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MEDICAL STAFF
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![]() Chemist |
Aliases and Nicknames: "Chem" |
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You're responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.
Chemistry
Chemistry comes in many forms. The most important machines are the Chemical Dispenser and the ChemMaster4000. On medium to large stations, there are usually two sets for two chemists. On small stations, there is usually one set for one chemist.
Name | Formulas | Effect | Rate | Damage Type |
---|---|---|---|---|
▮ Arithrazine | ![]() 1 part Hydrogen 1 part Hyronalin ![]() 1 part Potassium iodide 1 part Radium |
Heals 3 Radiation Deals 0.5 BRUTE |
0.5 u/s | Poison |
▮ Bicaridine | ![]() 1 part Carbon 1 part Inaprovaline ![]() 1 part Carbon 1 part Oxygen 1 part Sugar |
Heals 2 BRUTE Deals 0.5 Asphyxiation Deals 1.5 Poison when there's at least 15u of this reagent present Has a 2% chance to cause vomiting when there's at least 30u of this reagent present Causes jittering when there's at least 15u of this reagent present Causes drunkenness |
0.5 u/s | BRUTE |
▮ Bruizine | ![]() 1 part Bicaridine ![]() 1 part Carbon 1 part Inaprovaline 0.9 part Lithium 1 part Sugar |
Heals 3.5 Blunt Deals 4 Poison when there's at least 10.5u of this reagent present |
0.5 u/s | BRUTE |
▮ Dexalin | ![]() 2 part Oxygen 1 part Plasma(catalyst) |
Heals 1 Asphyxiation Heals 0.5 Bloodloss Deals 3 Asphyxiation Deals 1 Cold when there's at least 20u of this reagent present |
0.5 u/s | AIR |
▮ Diphenhydramine | ![]() 1 part Carbon 1 part Diethylamine ![]() 1 part Ammonia 1 part Ethanol 1 part Ethanol 1 part Oil ![]() 1 part Carbon 1 part Hydrogen 1 part Welding fuel 1 part Table salt ![]() 1 part Chlorine 1 part Sodium |
Removes 3.0u of Histamine from the solution Remove effect Jitter for at least 3.0 seconds Add effect Drowsiness for at least 1.5 seconds Heals 3 Poison |
0.5 u/s | Poison |
▮ Dylovene | ![]() 1 part Nitrogen 1 part Potassium 1 part Silicon |
Heals 1 Poison Deals 2 BRUTE when there's at least 20u of this reagent present Causes jittering when there's at least 20u of this reagent present Has a 2% chance to cause vomiting when there's at least 20u of this reagent present Causes drunkenness when there's at least 15u of this reagent present |
0.5 u/s | Poison |
▮ Insuzine | ![]() 1 part Kelotane ![]() 1 part Carbon 1 part Silicon 1 part Leporazine ![]() 1 part Copper 1 part Fersilicite 1 part Plasma(catalyst) 1 part Silicon |
Heals 4 Shock Removes 4u of Licoxide from the solution Removes 4u of Tazinide from the solution Modifies body temperature by -5.0 kJ Deals 2 Cold when there's at least 12u of this reagent present Modifies body temperature by -30.0 kJ when there's at least 12u of this reagent present Causes jittering when there's at least 12u of this reagent present |
0.5 u/s | BURN |
▮ Lacerinol | ![]() 1 part Benzene ![]() 1 part Carbon 1 part Hydrogen 1 part Bicaridine ![]() 1 part Carbon 1 part Inaprovaline |
Heals 3 Slash Deals 3 Cold when there's at least 12u of this reagent present |
0.5 u/s | BRUTE |
▮ Leporazine | ![]() 1 part Copper 1 part Fersilicite ![]() 1 part Iron 1 part Silicon 1 part Plasma(catalyst) |
Heals 4 Cold Modifies body temperature by 100.0 kJ when the body's temperature is below 293.15 K Modifies body temperature by -10.0 kJ when the body's temperature is above 293.15 K Removes 5u of Fresium from the solution |
0.5 u/s | BURN |
▮ Puncturase | ![]() 1 part Bicaridine ![]() 1 part Carbon 1 part Inaprovaline 1 part Hydroxide ![]() 1 part Hydrogen 1 part Oxygen |
Heals 4 Piercing Deals 0.1 Blunt Deals 5 Blunt when there's at least 11u of this reagent present |
0.5 u/s | BRUTE |
▮ Pyrazine | ![]() 1 part Carbon 1 part Dermaline ![]() 1 part Kelotane 1 part Oxygen 1 part Phosphorus 1 part Leporazine ![]() 1 part Copper 1 part Fersilicite 1 part Plasma(catalyst) |
Heals 1 Heat Deals 0.5 Slash Deals 0.5 Piercing when there's at least 20u of this reagent present Has a 10% chance to cause vomiting when there's at least 15u of this reagent present |
0.1u/s | BURN |
▮ Salbutamol | ![]() 1 part Dexalin ![]() 2 part Oxygen 1 part Plasma(catalyst) 1 part Inaprovaline ![]() 1 part Carbon 1 part Oxygen 1 part Sugar 1 part Lithium 1 part Phenol ![]() 1 part Benzene 1 part Hydroxide |
Heals 6 AIR when total damage is above 30 Heals 1 AIR when total damage is below 30 Deals 0.2 Caustic Heals 6 AIR when there's at least 15.5u of this reagent present |
0.2u/s | AIR |
▮ Saline | ![]() 1 part Table salt ![]() 1 part Chlorine 1 part Sodium 4 part Water |
Satiates thirst at 6x rate when the mob does not have Feroxi organs Satiates thirst at 2x rate when the mob has Feroxi organs Modifies blood level by 6 |
0.5 u/s | AIR |
▮ Sigynate | ![]() 1 part Kelotane ![]() 1 part Carbon 1 part Silicon 1 part Sodium carbonate ![]() 1 part Ammonia 1 part Carbon 1 part Oxygen 1 part Table salt 1 part Sodium hydroxide ![]() 1 part Hydroxide 1 part Sodium 1 part Sugar 1 part Water |
Heals 3 Caustic Deals 2 Heat when there's at least 16u of this reagent present Causes jittering when there's at least 20u of this reagent present Has a 2% chance to cause vomiting when there's at least 30u of this reagent present Has a 10% chance to cause vomiting when there's at least 1u of Arithrazine present |
0.5 u/s | BURN |
Chemists can also make less common meds ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the Radio to work closely with the crew.
Chemical Dispenser
The chemical dispenser's main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.

To use it, you need to:
- Click on it with a beaker to put a it in. (Note: that if it already has a beaker inside, it will swap it with the one in your hand)
- Open the chemical dispenser's GUI
- Select the amount (u) to add to the beaker
- Select the chemical you want to add to the beaker. (Note: that the chemicals will react instantly)
- Click [Eject]
If you want to clear a beaker, click [Clear]. (Note: It clears the beaker completely regardless of amount setting.
ChemMaster4000
ChemMaster4000's purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.
There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.
- If you want to make a pill/bottle:
- Ensure that there is a Container loaded in the Input tab that has chemicals in it.
- Add the chemicals. Click the Transfer button next to a chemical to load it to the buffer. ("All" adds everything in the beaker, "5" adds 5u, "10" adds 10u etc.);
- Check the chemicals. All chemical types in the buffer will be output.
- Change to the Output tab
- Change the label if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]
- If you're making pills, set the pill's visual appearance.
- Set the dose
- Set the amount of pills/bottles you want to create.
- Hit the create button.
Reagent Grinder
The Reagent Grinder enables objects to be ground or liquified.
The Medical Doctor in charge of making medicine will need to grind 1 plasma in this in order to make some medication like Dexalin. Only one object can be ground at a time so if you insert a stack of objects it will not work. A Large Beaker will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand.
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click Grind in order to return the contents of the pill to the beaker in liquid form.
Jug Chemistry
Jug chemistry is the rough name given to when you don't have a Chemical Dispenser, but you do have jugs of various chemicals available. These 'base ingredients' can be used to mix up any medication you need and more can be ordered from Cargo in various crates.
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and 'set transfer amount.' Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.
TIPS:
- Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.
- Some recipes will require input of external ingredients such as blood, welder fuel (from fuel tanks), plasma or water.
- Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.
- Some chemicals are easier obtained via Hydroponics Tray medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.
If you are a chemist, you will rarely be put in this situation.