DMG|Poison|-|0.02}} when there's at least 5.1u of this reagent present<br>Add effect SeeingRainbows for at least 1.1 seconds when there's at least 5.1u of this reagent present<br>Adds 0.15u of Blissifylovene to the solution when there's at least 1u of Ethanol present<br>Removes 7.5u of Serenitol from the solution when there's at least 10u of Serenitol present<br>Removes 7.5u of Neurozenium from the solution when there's at least 10u of Neurozenium present<br>Has a 50% chance to cause the mob to become addicted when there's at least 1.5u of Blissifylovene present<br>Deals {{DMG|Poison|-|0.5}} when there's at least 0.1u of Neurozenium present<br> | |||
|- | |||
!<span style='background-color:#ACEAEF; color:#634E3A'>▮</span> Calmafluxine | |||
| [[File:Beaker.png]] Mix above 325 K<br>1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Oxygen<br>1 part Sugar}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix <br>1 part Benzene<br>1 part Hydroxide}}<br>1 part Potassium | |||
| Removes 1.2u of Calmafluxine from the solution when there's at least 30u of this reagent present<br> | |||
|- | |||
!<span style='background-color:#ACEAEF; color:#291816'>▮</span> Equilibrazine | |||
|[[File:Beaker.png]] Mix <br>2 part {{Tooltip|[[#Fluorosulfuric acid|Fluorosulfuric acid]]|[[File:Beaker.png]] Mix <br>1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulfuric acid}}<br>2 part {{Tooltip|[[#Sigynate|Sigynate]]|[[File:Beaker.png]] Mix above 370 K<br>1 part Kelotane<br>1 part Sodium carbonate<br>1 part Sodium hydroxide<br>1 part Sugar<br>1 part Water}}<br>1 part Sugar | |||
| Deals {{DMG|Poison|-|0.07}} when there's at least 6.7u of this reagent present<br>Adds 0.25u of Histamine to the solution when there's at least 6.7u of this reagent present<br>Modifies walk speed by 0.55 and sprint speed by 0.55 when there's at least 5u of Serenitol present<br>Causes paralysis when there's at least 5u of Neurozenium present<br>Causes paralysis when there's at least 3u of Blissifylovene present<br>Removes 0.5u of Neurozenium from the solution<br>Removes 0.2u of Blissifylovene from the solution<br>Removes 1.5u of Tranquinase from the solution<br> | |||
|- | |||
!<span style='background-color:#ACEAEF; color:#382F6B'>▮</span> Neurozenium | |||
| [[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[#Acetone|Acetone]]|[[File:Beaker.png]] Mix <br>1 part Oil<br>1 part Oxygen<br>1 part Welding fuel}}<br>1 part {{Tooltip|[[#Bleach|Bleach<sup>(catalyst)</sup>]]|[[File:Beaker.png]] Mix <br>1 part Sodium hydroxide<br>2 part Space cleaner<br>2 part Table salt}}<br>0.5 part Copper <br>0.5 part Mercury | |||
| Deals {{DMG|Poison|-|0.02}} when there's at least 15.1u of this reagent present<br>Adds 0.15u of Neurozenium to the solution when there's at least 1u of Ethanol present<br>Removes 7.5u of Serenitol from the solution when there's at least 10u of Serenitol present | |||
|- | |||
!<span style='background-color:#ACEAEF; color:#07E79E'>▮</span> Psicodine | |||
| [[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|[[File:Beaker.png]] Mix above 370 K<br>1 part Mercury<br>1 part Oxygen<br>1 part Water}}<br>2 part {{Tooltip|[[#Mannitol|Mannitol]]|[[File:Beaker.png]] Mix <br>1 part Hydrogen<br>1 part Sugar<br>1 part Water}}<br>2 part Water | |||
| Deals {{DMG|Poison|-|2}} when there's at least 30u of this reagent present<br>Add effect SeeingRainbows for at least 8 seconds when there's at least 30u of this reagent present<br>Remove effect Jitter for at least 2.0 seconds<br>Remove effect Drunk for at least 6.0 seconds<br> | |||
|- | |||
!<span style='background-color:#ACEAEF; color:#EBBCE9'>▮</span> Serenitol | |||
| [[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix <br>1 part Benzene<br>1 part Hydroxide}}<br>1 part Sugar <br>1 part Water | |||
| Has a 10% chance to cause vomiting when there's at least 22.5u of this reagent present<br>Deals {{DMG|Poison|-|0.01}} when there's at least 22.5u of this reagent present | |||
|- | |||
!<span style='background-color:#ACEAEF; color:#2E2C2C'>▮</span> Soretizone | |||
| [[File:Beaker.png]] Mix above 340 K<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Inaprovaline}}<br>1 part Iron<br>1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix <br>1 part Benzene<br>1 part Hydroxide}}<br>1 part {{Tooltip|[[#Table salt|Table salt<sup>(catalyst)</sup>]]|[[File:Beaker.png]] Mix above 370 K<br>1 part Chlorine<br>1 part Sodium}} | |||
|Suppresses pain<br>Suppresses addiction<br>Adds 0.03u of Soretizone to the solution when there's at least 20u of Ethanol present<br>Has a 70% chance to cause the mob to become addicted when there's at least 9u of this reagent present<br> | |||
|- | |||
!<span style='background-color:#ACEAEF; color:#6BB3B5'>▮</span> Stubantazine | |||
| [[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Inaprovaline}}<br>1 part Lithium<br>1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix <br>1 part Carbon<br>1 part Hydrogen<br>1 part Welding fuel}} | |||
| Suppresses pain<br>Has a 40% chance to cause vomiting when there's at least 14u of this reagent present<br>Satiates hunger at a -1.2x rate when there's at least 14u of this reagent present<br>Has a 80% chance to cause vomiting when there's at least 2u of Ethanol present<br>Satiates hunger at a -2.0x rate when there's at least 2u of Ethanol present<br> | |||
|- | |||
!<span style='background-color:#ACEAEF; color:#2E3B52'>▮</span> Tranquinase | |||
| [[File:Beaker.png]] Mix <br>1 part {{Tooltip|[[#Chloral hydrate|Chloral hydrate<sup>(catalyst)</sup>]]|[[File:Beaker.png]] Mix <br>3 part Chlorine<br>1 part Ethanol<br>1 part Water}} <br>1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix <br>1 part Benzene<br>1 part Hydroxide}} <br>1.2 part Iron <br> 1.8 part Nitrogen | |||
| Adds 0.1u of Tranquinase to the solution when there's at least 1u of Ethanol present<br>Modifies walk speed by 0.8 and sprint speed by 0.8 when there's at least 16.5u of this reagent present<br>Deals {{DMG|Poison|-|1}} when there's at least 30u of this reagent present<br> | |||
|} | |||
== Chemistry Lab Machines == | |||
Chemistry comes in many forms. The most important machines are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. On medium to large stations, there are usually two sets of them for two chemists. On small stations, there is usually only one set for one chemist. | |||
=== Chemical Dispenser === | === Chemical Dispenser === | ||
Line 135: | Line 238: | ||
**Ensure that there is a Container loaded in the Input tab that has chemicals in it. | **Ensure that there is a Container loaded in the Input tab that has chemicals in it. | ||
** | ** | ||
**'''Add the chemicals'''. Click the Transfer button next to a chemical to load it to the buffer. ''("All" adds everything in the beaker, "5" adds 5u, "10" adds 10u etc.)'' | **'''Add the chemicals'''. Click the Transfer button next to a chemical to load it to the buffer. ''("All" adds everything in the beaker, "5" adds 5u, "10" adds 10u etc.)'' | ||
**'''Check the chemicals'''. All chemical types in the buffer will be output. | **'''Check the chemicals'''. All chemical types in the buffer will be output. | ||
**Change to the '''Output''' tab | **Change to the '''Output''' tab. | ||
**'''Change the label''' if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u] | **'''Change the label''' if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u] | ||
**If you're making pills, '''set the pill's visual appearance'''. | **If you're making pills, '''set the pill's visual appearance'''. | ||
**'''Set the dose''' | **'''Set the dose''' . | ||
**'''Set the amount of pills/bottles''' you want to create. | **'''Set the amount of pills/bottles''' you want to create. | ||
**Hit the ''' | **Hit the '''[Create]''' button. | ||
=== Reagent Grinder === | === Reagent Grinder === | ||
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. | [[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. | ||
Your chemist locker will contain a vital (10u) of plasma which is used in some medical chemicals. In the case you need more or the vital was taken, this is the tool you would use. A container will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand. The Auto toggle will allow you to instantly grind or juice material if there's room in the beaker and grinder. | |||
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click '''[Grind]''' in order to return the contents of the pill to the beaker in liquid form. | |||
=== Hot Plate === | |||
WIP | |||
=== Electrolysis Unit === | |||
WIP | |||
=== Centrifuge === | |||
WIP | |||
=== Condenser === | |||
WIP | |||
== Zombies == | |||
''Attention! Station alert level is now Violet! There is a viral threat on the station. Medical staff are advised to isolate crewmembers with any symptoms. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.'' | |||
As a chemist, your task during a zombie outbreak is to make the cure and make it fast. Here are a few tips you can follow to ensure the cure is made: | |||
# DON'T PANIC. | |||
# Locate an escape route and gear up in case of viral breach in medbay. Most stations have a virology room with gear for this exact scenario. You can't make the cure if you're infected or dead. | |||
# Prepare the chemicals you need for the cure. ''(Note: While zombies aren't metashielded, it only make sense for you to gear up and prepare when the station alert level change to Violet.)'' | |||
# Have a syringe ready to draw zombie blood. | |||
# Carry beaker(s) of the chemicals you need and an empty beaker to make the cure wherever you go. | |||
#Cure the infected and distribute the cure. This can easily be done in the form of bottles and pills. | |||
WIP | |||
== Jug Chemistry == | |||
Jug chemistry is the rough name given to when you don't have a Chemical Dispenser, but you do have jugs of various chemicals available. These 'base ingredients' can be used to mix up any medication you need and more can be ordered from Cargo in various crates. | Jug chemistry is the rough name given to when you don't have a Chemical Dispenser, but you do have jugs of various chemicals available. These 'base ingredients' can be used to mix up any medication you need and more can be ordered from Cargo in various crates. | ||
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and 'set transfer amount.' Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills. | To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and 'set transfer amount.' Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills. | ||
TIPS | Note: You will rarely be put in this situation as a chemist. | ||
==TIPS== | |||
* Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature. | * Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature. | ||
*Some recipes will require input of external ingredients such as blood | *Some recipes will require input of external ingredients such as blood, plasma or water. | ||
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results. | *Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results. | ||
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals. | *Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals. | ||
{{Jobs Menu}} | {{Jobs Menu}} | ||
[[Category:Jobs]] | [[Category:Jobs]] |
Latest revision as of 01:33, 27 July 2025
This page is a stub! This page is a stub, meaning it is considered too short, incomplete and/or lacking information about the page's subject. You can help Delta-V by expanding it. |
MEDICAL STAFF
| |
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![]() Chemist |
Aliases and Nicknames: "Chem" |
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You're responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.
Chemistry
Chemists can also make less common chemicals ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the Radio to work closely with the crew.
Medical Chemicals
The list of chemicals you can make might look intimidating but when it comes to chemicals that medbay need, there's only a few you should remember.
This is a list of common medical chemicals you would make just about every shift:
Name | Formulas | Effect | Rate | Damage Type |
---|---|---|---|---|
▮ Arithrazine | ![]() 1 part Hydrogen 1 part Hyronalin ![]() 1 part Potassium iodide 1 part Radium |
Heals 3 Radiation Deals 0.5 BRUTE |
0.5 u/s | Poison |
▮ Bicaridine | ![]() 1 part Carbon 1 part Inaprovaline ![]() 1 part Carbon 1 part Oxygen 1 part Sugar |
Heals 2 BRUTE Deals 0.5 Asphyxiation Deals 1.5 Poison when there's at least 15u of this reagent present Has a 2% chance to cause vomiting when there's at least 30u of this reagent present Causes jittering when there's at least 15u of this reagent present Causes drunkenness |
0.5 u/s | BRUTE |
▮ Bruizine | ![]() 1 part Bicaridine ![]() 1 part Carbon 1 part Inaprovaline 0.9 part Lithium 1 part Sugar |
Heals 3.5 Blunt Deals 4 Poison when there's at least 10.5u of this reagent present |
0.5 u/s | BRUTE |
▮ Dexalin | ![]() 2 part Oxygen 1 part Plasma(catalyst) |
Heals 1 Asphyxiation Heals 0.5 Bloodloss Deals 3 Asphyxiation Deals 1 Cold when there's at least 20u of this reagent present |
0.5 u/s | AIR |
▮ Diphenhydramine | ![]() 1 part Carbon 1 part Diethylamine ![]() 1 part Ammonia 1 part Ethanol 1 part Ethanol 1 part Oil ![]() 1 part Carbon 1 part Hydrogen 1 part Welding fuel 1 part Table salt ![]() 1 part Chlorine 1 part Sodium |
Removes 3.0u of Histamine from the solution Remove effect Jitter for at least 3.0 seconds Add effect Drowsiness for at least 1.5 seconds Heals 3 Poison |
0.5 u/s | Poison |
▮ Dylovene | ![]() 1 part Nitrogen 1 part Potassium 1 part Silicon |
Heals 1 Poison Deals 2 BRUTE when there's at least 20u of this reagent present Causes jittering when there's at least 20u of this reagent present Has a 2% chance to cause vomiting when there's at least 20u of this reagent present Causes drunkenness when there's at least 15u of this reagent present |
0.5 u/s | Poison |
▮ Insuzine | ![]() 1 part Kelotane ![]() 1 part Carbon 1 part Silicon 1 part Leporazine ![]() 1 part Copper 1 part Fersilicite 1 part Plasma(catalyst) 1 part Silicon |
Heals 4 Shock Removes 4u of Licoxide from the solution Removes 4u of Tazinide from the solution Modifies body temperature by -5.0 kJ Deals 2 Cold when there's at least 12u of this reagent present Modifies body temperature by -30.0 kJ when there's at least 12u of this reagent present Causes jittering when there's at least 12u of this reagent present |
0.5 u/s | BURN |
▮ Lacerinol | ![]() 1 part Benzene ![]() 1 part Carbon 1 part Hydrogen 1 part Bicaridine ![]() 1 part Carbon 1 part Inaprovaline |
Heals 3 Slash Deals 3 Cold when there's at least 12u of this reagent present |
0.5 u/s | BRUTE |
▮ Leporazine | ![]() 1 part Copper 1 part Fersilicite ![]() 1 part Iron 1 part Silicon 1 part Plasma(catalyst) |
Heals 4 Cold Modifies body temperature by 100.0 kJ when the body's temperature is below 293.15 K Modifies body temperature by -10.0 kJ when the body's temperature is above 293.15 K Removes 5u of Fresium from the solution |
0.5 u/s | BURN |
▮ Puncturase | ![]() 1 part Bicaridine ![]() 1 part Carbon 1 part Inaprovaline 1 part Hydroxide ![]() 1 part Hydrogen 1 part Oxygen |
Heals 4 Piercing Deals 0.1 Blunt Deals 5 Blunt when there's at least 11u of this reagent present |
0.5 u/s | BRUTE |
▮ Pyrazine | ![]() 1 part Carbon 1 part Dermaline ![]() 1 part Kelotane 1 part Oxygen 1 part Phosphorus 1 part Leporazine ![]() 1 part Copper 1 part Fersilicite 1 part Plasma(catalyst) |
Heals 1 Heat Deals 0.5 Slash Deals 0.5 Piercing when there's at least 20u of this reagent present Has a 10% chance to cause vomiting when there's at least 15u of this reagent present |
0.1u/s | BURN |
▮ Salbutamol | ![]() 1 part Dexalin ![]() 2 part Oxygen 1 part Plasma(catalyst) 1 part Inaprovaline ![]() 1 part Carbon 1 part Oxygen 1 part Sugar 1 part Lithium 1 part Phenol ![]() 1 part Benzene 1 part Hydroxide |
Heals 6 AIR when total damage is above 30 Heals 1 AIR when total damage is below 30 Deals 0.2 Caustic Heals 6 AIR when there's at least 15.5u of this reagent present |
0.2u/s | AIR |
▮ Saline | ![]() 1 part Table salt ![]() 1 part Chlorine 1 part Sodium 4 part Water |
Satiates thirst at 6x rate when the mob does not have Feroxi organs Satiates thirst at 2x rate when the mob has Feroxi organs Modifies blood level by 6 |
0.5 u/s | AIR |
▮ Sigynate | ![]() 1 part Kelotane ![]() 1 part Carbon 1 part Silicon 1 part Sodium carbonate ![]() 1 part Ammonia 1 part Carbon 1 part Oxygen 1 part Table salt 1 part Sodium hydroxide ![]() 1 part Hydroxide 1 part Sodium 1 part Sugar 1 part Water |
Heals 3 Caustic Deals 2 Heat when there's at least 16u of this reagent present Causes jittering when there's at least 20u of this reagent present Has a 2% chance to cause vomiting when there's at least 30u of this reagent present Has a 10% chance to cause vomiting when there's at least 1u of Arithrazine present |
0.5 u/s | BURN |
Botanical Chemicals
While medical chemicals should come first, the botanist might come by and ask for chemicals for their plants. Consider completing their request(s) if you want them to plant things for you.
Here is a list of botanical chemicals:
Name | Formulas | Plant Effects |
---|---|---|
▮ Ammonia | ![]() 3 part Hydrogen 1 part Nitrogen |
Adjust nutrition level by 1.00 Adjust health by 0.50 |
▮ Cryoxadone | ![]() 1 part Dexalin ![]() 2 part Oxygen 1 part Plasma(catalyst) 1 part Oxygen 1 part Water |
Adjust toxins level by -5.00 Adjust health by -5.00 Ages back the plant, depending on the plant's age and time to grow |
▮ Diethylamine | ![]() 1 part Ammonia ![]() 3 part Hydrogen 1 part Nitrogen 1 part Ethanol |
Adjust nutrition level by 0.10 Has 10% chance to adjust pests level by - -1.00 Adjust health by 0.10 Has 20% chance to adjust age by 1.00 Increase the plant's lifespan and/or base health with 10% chance for each |
▮ Dylovene | ![]() 1 part Nitrogen 1 part Potassium 1 part Silicon |
Ajudt toxins level by -10.00 Adjust health by 1.00 |
▮ EZ nutrient | ![]() 1 part Nitrogen 1 part Phosphorus 1 part Potassium |
Adjusts nutrition level by 2.00 |
▮ Left-4-zed | ![]() 1 part EZ nutrient ![]() 1 part Nitrogen 1 part Phosphorus 1 part Potassium 1 part Radium(catalyst) |
Adjust nutrition level by 1.00 Adjust health by -0.50 Has a 30% chance to adjust mutation modifier by 0.40 |
▮ Phalanximine | ![]() 1 part Ethanol 1 part Hyronalin ![]() 1 part Potassium iodide 1 part Radium -------- 1 part Dylovene 1 part Radium 1 part Unstable mutagen ![]() 1 part Chlorine 1 part Phosphorus 1 part Radium |
Adjust toxins level by 6.00 Restores viability to a plant rendered nonviable by a mutation when there's at least 4u of this reagent. |
▮ Robust harvest | ![]() 1 part EZ nutrient ![]() 1 part Nitrogen 1 part Phosphorus 1 part Potassium 1 part Sulfuric acid(catalyst) ![]() 1 part Hydrogen 2 part Oxygen 1 part Sulfur |
Adjust nutrition level by 0.05 Has a 2.5% chacne to adjust weeds level by 1.00 Has a 2.5% chacne to adjust pestslevel by 1.00 |
▮ Sedin | ![]() 1 part Cryoxadone ![]() 1 part Dexalin 1 part Oxygen 1 part Water 3 part Diethylamine ![]() 1 part Ammonia 1 part Ethanol 3 part Robust harvest ![]() 1 part EZ nutrient 1 part Sulfuric acid(catalyst) |
Adjust health by -2.00 Has a 20% chance to restore the seeds of the plant Adjust potency by -3.00 |
▮ Unstable mutagen | ![]() 1 part Chlorine 1 part Phosphorus 1 part Radium |
Adjusts mutation level by 1.00 |
Prescription/Psychological Chemicals
Main page: Psychologist
Some crewmembers have prescriptions that they want refilled or maybe the Psychologist wants something for their patient. Before you make this type of chemical, check to see if the patient has a prescription on record or a pill bottle. They might just be an addict so dispense at your own discretion or the approval of the Chief Medical Officer.
Here is a list of prescription/psychological Chemicals:
Name | Formulas | Effects |
---|---|---|
▮ Blissifylovene | ![]() 1 part Serenitol ![]() 1 part Phenol 1 part Sugar 1 part Water 1 part Sodium carbonate ![]() 1 part Ammonia 1 part Carbon 1 part Oxygen 1 part Table salt 1 part Synaptizine ![]() 1 part Lithium 1 part Sugar 1 part Water |
Suppresses addiction Deals 0.02 Poison when there's at least 5.1u of this reagent present Add effect SeeingRainbows for at least 1.1 seconds when there's at least 5.1u of this reagent present Adds 0.15u of Blissifylovene to the solution when there's at least 1u of Ethanol present Removes 7.5u of Serenitol from the solution when there's at least 10u of Serenitol present Removes 7.5u of Neurozenium from the solution when there's at least 10u of Neurozenium present Has a 50% chance to cause the mob to become addicted when there's at least 1.5u of Blissifylovene present Deals 0.5 Poison when there's at least 0.1u of Neurozenium present |
▮ Calmafluxine | ![]() 1 part Inaprovaline ![]() 1 part Carbon 1 part Oxygen 1 part Sugar 1 part Phenol ![]() 1 part Benzene 1 part Hydroxide 1 part Potassium |
Removes 1.2u of Calmafluxine from the solution when there's at least 30u of this reagent present |
▮ Equilibrazine | ![]() 2 part Fluorosulfuric acid ![]() 1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulfuric acid 2 part Sigynate ![]() 1 part Kelotane 1 part Sodium carbonate 1 part Sodium hydroxide 1 part Sugar 1 part Water 1 part Sugar |
Deals 0.07 Poison when there's at least 6.7u of this reagent present Adds 0.25u of Histamine to the solution when there's at least 6.7u of this reagent present Modifies walk speed by 0.55 and sprint speed by 0.55 when there's at least 5u of Serenitol present Causes paralysis when there's at least 5u of Neurozenium present Causes paralysis when there's at least 3u of Blissifylovene present Removes 0.5u of Neurozenium from the solution Removes 0.2u of Blissifylovene from the solution Removes 1.5u of Tranquinase from the solution |
▮ Neurozenium | ![]() 1 part Acetone ![]() 1 part Oil 1 part Oxygen 1 part Welding fuel 1 part Bleach(catalyst) ![]() 1 part Sodium hydroxide 2 part Space cleaner 2 part Table salt 0.5 part Copper 0.5 part Mercury |
Deals 0.02 Poison when there's at least 15.1u of this reagent present Adds 0.15u of Neurozenium to the solution when there's at least 1u of Ethanol present Removes 7.5u of Serenitol from the solution when there's at least 10u of Serenitol present |
▮ Psicodine | ![]() 1 part Impedrezene ![]() 1 part Mercury 1 part Oxygen 1 part Water 2 part Mannitol ![]() 1 part Hydrogen 1 part Sugar 1 part Water 2 part Water |
Deals 2 Poison when there's at least 30u of this reagent present Add effect SeeingRainbows for at least 8 seconds when there's at least 30u of this reagent present Remove effect Jitter for at least 2.0 seconds Remove effect Drunk for at least 6.0 seconds |
▮ Serenitol | ![]() 1 part Phenol ![]() 1 part Benzene 1 part Hydroxide 1 part Sugar 1 part Water |
Has a 10% chance to cause vomiting when there's at least 22.5u of this reagent present Deals 0.01 Poison when there's at least 22.5u of this reagent present |
▮ Soretizone | ![]() 1 part Bicaridine ![]() 1 part Carbon 1 part Inaprovaline 1 part Iron 1 part Phenol ![]() 1 part Benzene 1 part Hydroxide 1 part Table salt(catalyst) ![]() 1 part Chlorine 1 part Sodium |
Suppresses pain Suppresses addiction Adds 0.03u of Soretizone to the solution when there's at least 20u of Ethanol present Has a 70% chance to cause the mob to become addicted when there's at least 9u of this reagent present |
▮ Stubantazine | ![]() 1 part Bicaridine ![]() 1 part Carbon 1 part Inaprovaline 1 part Lithium 1 part Oil ![]() 1 part Carbon 1 part Hydrogen 1 part Welding fuel |
Suppresses pain Has a 40% chance to cause vomiting when there's at least 14u of this reagent present Satiates hunger at a -1.2x rate when there's at least 14u of this reagent present Has a 80% chance to cause vomiting when there's at least 2u of Ethanol present Satiates hunger at a -2.0x rate when there's at least 2u of Ethanol present |
▮ Tranquinase | ![]() 1 part Chloral hydrate(catalyst) ![]() 3 part Chlorine 1 part Ethanol 1 part Water 1 part Phenol ![]() 1 part Benzene 1 part Hydroxide 1.2 part Iron 1.8 part Nitrogen |
Adds 0.1u of Tranquinase to the solution when there's at least 1u of Ethanol present Modifies walk speed by 0.8 and sprint speed by 0.8 when there's at least 16.5u of this reagent present Deals 1 Poison when there's at least 30u of this reagent present |
Chemistry Lab Machines
Chemistry comes in many forms. The most important machines are the Chemical Dispenser and the ChemMaster4000. On medium to large stations, there are usually two sets of them for two chemists. On small stations, there is usually only one set for one chemist.
Chemical Dispenser
The chemical dispenser's main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.

To use it, you need to:
- Click on it with a beaker to put a it in. (Note: that if it already has a beaker inside, it will swap it with the one in your hand)
- Open the chemical dispenser's GUI
- Select the amount (u) to add to the beaker
- Select the chemical you want to add to the beaker. (Note: that the chemicals will react instantly)
- Click [Eject]
If you want to clear a beaker, click [Clear]. (Note: It clears the beaker completely regardless of amount setting.
ChemMaster4000
ChemMaster4000's purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.
There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.
- If you want to make a pill/bottle:
- Ensure that there is a Container loaded in the Input tab that has chemicals in it.
- Add the chemicals. Click the Transfer button next to a chemical to load it to the buffer. ("All" adds everything in the beaker, "5" adds 5u, "10" adds 10u etc.)
- Check the chemicals. All chemical types in the buffer will be output.
- Change to the Output tab.
- Change the label if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]
- If you're making pills, set the pill's visual appearance.
- Set the dose .
- Set the amount of pills/bottles you want to create.
- Hit the [Create] button.
Reagent Grinder
The Reagent Grinder enables objects to be ground or liquified.
Your chemist locker will contain a vital (10u) of plasma which is used in some medical chemicals. In the case you need more or the vital was taken, this is the tool you would use. A container will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand. The Auto toggle will allow you to instantly grind or juice material if there's room in the beaker and grinder.
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click [Grind] in order to return the contents of the pill to the beaker in liquid form.
Hot Plate
WIP
Electrolysis Unit
WIP
Centrifuge
WIP
Condenser
WIP
Zombies
Attention! Station alert level is now Violet! There is a viral threat on the station. Medical staff are advised to isolate crewmembers with any symptoms. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.
As a chemist, your task during a zombie outbreak is to make the cure and make it fast. Here are a few tips you can follow to ensure the cure is made:
- DON'T PANIC.
- Locate an escape route and gear up in case of viral breach in medbay. Most stations have a virology room with gear for this exact scenario. You can't make the cure if you're infected or dead.
- Prepare the chemicals you need for the cure. (Note: While zombies aren't metashielded, it only make sense for you to gear up and prepare when the station alert level change to Violet.)
- Have a syringe ready to draw zombie blood.
- Carry beaker(s) of the chemicals you need and an empty beaker to make the cure wherever you go.
- Cure the infected and distribute the cure. This can easily be done in the form of bottles and pills.
WIP
Jug Chemistry
Jug chemistry is the rough name given to when you don't have a Chemical Dispenser, but you do have jugs of various chemicals available. These 'base ingredients' can be used to mix up any medication you need and more can be ordered from Cargo in various crates.
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and 'set transfer amount.' Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.
Note: You will rarely be put in this situation as a chemist.
TIPS
- Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.
- Some recipes will require input of external ingredients such as blood, plasma or water.
- Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.
- Some chemicals are easier obtained via Hydroponics Tray medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.