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Cosmic Cultist

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COSMIC CULT STAFF

Cosmic Cultist

Aliases and Nicknames: Coscult, cultists
Difficulty: Easy to Hard
Requirements: 12 hours of playtime
Access: Whatever your job got
Extended Access: None
Supervisors: The Unknown
Subordinates: None
Duties: USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY
Guides: This is the guide


Starting a cult

After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.


The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability

Growing your power

By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger

Second Tier

You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you

Third Tier

Empowered cultists

After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg

Glyphs and you

You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument

Tier 1 Glyphs

  • Glyph of Knowledge
  • Glyph of Projection

Tier 2 Glyphs

  • Glyph of Blades
  • Glyph of Wardening

Tier 3 Glyphs

  • Glyph of Truth
  • Glyph of Cessation

Cosmic Influences and Cultist abilities

Influences are additional passive and active abilties that you can get at the monument for the gathered entropy

Untiered

Beckon The Monument

Shunt Subjectivity

Siphon Entropy

Chantry Ritual

Tier 1 Influences

Abberant Lapse

Null Glare

Eschew Metabolism

Tier 2 Influences

Force Ingress

Unbound Step

Tier 3 Influences

Vacuous Imposition

Astral Nova

Astral Stride

Vacuous Vitality

Fighting the cosmic cult

Cultists can be deconverted using Ardent Censer, that Chaplain and Mystagogue start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists

Chaplain and mystagogue are immune to most cult abilities

Roles on DeltaV
Command Captain · Head of Personnel · Head of Security · Chief Engineer · Mystagogue · Chief Medical Officer · Logistics Officer · Chief Justice · Administrative Assistant
Justice Department Chief Justice · Clerk · Prosecutor · Lawyer
Security Head of Security · Warden · Security Officer · Prison Guard · Corpsman · Detective · Security Cadet
Engineering Chief Engineer · Atmospheric Technician · Station Engineer · Technical Assistant
Epistemics Mystagogue · Psionic Mantis · Chaplain · Roboticist · Scientist · Research Assistant
Medical Chief Medical Officer · Medical Doctor · Paramedic · Chemist · Surgeon · Psychologist · Medical Intern
Logistics Logistics Officer · Cargo Technician · Salvage Specialist · Courier · Cargo Assistant
Service Head of Personnel · Janitor · Bartender · Botanist · Chef · Service Worker · Boxer · Clown · Martial Artist · Mime · Musician · Reporter · Passenger · Zookeeper · Librarian · Gladiator · Prisoner
Sillicon Cyborg · Personal AI
Antagonists Traitor · Nuclear Operative · Space Ninja · Thief · Paradox Anomaly · Revenant · Space Dragon · Listening Post Operative · Zombie · Cosmic Cultist