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Chemist: Difference between revisions

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Added a table of common medicine chemicals
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Updated Chemical Dispenser and ChemMaster4000 information, moved Jug Chemistry and tips down the bottom of the page
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So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You're responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You're responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.


== Chemistry ==
== Chemistry ==
Line 113: Line 112:


Chemists can also make less common meds ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.
Chemists can also make less common meds ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.
=== Jug Chemistry ===
Jug chemistry is the rough name given to when you don't have a Chemical Dispenser, but you do have jugs of various chemicals available. These 'base ingredients' can be used to mix up any medication you need and more can be ordered from Cargo in various crates.
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and 'set transfer amount.' Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.


=== Chemical Dispenser ===
=== Chemical Dispenser ===
[[File:Chem Dispenser.png|64px]]
[[File:Chem Dispenser.png|64px]]
The chemical dispenser's main purpose is to get and mix chemicals. You have an infinite supply of chemicals but require power to use it.  
The chemical dispenser's main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.
[[File:Chemical Dispenser UI.png|thumb]]


To use it, you need to:
To use it, you need to:
*Click on it with a beaker to put a it in. ''(Note that if it already has a beaker inside, it will swap it with the one in your hand)'';
*Click on it with a beaker to put a it in. ''(Note: that if it already has a beaker inside, it will swap it with the one in your hand)''
*Open the chemical dispenser's GUI;
*Open the chemical dispenser's GUI
*Select the amount (u) to add to the beaker;
*Select the amount (u) to add to the beaker
*Select the chemical you want to add to the beaker. ''(Note that the chemicals will react instantly)''
*Select the chemical you want to add to the beaker. ''(Note: that the chemicals will react instantly)''
*Click Eject
*Click [Eject]


TIPS:
If you want to clear a beaker, click [Clear]. ''(Note: It clears the beaker completely regardless of amount setting.''
*Oxygen and Hydrogen cannot be turned into water (as at 2023)
*Some recipes will require input of external ingredients such as blood, welder fuel (from fuel tanks), plasma or water.
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.


=== ChemMaster4000 ===
=== ChemMaster4000 ===
[[File:ChemMaster4000.png|64px]]
[[File:ChemMaster4000.png|64px]]
ChemMaster4000's purpose is to make pills or bottles with the chemical of your choosing.
ChemMaster4000's purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.
*Put a container in your active hand. e.g. pill cannister or bottle.
*Click the ChemMaster machine to put it into the Output tab
*Put a beaker in your active hand
*Click the ChemMaster machine to put it into the Input tab


There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.
*If you want to make a pill/bottle:
*If you want to make a pill/bottle:
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.
**
**
**'''Add the chemicals'''. Click the Transfer button next to a chemical to load it to the buffer. ''("All" adds everything in the beaker, "5" adds 5u, "10" adds 10u etc.)'';
**'''Add the chemicals'''. Click the Transfer button next to a chemical to load it to the buffer. ''("All" adds everything in the beaker, "5" adds 5u, "10" adds 10u etc.)'';
**'''Check the chemicals'''. All chemical types in the buffer will be output. e.g. It is a good idea to have both Arithrazine and Bicaridine in the buffer so that they are both added to the output to complement each other.
**'''Check the chemicals'''. All chemical types in the buffer will be output.  
**Change to the '''Output''' tab
**Change to the '''Output''' tab
**'''Change the label''' if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]
**'''Change the label''' if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]
**If you're making pills, '''set the pill's visual appearance'''.
**If you're making pills, '''set the pill's visual appearance'''.
**'''Set the dose''' 15u or 25u or 30u is typically enough.
**'''Set the dose'''  
**'''Set the amount of pills/bottles''' you want to create.
**'''Set the amount of pills/bottles''' you want to create.
**Hit the '''create''' button.
**Hit the '''create''' button.
*If you want to get rid of the chemical in the buffer:
**Select either '''transfer''' ''(moves chemical to inserted container)'' or '''discard''' ''(gets rid of the chemical completely)'';
**Select the amount to transfer/discard.


=== Reagent Grinder ===
=== Reagent Grinder ===
Line 166: Line 150:


A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click Grind in order to return the contents of the pill to the beaker in liquid form.
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click Grind in order to return the contents of the pill to the beaker in liquid form.
=== Jug Chemistry ===
Jug chemistry is the rough name given to when you don't have a Chemical Dispenser, but you do have jugs of various chemicals available. These 'base ingredients' can be used to mix up any medication you need and more can be ordered from Cargo in various crates.
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and 'set transfer amount.' Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.
TIPS:
* Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.
*Some recipes will require input of external ingredients such as blood, welder fuel (from fuel tanks), plasma or water.
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.
If you are a chemist, you will rarely be put in this situation.


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[[Category:Jobs]]
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Revision as of 02:29, 24 July 2025

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MEDICAL STAFF

Chemist

Aliases and Nicknames: "Chem"
Difficulty: Medium to Hard
Requirements: 8 hours in Medical
Access: Medical, Chemistry, Maintenance
Extended Access: None
Supervisors: Chief Medical Officer
Subordinates: None
Duties: Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.
Guides: Medical, Chemistry, Cryogenic Pods

So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You're responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.

Chemistry

Chemistry comes in many forms. The most important machines are the Chemical Dispenser and the ChemMaster4000. On medium to large stations, there are usually two sets for two chemists. On small stations, there is usually one set for one chemist.

Name Formulas Effect Rate Damage Type
Arithrazine Mix
1 part Hydrogen Electrolyze
9 part Ethanol
Electrolyze
3 part Water
Electrolyze
15 part Fat
Electrolyze
10 part Uncooked animal proteins
Electrolyze
10 part Protein
Centrifuge
10 part Welding fuel

1 part Hyronalin Mix
1 part Potassium iodide
1 part Radium
Heals 3 Radiation Deals 0.5 BRUTE
0.5 u/s Poison
Bicaridine Mix
1 part Carbon Electrolyze
3 part Cellulose fibers
Electrolyze
9 part Ethanol
Centrifuge
4 part Allicin
Centrifuge
5 part Nutriment
Electrolyze
15 part Fat
Electrolyze
10 part Uncooked animal proteins
Electrolyze
10 part Protein
Centrifuge
4 part Vitamin
Centrifuge
5 part Fiber
10 part Water(catalyst)
Electrolyze
3 part Carbon dioxide

1 part Inaprovaline Mix
1 part Carbon
1 part Oxygen
1 part Sugar
Heals 2 BRUTE
Deals 0.5 Asphyxiation Deals 1.5 Poison when there's at least 15u of this reagent present
Has a 2% chance to cause vomiting when there's at least 30u of this reagent present
Causes jittering when there's at least 15u of this reagent present
Causes drunkenness
0.5 u/s BRUTE
Bruizine Mix
1 part Bicaridine Mix
1 part Carbon
1 part Inaprovaline

0.9 part Lithium
1 part Sugar Centrifuge
20 part Blood
Centrifuge
10 part Sap
Centrifuge
20 part Blue blood
Electrolyze
3 part Cellulose fibers
Centrifuge
10 part Nuclear cola
Centrifuge
10 part Banana juice
Centrifuge
5 part Nutriment
Centrifuge
5 part Fiber
10 part Water(catalyst)
Heals 3.5 Blunt
Deals 4 Poison when there's at least 10.5u of this reagent present
0.5 u/s BRUTE
Dexalin Mix
2 part Oxygen Electrolyze
9 part Ethanol
Electrolyze
3 part Water
Electrolyze
15 part Fat
Electrolyze
10 part Uncooked animal proteins
Electrolyze
10 part Protein
Electrolyze
3 part Carbon dioxide
Electrolyze
3 part Nitrous oxide

1 part Plasma(catalyst)
Heals 1 Asphyxiation Heals 0.5 Bloodloss
Deals 3 Asphyxiation Deals 1 Cold when there's at least 20u of this reagent present
0.5 u/s AIR
Diphenhydramine Mix above 377.59 K
1 part Carbon Electrolyze
3 part Cellulose fibers
Electrolyze
9 part Ethanol
Centrifuge
4 part Allicin
Centrifuge
5 part Nutriment
Electrolyze
15 part Fat
Electrolyze
10 part Uncooked animal proteins
Electrolyze
10 part Protein
Centrifuge
4 part Vitamin
Centrifuge
5 part Fiber
10 part Water(catalyst)
Electrolyze
3 part Carbon dioxide

1 part Diethylamine Mix
1 part Ammonia
1 part Ethanol

1 part Ethanol Centrifuge
10 part Welding fuel

1 part Oil Mix
1 part Carbon
1 part Hydrogen
1 part Welding fuel

1 part Table salt Mix above 370 K
1 part Chlorine
1 part Sodium
Removes 3.0u of Histamine from the solution
Remove effect Jitter for at least 3.0 seconds
Add effect Drowsiness for at least 1.5 seconds
Heals 3 Poison
0.5 u/s Poison
Dylovene Mix
1 part Nitrogen Centrifuge
5 part Slime
Centrifuge
30 part Anaerobic blood
Centrifuge
4 part Vitamin
Electrolyze
3 part Nitrous oxide

1 part Potassium Centrifuge
10 part Banana juice

1 part Silicon
Heals 1 Poison
Deals 2 BRUTE when there's at least 20u of this reagent present
Causes jittering when there's at least 20u of this reagent present
Has a 2% chance to cause vomiting when there's at least 20u of this reagent present
Causes drunkenness when there's at least 15u of this reagent present
0.5 u/s Poison
Insuzine Mix above 433 K
1 part Kelotane Mix
1 part Carbon
1 part Silicon

1 part Leporazine Mix
1 part Copper
1 part Fersilicite
1 part Plasma(catalyst)

1 part Silicon
Heals 4 Shock
Removes 4u of Licoxide from the solution
Removes 4u of Tazinide from the solution
Modifies body temperature by -5.0 kJ
Deals 2 Cold when there's at least 12u of this reagent present
Modifies body temperature by -30.0 kJ when there's at least 12u of this reagent present
Causes jittering when there's at least 12u of this reagent present
0.5 u/s BURN
Lacerinol Mix above 335 K
1 part Benzene Mix above 310 K
1 part Carbon
1 part Hydrogen

1 part Bicaridine Mix
1 part Carbon
1 part Inaprovaline
Heals 3 Slash
Deals 3 Cold when there's at least 12u of this reagent present
0.5 u/s BRUTE
Leporazine Mix
1 part Copper Centrifuge
20 part Blue blood

1 part Fersilicite Mix above 310 K
1 part Iron
1 part Silicon

1 part Plasma(catalyst)
Heals 4 Cold
Modifies body temperature by 100.0 kJ when the body's temperature is below 293.15 K
Modifies body temperature by -10.0 kJ when the body's temperature is above 293.15 K
Removes 5u of Fresium from the solution
0.5 u/s BURN
Puncturase Mix above 325 K
1 part Bicaridine Mix
1 part Carbon
1 part Inaprovaline

1 part Hydroxide Mix above 310 K
1 part Hydrogen
1 part Oxygen
Heals 4 Piercing Deals 0.1 Blunt
Deals 5 Blunt when there's at least 11u of this reagent present
0.5 u/s BRUTE
Pyrazine Mix above 540 K
1 part Carbon Electrolyze
3 part Cellulose fibers
Electrolyze
9 part Ethanol
Centrifuge
4 part Allicin
Centrifuge
5 part Nutriment
Electrolyze
15 part Fat
Electrolyze
10 part Uncooked animal proteins
Electrolyze
10 part Protein
Centrifuge
4 part Vitamin
Centrifuge
5 part Fiber
10 part Water(catalyst)
Electrolyze
3 part Carbon dioxide

1 part Dermaline Mix
1 part Kelotane
1 part Oxygen
1 part Phosphorus

1 part Leporazine Mix
1 part Copper
1 part Fersilicite
1 part Plasma(catalyst)
Heals 1 Heat
Deals 0.5 Slash Deals 0.5 Piercing when there's at least 20u of this reagent present
Has a 10% chance to cause vomiting when there's at least 15u of this reagent present
0.1u/s BURN
Salbutamol Mix
1 part Dexalin Mix
2 part Oxygen
1 part Plasma(catalyst)

1 part Inaprovaline Mix
1 part Carbon
1 part Oxygen
1 part Sugar

1 part Lithium
1 part Phenol Mix
1 part Benzene
1 part Hydroxide
Heals 6 AIR when total damage is above 30
Heals 1 AIR when total damage is below 30
Deals 0.2 Caustic Heals 6 AIR when there's at least 15.5u of this reagent present
0.2u/s AIR
Saline Mix
1 part Table salt Mix above 370 K
1 part Chlorine
1 part Sodium

4 part Water Centrifuge
20 part Blood
Centrifuge
30 part Insect blood
Centrifuge
5 part Slime
Centrifuge
10 part Sap
Centrifuge
20 part Blue blood
Centrifuge
30 part Anaerobic blood
Centrifuge
10 part Nuclear cola
Centrifuge
10 part Oil
Centrifuge
4 part Allicin
Centrifuge
5 part Nutriment
Centrifuge
4 part Vitamin
Satiates thirst at 6x rate when the mob does not have Feroxi organs
Satiates thirst at 2x rate when the mob has Feroxi organs
Modifies blood level by 6
0.5 u/s AIR
Sigynate Mix above 370 K
1 part Kelotane Mix
1 part Carbon
1 part Silicon

1 part Sodium carbonate Mix
1 part Ammonia
1 part Carbon
1 part Oxygen
1 part Table salt

1 part Sodium hydroxide Mix
1 part Hydroxide
1 part Sodium

1 part Sugar Centrifuge
20 part Blood
Centrifuge
10 part Sap
Centrifuge
20 part Blue blood
Electrolyze
3 part Cellulose fibers
Centrifuge
10 part Nuclear cola
Centrifuge
10 part Banana juice
Centrifuge
5 part Nutriment
Centrifuge
5 part Fiber
10 part Water(catalyst)

1 part Water Centrifuge
20 part Blood
Centrifuge
30 part Insect blood
Centrifuge
5 part Slime
Centrifuge
10 part Sap
Centrifuge
20 part Blue blood
Centrifuge
30 part Anaerobic blood
Centrifuge
10 part Nuclear cola
Centrifuge
10 part Oil
Centrifuge
4 part Allicin
Centrifuge
5 part Nutriment
Centrifuge
4 part Vitamin
Heals 3 Caustic
Deals 2 Heat when there's at least 16u of this reagent present
Causes jittering when there's at least 20u of this reagent present
Has a 2% chance to cause vomiting when there's at least 30u of this reagent present
Has a 10% chance to cause vomiting when there's at least 1u of Arithrazine present
0.5 u/s BURN

Chemists can also make less common meds ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the Radio to work closely with the crew.

Chemical Dispenser

The chemical dispenser's main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.

To use it, you need to:

  • Click on it with a beaker to put a it in. (Note: that if it already has a beaker inside, it will swap it with the one in your hand)
  • Open the chemical dispenser's GUI
  • Select the amount (u) to add to the beaker
  • Select the chemical you want to add to the beaker. (Note: that the chemicals will react instantly)
  • Click [Eject]

If you want to clear a beaker, click [Clear]. (Note: It clears the beaker completely regardless of amount setting.

ChemMaster4000

ChemMaster4000's purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.

There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.

  • If you want to make a pill/bottle:
    • Ensure that there is a Container loaded in the Input tab that has chemicals in it.
    • Add the chemicals. Click the Transfer button next to a chemical to load it to the buffer. ("All" adds everything in the beaker, "5" adds 5u, "10" adds 10u etc.);
    • Check the chemicals. All chemical types in the buffer will be output.
    • Change to the Output tab
    • Change the label if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]
    • If you're making pills, set the pill's visual appearance.
    • Set the dose
    • Set the amount of pills/bottles you want to create.
    • Hit the create button.

Reagent Grinder

The Reagent Grinder enables objects to be ground or liquified.

The Medical Doctor in charge of making medicine will need to grind 1 plasma in this in order to make some medication like Dexalin. Only one object can be ground at a time so if you insert a stack of objects it will not work. A Large Beaker will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand.

A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click Grind in order to return the contents of the pill to the beaker in liquid form.

Jug Chemistry

Jug chemistry is the rough name given to when you don't have a Chemical Dispenser, but you do have jugs of various chemicals available. These 'base ingredients' can be used to mix up any medication you need and more can be ordered from Cargo in various crates.

To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and 'set transfer amount.' Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.

TIPS:

  • Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.
  • Some recipes will require input of external ingredients such as blood, welder fuel (from fuel tanks), plasma or water.
  • Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.
  • Some chemicals are easier obtained via Hydroponics Tray medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.

If you are a chemist, you will rarely be put in this situation.

Roles on DeltaV
Command Captain · Head of Personnel · Head of Security · Chief Engineer · Mystagogue · Chief Medical Officer · Logistics Officer · Chief Justice · Station AI
Justice Department Chief Justice · Clerk · Prosecutor · Lawyer
Security Head of Security · Warden · Security Officer · Prison Guard · Corpsman · Detective · Security Cadet
Engineering Chief Engineer · Atmospheric Technician · Station Engineer · Technical Assistant
Epistemics Mystagogue · Psionic Mantis · Chaplain · Roboticist · Scientist · Research Assistant
Medical Chief Medical Officer · Medical Doctor · Paramedic · Chemist · Surgeon · Psychologist · Medical Intern
Logistics Logistics Officer · Cargo Technician · Salvage Specialist · Courier · Cargo Assistant
Service Head of Personnel · Janitor · Bartender · Botanist · Chef · Service Worker · Boxer · Clown · Martial Artist · Mime · Musician · Reporter · Passenger · Zookeeper · Librarian · Gladiator · Prisoner
Sillicon Cyborg · Personal AI · Station AI
Antagonists Traitor · Nuclear Operative · Space Ninja · Thief · Paradox Anomaly · Revenant · Space Dragon · Listening Post Operative · Zombie · Cosmic Cultist