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Cosmic Cultist

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COSMIC CULT STAFF

Cosmic Cultist

Aliases and Nicknames: Coscult, cultists
Difficulty: Easy to Hard
Requirements: 12 hours of playtime
Access: Whatever your job got
Extended Access: None
Supervisors: The Unknown
Subordinates: None
Duties: USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY
Guides: This is the guide


Starting a cult

After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.


The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability

Growing your power

By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger

Second Tier

You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you

Third Tier

Empowered cultists

After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg

Glyphs and you

You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument

Tier 1 Glyphs

Glyph of Knowledge

"Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks."

Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process

Glyph of Projection

"Projection. Allows us to ascend in a temporary astral form to spy on those around us."

Allows you to scout around the station like a ghost. Your projection is invisible to other people

Tier 2 Glyphs

Glyph of Blades

"Blades. Transmutes and extrudes sharp objects into more lethal weaponry."

Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:

Icon Name Damage Extra
Entropic Blade The most basic cult weapon. No extra properties
Vacuous Lance Can be thrown for medium damage
Astral Razor Works like the crusher weapons. Right click while wielded to send a projectile and mark an enemy. Attack the marked

enemy for extra damage Slower than other cult weapons

Glyph of Wardening

"Warding. Transmutes pressure-resistant clothing into entropic garb."

Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor

Tier 3 Glyphs

Glyph of Truth

"Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks."

Same as the Glyph of Knowledge, but can convert mindshielded people now

Glyph of Cessation

"Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use."

Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched

Cosmic Influences and Cultist abilities

Influences are additional passive and active abilties that you can get at the monument for the gathered entropy

Untiered

Beckon The Monument

Shunt Subjectivity

Siphon Entropy

Chantry Ritual

Tier 1 Influences

Abberant Lapse

Null Glare

Eschew Metabolism

Tier 2 Influences

Force Ingress

Unbound Step

Tier 3 Influences

Vacuous Imposition

Astral Nova

Astral Stride

Vacuous Vitality

Fighting the cosmic cult

Cultists can be deconverted using Ardent Censer, that Chaplain and Mystagogue start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists

Chaplain and mystagogue are immune to most cult abilities

Roles on DeltaV
Command Captain · Head of Personnel · Head of Security · Chief Engineer · Mystagogue · Chief Medical Officer · Logistics Officer · Chief Justice · Administrative Assistant
Justice Department Chief Justice · Clerk · Prosecutor · Lawyer
Security Head of Security · Warden · Security Officer · Prison Guard · Corpsman · Detective · Security Cadet
Engineering Chief Engineer · Atmospheric Technician · Station Engineer · Technical Assistant
Epistemics Mystagogue · Psionic Mantis · Chaplain · Roboticist · Scientist · Research Assistant
Medical Chief Medical Officer · Medical Doctor · Paramedic · Chemist · Surgeon · Psychologist · Medical Intern
Logistics Logistics Officer · Cargo Technician · Salvage Specialist · Courier · Cargo Assistant
Service Head of Personnel · Janitor · Bartender · Botanist · Chef · Service Worker · Boxer · Clown · Martial Artist · Mime · Musician · Reporter · Passenger · Zookeeper · Librarian · Gladiator · Prisoner
Sillicon Cyborg · Personal AI
Antagonists Traitor · Nuclear Operative · Space Ninja · Thief · Paradox Anomaly · Revenant · Space Dragon · Listening Post Operative · Zombie · Cosmic Cultist