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!Description | !Description | ||
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|'''[[File:Beckon The Monument.png| | |'''[[File:Beckon The Monument.png|64px]]''' | ||
|'''Beckon The Monument''' | |'''Beckon The Monument''' | ||
|0 | |0 | ||
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The first activation shows you where the monument would be placed. The second places it | The first activation shows you where the monument would be placed. The second places it | ||
|- | |- | ||
|'''[[File:Shunt Subjectivity.png| | |'''[[File:Shunt Subjectivity.png|64px]]''' | ||
|'''Shunt Subjectivity''' | |'''Shunt Subjectivity''' | ||
|0 | |0 | ||
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Has a short doafter after which it stuns the target for a long time. Has a long cooldown | Has a short doafter after which it stuns the target for a long time. Has a long cooldown | ||
|- | |- | ||
|'''[[File:Siphon Entropy.png| | |'''[[File:Siphon Entropy.png|64px]]''' | ||
|'''Siphon Entropy''' | |'''Siphon Entropy''' | ||
|0 | |0 | ||
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Interacting with the monument moves all of your stored entropy to it | Interacting with the monument moves all of your stored entropy to it | ||
|- | |- | ||
|'''[[File:Abberant Lapse.png| | |'''[[File:Abberant Lapse.png|64px]]''' | ||
|'''Abberant Lapse''' | |'''Abberant Lapse''' | ||
|1 | |1 | ||
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Can be used on yourself | Can be used on yourself | ||
|- | |- | ||
|'''[[File:Null Glare.png| | |'''[[File:Null Glare.png|64px]]''' | ||
|'''Null Glare''' | |'''Null Glare''' | ||
|1 | |1 | ||
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Flash-like effect that is blocked by sunglasses and alternatives. Cyborgs and IPC's get stunned for half of the duration of the flash | Flash-like effect that is blocked by sunglasses and alternatives. Cyborgs and IPC's get stunned for half of the duration of the flash | ||
|- | |- | ||
|'''[[File:Eschew Metabolism.png| | |'''[[File:Eschew Metabolism.png|64px]]''' | ||
|'''Eschew Metabolism''' | |'''Eschew Metabolism''' | ||
|1 | |1 | ||
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|Passive influence. Eliminates the need for you to eat and drink | |Passive influence. Eliminates the need for you to eat and drink | ||
|- | |- | ||
|'''[[File:Force Ingress.png| | |'''[[File:Force Ingress.png|64px]]''' | ||
|'''Force Ingress''' | |'''Force Ingress''' | ||
|2 | |2 | ||
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Empowered cultists can force open bolted doors | Empowered cultists can force open bolted doors | ||
|- | |- | ||
|'''[[File:Unbound Step.png| | |'''[[File:Unbound Step.png|64px]]''' | ||
|'''Unbound Step''' | |'''Unbound Step''' | ||
|2 | |2 | ||
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|Passive influence. Allows you to walk in space as if you are standing on the ground | |Passive influence. Allows you to walk in space as if you are standing on the ground | ||
|- | |- | ||
|'''[[File:Beckon The Monument.png| | |'''[[File:Beckon The Monument.png|64px]]''' | ||
|'''Relocate The''' '''Monument''' | |'''Relocate The''' '''Monument''' | ||
|2 | |2 | ||
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Cult steward gets this ability when monument progresses to tier 2 | Cult steward gets this ability when monument progresses to tier 2 | ||
|- | |- | ||
|[[File:Malign Fragmentation.png| | |[[File:Malign Fragmentation.png|64px]] | ||
|'''Null Fragmentation''' | |'''Null Fragmentation''' | ||
|2 | |2 | ||
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Obtained by becoming empowered, spends your empowerment | Obtained by becoming empowered, spends your empowerment | ||
|- | |- | ||
|'''[[File:Vacuous Imposition.png| | |'''[[File:Vacuous Imposition.png|64px]]''' | ||
|'''Vacuous Imposition''' | |'''Vacuous Imposition''' | ||
|3 | |3 | ||
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For the duration of the invulnerability you are 35% slower | For the duration of the invulnerability you are 35% slower | ||
|- | |- | ||
|'''[[File:Astral Nova.png| | |'''[[File:Astral Nova.png|64px]]''' | ||
|Astral Nova | |Astral Nova | ||
|3 | |3 | ||
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Stuns and damages non-cultists along it's way | Stuns and damages non-cultists along it's way | ||
|- | |- | ||
|'''[[File:Astral Stride.png| | |'''[[File:Astral Stride.png|64px]]''' | ||
|Astral Stride | |Astral Stride | ||
|3 | |3 | ||
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|Passive influence. Increases your movement speed by 10% | |Passive influence. Increases your movement speed by 10% | ||
|- | |- | ||
|'''[[File:Vacuous Vitality.png| | |'''[[File:Vacuous Vitality.png|64px]]''' | ||
|'''Vacuous Vitality''' | |'''Vacuous Vitality''' | ||
|3 | |3 |
Latest revision as of 13:07, 4 August 2025
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Starting a cult
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability
Some things to keep in mind when placing the monument:
Preferably in easily accessible place
Having a monument locked behind an access door can lead to a much slower cult progression and trouble if the cultist with access is caught
Crowded or public spaces are a bad idea
Getting caught, especially early might be a death sentence for the cult. Try to find a place where conversion won't be interrupted
Growing your power
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger
Second Tier
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you
Third Tier
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens
Empowered cultists
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes you immune to space and your cultist abilities become stronger. Unlocks the ability for you to start a Chantry Ritual on a cyborg and Malign Fragmentation on AI upload console
Glyphs and you
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument
Tier 1 Glyphs
"Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks."
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process
Target needs to have a mind to be converted, so it cannot convert people that are currently shunted
"Projection. Allows us to ascend in a temporary astral form to spy on those around us."
Allows you to scout around the station like a ghost. Your projection is invisible to other people
Tier 2 Glyphs
"Blades. Transmutes and extrudes sharp objects into more lethal weaponry."
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:
"Warding. Transmutes pressure-resistant clothing into entropic garb."
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor
Icon | Item | Protections | Notes |
---|---|---|---|
![]() |
Entropic Armor | 40% to everything
0% stun resistance |
10% slowdown. Has an inbuilt light and a helmet |
Tier 3 Glyphs
"Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks."
Same as the Glyph of Knowledge, but can convert mindshielded people now
"Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use."
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched
Cosmic Influences and Cultist abilities
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy
Fighting the cosmic cult
Cultists can be deconverted using Ardent Censer, that Chaplain and Mystagogue start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists
Chaplain and mystagogue are immune to most cult abilities