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Added details to general job description, as well as details regarding the individual members of the Security team. |
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{{Stub}} | |||
{{Job_Header | {{Job_Header | ||
|department=SECURITY | |department=SECURITY | ||
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|image=HoS.png | |image=HoS.png | ||
|title=Head Of Security | |title=Head Of Security | ||
|difficulty=Hard | |difficulty=Very Hard | ||
|requirements= | |requirements=[[Whitelist|Whitelisted]], 25 hours of playtime, 10 hours in Command, 10 hours as [[Warden]], 20 hours as [[Security Officer|Security]] | ||
|access=Head of Security, Command | |access=Head of Security, Command, Security, Armory, Maintenance, Service, External, Detective, Corpsman, Cryogenics | ||
|extendedaccess=None | |extendedaccess=None | ||
|supervisors=[[Captain]] | |supervisors=[[Captain]] | ||
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|duties=Guide the Security team, prosecute crime, whether it is committed by crew (including other Security personnel) or antagonists. | |duties=Guide the Security team, prosecute crime, whether it is committed by crew (including other Security personnel) or antagonists. | ||
|guides=[[Space Law]], [[Standard Operating Procedure|SOP]], [[Alert Procedure]], [[Company Policy]] | |guides=[[Space Law]], [[Standard Operating Procedure|SOP]], [[Alert Procedure]], [[Company Policy]] | ||
}} | |aliases="HoS"}} | ||
You've worked yourself out being a Security Officer. Not hard enough for you? Well, you're in the right place. I hope. | You've worked yourself out being a Security Officer. Not hard enough for you? Well, you're in the right place. I hope. | ||
Being the Head of the entire Security Department that are tasked with protecting the entire station and its crew isn't an easy job. In fact, you have it the hardest only bested by the Captain. But just maybe, you might be able to lead your modest crew of [[Security Officer|Officers]] and the rest of the Brig personnel to victory against those who wish to bring harm and ruin to the station. | Being the Head of the entire Security Department that are tasked with protecting the entire station and its crew isn't an easy job. In fact, you have it the hardest only bested by the Captain. But just maybe, you might be able to lead your modest crew of [[Security Officer|Officers]] and the rest of the Brig personnel to victory against those who wish to bring harm and ruin to the station. | ||
The big boss of the entire Security force on the station and the final say in security-related matters. You are the bastion of order among chaos and a very popular individual due to your level of access to the | The big boss of the entire Security force on the station and the final say in security-related matters. You are the bastion of order among chaos and a very popular individual due to your level of access to the armoury, which may or may not still contain guns. The role of the Head of Security is a thankless profession where good deeds frequently go unnoticed and mistakes by either you or anyone in your department are greatly magnified against you. | ||
You are a force to be reckoned with on your own merely by your authority and equipment, however you are still only one person and are nowhere near your own army. You are a juicy target if caught unaware by all sorts of [[Clown|nefarious]] [[Passenger|individuals]], so a proper leader does well by commanding his subordinates and only stepping in where needed. | You are a force to be reckoned with on your own merely by your authority and equipment, however you are still only one person and are nowhere near your own army. You are a juicy target if caught unaware by all sorts of [[Clown|nefarious]] [[Passenger|individuals]], so a proper leader does well by commanding his subordinates and only stepping in where needed. | ||
{{Jobs Menu}} | As a rule of thumb, like any command role, the '''LESS''' direct intervention on your part, the '''MORE''' you can be assured that your department is likely running like a well-oiled machine; the happier and more confident your subordinates will be in carrying out their duties. The staff that comprise your team are professionals and loyal to the end; trust them to do their job and it will be one less thing for you to worry about. | ||
At the start of the shift, consider taking a moment to have your team assemble for a roll call/team meeting to brief them on whatever you want them doing for the shift, whether it's carrying out semi-regular patrols of the maintenance tunnels or focusing on any key hotspots for suspicious activity, you're the boss; you decide. | |||
Introduce yourself, be approachable and make your presence known; the officers under your command will have that much more confidence in the field knowing that their boss has their back. | |||
Be firm but fair; the powers of dispensing justice come with a price, and that price is the burden of responsibility. As such, your team is expected to enforce Space Law to the highest degree and detail, and you more so than arguably anyone else on the station. | |||
=== Meet Your Team: === | |||
'''Security Cadet:''' Fresh recruits graduating from the academy, keen and (hopefully) eager to gear up for their first few shifts aboard the station. They should have at least a basic understanding of Space Law and a reasonable competency in it's interpretation and application. It is strongly advised that any Cadets on your team be paired up with another officer; ideally a Security Mentor or a regular Officer if you have no Mentors on your team, unless they have previously demonstrated sufficient competence and confidence to patrol by themselves (this is at your discretion as Head of Security). | |||
Keep in mind that Cadets are still new to the team at the end of the day, and this is likely to be the most formative training in their career; make sure their mentors are giving good quality training and advice and they may well end up being some of the best officers you could hope to command! | |||
'''Security Officer:''' Your pawns upon the chessboard of Justice. These are your team members who have passed the required exams and assessments to pass out from Cadets to fully fledged Officers, honed through grit and experience. Whilst the practical differences between an Officer and a Cadet are fairly minimal, the standards to which they are held most certainly are not; whilst Cadets may be forgiven for the occasional blunder or misinterpretation of Space Law, Officers should be very comfortable in their role and their knowledge of SOP, Company Policy and Space Law. | |||
'''Warden:''' Your second in command and the one in direct command of the Armoury and the Brig. They will be the one responsible for keeping your department in order, ensuring that prisoners are treated fairly and properly and for making sure your officers are sufficiently armed when emergencies arise. Check in with them once in a while for status reports or any similar queries; it's a lonely job, they're sure to appreciate the company. | |||
'''Prison Guard:''' The vigilant watchdogs presiding over the prisoners kept in the permanent custody of the Brig. Whilst you are fully within your rights to issue them orders, they report directly to the Warden and as such, you should always consult with them before doing so or, better still, get the Warden to relay your orders to them, unless exceptional circumstances warrant your direct intervention. | |||
'''Detective:''' If there's a criminal mystery to unravel or forensics to be analysed, it's time to call upon your Detective. Whether it's investigating unauthorised access to a restricted area or finding the owner of the weapon used to forcefully relieve the Captain of their duty, they will be ready and waiting to get to work. Don't be afraid to allow them to patrol the station if things are quiet; their services tend to only be required once a crime has been committed, but make sure that they'll be ready to answer at a moment's notice should the need arrive. | |||
Despite common misconception, they are firmly under your command. | |||
'''Corpsman:''' Part officer, part medic, all Security. Your Corpsman will be responsible for maintaining the health of both your team and the prisoners under your charge. If an emergency arises, they will be the one keeping your team going in the event you can't make it to Medical. If the shift is quiet you may also find them in Medbay helping to tend to the wayward Salvage operative who stepped a bit too close to the lava or a member of Epistemics who got too fascinated by their anomalies. | |||
Despite that however, their first and foremost duty is to Security, so don't be afraid to recall them back to your department whenever you need them; like the Detective, they are also under your command.{{Jobs Menu}} | |||
[[Category:Jobs]] | [[Category:Jobs]] |
Latest revision as of 01:52, 8 September 2025
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SECURITY & COMMAND STAFF
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![]() Head Of Security |
Aliases and Nicknames: "HoS" |
You've worked yourself out being a Security Officer. Not hard enough for you? Well, you're in the right place. I hope.
Being the Head of the entire Security Department that are tasked with protecting the entire station and its crew isn't an easy job. In fact, you have it the hardest only bested by the Captain. But just maybe, you might be able to lead your modest crew of Officers and the rest of the Brig personnel to victory against those who wish to bring harm and ruin to the station.
The big boss of the entire Security force on the station and the final say in security-related matters. You are the bastion of order among chaos and a very popular individual due to your level of access to the armoury, which may or may not still contain guns. The role of the Head of Security is a thankless profession where good deeds frequently go unnoticed and mistakes by either you or anyone in your department are greatly magnified against you.
You are a force to be reckoned with on your own merely by your authority and equipment, however you are still only one person and are nowhere near your own army. You are a juicy target if caught unaware by all sorts of nefarious individuals, so a proper leader does well by commanding his subordinates and only stepping in where needed.
As a rule of thumb, like any command role, the LESS direct intervention on your part, the MORE you can be assured that your department is likely running like a well-oiled machine; the happier and more confident your subordinates will be in carrying out their duties. The staff that comprise your team are professionals and loyal to the end; trust them to do their job and it will be one less thing for you to worry about.
At the start of the shift, consider taking a moment to have your team assemble for a roll call/team meeting to brief them on whatever you want them doing for the shift, whether it's carrying out semi-regular patrols of the maintenance tunnels or focusing on any key hotspots for suspicious activity, you're the boss; you decide.
Introduce yourself, be approachable and make your presence known; the officers under your command will have that much more confidence in the field knowing that their boss has their back.
Be firm but fair; the powers of dispensing justice come with a price, and that price is the burden of responsibility. As such, your team is expected to enforce Space Law to the highest degree and detail, and you more so than arguably anyone else on the station.
Meet Your Team:
Security Cadet: Fresh recruits graduating from the academy, keen and (hopefully) eager to gear up for their first few shifts aboard the station. They should have at least a basic understanding of Space Law and a reasonable competency in it's interpretation and application. It is strongly advised that any Cadets on your team be paired up with another officer; ideally a Security Mentor or a regular Officer if you have no Mentors on your team, unless they have previously demonstrated sufficient competence and confidence to patrol by themselves (this is at your discretion as Head of Security).
Keep in mind that Cadets are still new to the team at the end of the day, and this is likely to be the most formative training in their career; make sure their mentors are giving good quality training and advice and they may well end up being some of the best officers you could hope to command!
Security Officer: Your pawns upon the chessboard of Justice. These are your team members who have passed the required exams and assessments to pass out from Cadets to fully fledged Officers, honed through grit and experience. Whilst the practical differences between an Officer and a Cadet are fairly minimal, the standards to which they are held most certainly are not; whilst Cadets may be forgiven for the occasional blunder or misinterpretation of Space Law, Officers should be very comfortable in their role and their knowledge of SOP, Company Policy and Space Law.
Warden: Your second in command and the one in direct command of the Armoury and the Brig. They will be the one responsible for keeping your department in order, ensuring that prisoners are treated fairly and properly and for making sure your officers are sufficiently armed when emergencies arise. Check in with them once in a while for status reports or any similar queries; it's a lonely job, they're sure to appreciate the company.
Prison Guard: The vigilant watchdogs presiding over the prisoners kept in the permanent custody of the Brig. Whilst you are fully within your rights to issue them orders, they report directly to the Warden and as such, you should always consult with them before doing so or, better still, get the Warden to relay your orders to them, unless exceptional circumstances warrant your direct intervention.
Detective: If there's a criminal mystery to unravel or forensics to be analysed, it's time to call upon your Detective. Whether it's investigating unauthorised access to a restricted area or finding the owner of the weapon used to forcefully relieve the Captain of their duty, they will be ready and waiting to get to work. Don't be afraid to allow them to patrol the station if things are quiet; their services tend to only be required once a crime has been committed, but make sure that they'll be ready to answer at a moment's notice should the need arrive.
Despite common misconception, they are firmly under your command.
Corpsman: Part officer, part medic, all Security. Your Corpsman will be responsible for maintaining the health of both your team and the prisoners under your charge. If an emergency arises, they will be the one keeping your team going in the event you can't make it to Medical. If the shift is quiet you may also find them in Medbay helping to tend to the wayward Salvage operative who stepped a bit too close to the lava or a member of Epistemics who got too fascinated by their anomalies.
Despite that however, their first and foremost duty is to Security, so don't be afraid to recall them back to your department whenever you need them; like the Detective, they are also under your command.