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Chemist

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Revision as of 19:40, 26 July 2025 by Stxcking (talk | contribs) (Prescription Chemicals: added some chems....there's more i think)
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MEDICAL STAFF

Chemist

Aliases and Nicknames: "Chem"
Difficulty: Medium to Hard
Requirements: 8 hours in Medical
Access: Medical, Chemistry, Maintenance
Extended Access: None
Supervisors: Chief Medical Officer
Subordinates: None
Duties: Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.
Guides: Medical, Chemistry, Cryogenic Pods

So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You're responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.

Chemistry

Chemists can also make less common chemicals ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the Radio to work closely with the crew.

Medical Chemicals

The list of chemicals you can make might look intimidating but when it comes to chemicals that medbay need, there's only a few you should remember.

This is a list of common medical chemicals you would make just about every shift:

Name Formulas Effect Rate Damage Type
Arithrazine Mix
1 part Hydrogen
1 part Hyronalin Mix
1 part Potassium iodide
1 part Radium
Heals 3 Radiation Deals 0.5 BRUTE
0.5 u/s Poison
Bicaridine Mix
1 part Carbon
1 part Inaprovaline Mix
1 part Carbon
1 part Oxygen
1 part Sugar
Heals 2 BRUTE
Deals 0.5 Asphyxiation Deals 1.5 Poison when there's at least 15u of this reagent present
Has a 2% chance to cause vomiting when there's at least 30u of this reagent present
Causes jittering when there's at least 15u of this reagent present
Causes drunkenness
0.5 u/s BRUTE
Bruizine Mix
1 part Bicaridine Mix
1 part Carbon
1 part Inaprovaline

0.9 part Lithium
1 part Sugar
Heals 3.5 Blunt
Deals 4 Poison when there's at least 10.5u of this reagent present
0.5 u/s BRUTE
Dexalin Mix
2 part Oxygen
1 part Plasma(catalyst)
Heals 1 Asphyxiation Heals 0.5 Bloodloss
Deals 3 Asphyxiation Deals 1 Cold when there's at least 20u of this reagent present
0.5 u/s AIR
Diphenhydramine Mix above 377.59 K
1 part Carbon
1 part Diethylamine Mix
1 part Ammonia
1 part Ethanol

1 part Ethanol
1 part Oil Mix
1 part Carbon
1 part Hydrogen
1 part Welding fuel

1 part Table salt Mix above 370 K
1 part Chlorine
1 part Sodium
Removes 3.0u of Histamine from the solution
Remove effect Jitter for at least 3.0 seconds
Add effect Drowsiness for at least 1.5 seconds
Heals 3 Poison
0.5 u/s Poison
Dylovene Mix
1 part Nitrogen
1 part Potassium
1 part Silicon
Heals 1 Poison
Deals 2 BRUTE when there's at least 20u of this reagent present
Causes jittering when there's at least 20u of this reagent present
Has a 2% chance to cause vomiting when there's at least 20u of this reagent present
Causes drunkenness when there's at least 15u of this reagent present
0.5 u/s Poison
Insuzine Mix above 433 K
1 part Kelotane Mix
1 part Carbon
1 part Silicon

1 part Leporazine Mix
1 part Copper
1 part Fersilicite
1 part Plasma(catalyst)

1 part Silicon
Heals 4 Shock
Removes 4u of Licoxide from the solution
Removes 4u of Tazinide from the solution
Modifies body temperature by -5.0 kJ
Deals 2 Cold when there's at least 12u of this reagent present
Modifies body temperature by -30.0 kJ when there's at least 12u of this reagent present
Causes jittering when there's at least 12u of this reagent present
0.5 u/s BURN
Lacerinol Mix above 335 K
1 part Benzene Mix above 310 K
1 part Carbon
1 part Hydrogen

1 part Bicaridine Mix
1 part Carbon
1 part Inaprovaline
Heals 3 Slash
Deals 3 Cold when there's at least 12u of this reagent present
0.5 u/s BRUTE
Leporazine Mix
1 part Copper
1 part Fersilicite Mix above 310 K
1 part Iron
1 part Silicon

1 part Plasma(catalyst)
Heals 4 Cold
Modifies body temperature by 100.0 kJ when the body's temperature is below 293.15 K
Modifies body temperature by -10.0 kJ when the body's temperature is above 293.15 K
Removes 5u of Fresium from the solution
0.5 u/s BURN
Puncturase Mix above 325 K
1 part Bicaridine Mix
1 part Carbon
1 part Inaprovaline

1 part Hydroxide Mix above 310 K
1 part Hydrogen
1 part Oxygen
Heals 4 Piercing Deals 0.1 Blunt
Deals 5 Blunt when there's at least 11u of this reagent present
0.5 u/s BRUTE
Pyrazine Mix above 540 K
1 part Carbon
1 part Dermaline Mix
1 part Kelotane
1 part Oxygen
1 part Phosphorus

1 part Leporazine Mix
1 part Copper
1 part Fersilicite
1 part Plasma(catalyst)
Heals 1 Heat
Deals 0.5 Slash Deals 0.5 Piercing when there's at least 20u of this reagent present
Has a 10% chance to cause vomiting when there's at least 15u of this reagent present
0.1u/s BURN
Salbutamol Mix
1 part Dexalin Mix
2 part Oxygen
1 part Plasma(catalyst)

1 part Inaprovaline Mix
1 part Carbon
1 part Oxygen
1 part Sugar

1 part Lithium
1 part Phenol Mix
1 part Benzene
1 part Hydroxide
Heals 6 AIR when total damage is above 30
Heals 1 AIR when total damage is below 30
Deals 0.2 Caustic Heals 6 AIR when there's at least 15.5u of this reagent present
0.2u/s AIR
Saline Mix
1 part Table salt Mix above 370 K
1 part Chlorine
1 part Sodium

4 part Water
Satiates thirst at 6x rate when the mob does not have Feroxi organs
Satiates thirst at 2x rate when the mob has Feroxi organs
Modifies blood level by 6
0.5 u/s AIR
Sigynate Mix above 370 K
1 part Kelotane Mix
1 part Carbon
1 part Silicon

1 part Sodium carbonate Mix
1 part Ammonia
1 part Carbon
1 part Oxygen
1 part Table salt

1 part Sodium hydroxide Mix
1 part Hydroxide
1 part Sodium

1 part Sugar
1 part Water
Heals 3 Caustic
Deals 2 Heat when there's at least 16u of this reagent present
Causes jittering when there's at least 20u of this reagent present
Has a 2% chance to cause vomiting when there's at least 30u of this reagent present
Has a 10% chance to cause vomiting when there's at least 1u of Arithrazine present
0.5 u/s BURN

Botanical Chemicals

While medical chemicals should come first, the botanist might come by and ask for chemicals for their plants. Consider completing their request(s) if you want them to plant things for you.

Here is a list of those common botanical chemicals:

Name Formulas Plant Effects
Ammonia Mix
3 part Hydrogen
1 part Nitrogen
Adjust nutrition level by 1.00
Adjust health by 0.50
Cryoxadone Mix
1 part Dexalin Mix
2 part Oxygen
1 part Plasma(catalyst)

1 part Oxygen
1 part Water
Adjust toxins level by -5.00
Adjust health by -5.00
Ages back the plant, depending on the plant's age and time to grow
Diethylamine Mix
1 part Ammonia Mix
3 part Hydrogen
1 part Nitrogen

1 part Ethanol
Adjust nutrition level by 0.10
Has 10% chance to adjust pests level by - -1.00
Adjust health by 0.10
Has 20% chance to adjust age by 1.00
Increase the plant's lifespan and/or base health with 10% chance for each
Dylovene Mix
1 part Nitrogen
1 part Potassium
1 part Silicon
Ajudt toxins level by -10.00
Adjust health by 1.00
EZ nutrient Mix
1 part Nitrogen
1 part Phosphorus
1 part Potassium
Adjusts nutrition level by 2.00
Left-4-zed Mix
1 part EZ nutrient Mix
1 part Nitrogen
1 part Phosphorus
1 part Potassium

1 part Radium(catalyst)
Adjust nutrition level by 1.00
Adjust health by -0.50
Has a 30% chance to adjust mutation modifier by 0.40
Phalanximine Mix
1 part Ethanol
1 part Hyronalin Mix
1 part Potassium iodide
1 part Radium
--------
1 part Dylovene
1 part Radium

1 part Unstable mutagen Mix
1 part Chlorine
1 part Phosphorus
1 part Radium
Adjust toxins level by 6.00
Restores viability to a plant rendered nonviable by a mutation when there's at least 4u of this reagent.
Robust harvest Mix
1 part EZ nutrient Mix
1 part Nitrogen
1 part Phosphorus
1 part Potassium

1 part Sulfuric acid(catalyst) Mix
1 part Hydrogen
2 part Oxygen
1 part Sulfur
Adjust nutrition level by 0.05
Has a 2.5% chacne to adjust weeds level by 1.00
Has a 2.5% chacne to adjust pestslevel by 1.00
Sedin Mix
1 part Cryoxadone Mix
1 part Dexalin
1 part Oxygen
1 part Water

3 part Diethylamine Mix
1 part Ammonia
1 part Ethanol

3 part Robust harvest Mix
1 part EZ nutrient
1 part Sulfuric acid(catalyst)
Adjust health by -2.00
Has a 20% chance to restore the seeds of the plant
Adjust potency by -3.00
Unstable mutagen Mix
1 part Chlorine
1 part Phosphorus
1 part Radium
Adjusts mutation level by 1.00

Prescription/Psychological Chemicals

Main page: Psychologist

Some crewmembers have prescriptions that they want refilled or maybe the Psychologist wants something for their patient. Before you make this type of chemical, check to see if the patient has a prescription on record or a pill bottle. They might just be an addict so dispense at your own discretion or the approval of the Chief Medical Officer.

Here is a list of prescription/psychological Chemicals:

Name Formulas Effects
Blissifylovene Mix above 340 K
1 part Serenitol Mix
1 part Phenol
1 part Sugar
1 part Water

1 part Sodium carbonate Mix
1 part Ammonia
1 part Carbon
1 part Oxygen
1 part Table salt

1 part Synaptizine Mix
1 part Lithium
1 part Sugar
1 part Water
Suppresses addiction
Deals 0.02 Poison when there's at least 5.1u of this reagent present
Add effect SeeingRainbows for at least 1.1 seconds when there's at least 5.1u of this reagent present
Adds 0.15u of Blissifylovene to the solution when there's at least 1u of Ethanol present
Removes 7.5u of Serenitol from the solution when there's at least 10u of Serenitol present
Removes 7.5u of Neurozenium from the solution when there's at least 10u of Neurozenium present
Has a 50% chance to cause the mob to become addicted when there's at least 1.5u of Blissifylovene present
Deals 0.5 Poison when there's at least 0.1u of Neurozenium present
Calmafluxine Mix above 325 K
1 part Inaprovaline Mix
1 part Carbon
1 part Oxygen
1 part Sugar

1 part Phenol Mix
1 part Benzene
1 part Hydroxide

1 part Potassium
Removes 1.2u of Calmafluxine from the solution when there's at least 30u of this reagent present
Equilibrazine Mix
2 part Fluorosulfuric acid Mix
1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric acid

2 part Sigynate Mix above 370 K
1 part Kelotane
1 part Sodium carbonate
1 part Sodium hydroxide
1 part Sugar
1 part Water

1 part Sugar
Deals 0.07 Poison when there's at least 6.7u of this reagent present
Adds 0.25u of Histamine to the solution when there's at least 6.7u of this reagent present
Modifies walk speed by 0.55 and sprint speed by 0.55 when there's at least 5u of Serenitol present
Causes paralysis when there's at least 5u of Neurozenium present
Causes paralysis when there's at least 3u of Blissifylovene present
Removes 0.5u of Neurozenium from the solution
Removes 0.2u of Blissifylovene from the solution
Removes 1.5u of Tranquinase from the solution
Neurozenium Mix
1 part Acetone Mix
1 part Oil
1 part Oxygen
1 part Welding fuel

1 part Bleach(catalyst) Mix
1 part Sodium hydroxide
2 part Space cleaner
2 part Table salt

0.5 part Copper
0.5 part Mercury
Deals 0.02 Poison when there's at least 15.1u of this reagent present
Adds 0.15u of Neurozenium to the solution when there's at least 1u of Ethanol present
Removes 7.5u of Serenitol from the solution when there's at least 10u of Serenitol present
Serenitol Mix
1 part Phenol Mix
1 part Benzene
1 part Hydroxide

1 part Sugar
1 part Water
Has a 10% chance to cause vomiting when there's at least 22.5u of this reagent present
Deals 0.01 Poison when there's at least 22.5u of this reagent present
Soretizone Mix above 340 K
1 part Bicaridine Mix
1 part Carbon
1 part Inaprovaline

1 part Iron
1 part Phenol Mix
1 part Benzene
1 part Hydroxide

1 part Table salt(catalyst) Mix above 370 K
1 part Chlorine
1 part Sodium
Suppresses pain
Suppresses addiction
Adds 0.03u of Soretizone to the solution when there's at least 20u of Ethanol present
Has a 70% chance to cause the mob to become addicted when there's at least 9u of this reagent present

WIP

Chemistry Lab Machines

Chemistry comes in many forms. The most important machines are the Chemical Dispenser and the ChemMaster4000. On medium to large stations, there are usually two sets of them for two chemists. On small stations, there is usually only one set for one chemist.

Chemical Dispenser

The chemical dispenser's main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.

To use it, you need to:

  • Click on it with a beaker to put a it in. (Note: that if it already has a beaker inside, it will swap it with the one in your hand)
  • Open the chemical dispenser's GUI
  • Select the amount (u) to add to the beaker
  • Select the chemical you want to add to the beaker. (Note: that the chemicals will react instantly)
  • Click [Eject]

If you want to clear a beaker, click [Clear]. (Note: It clears the beaker completely regardless of amount setting.

ChemMaster4000

ChemMaster4000's purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.

There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.

  • If you want to make a pill/bottle:
    • Ensure that there is a Container loaded in the Input tab that has chemicals in it.
    • Add the chemicals. Click the Transfer button next to a chemical to load it to the buffer. ("All" adds everything in the beaker, "5" adds 5u, "10" adds 10u etc.)
    • Check the chemicals. All chemical types in the buffer will be output.
    • Change to the Output tab.
    • Change the label if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]
    • If you're making pills, set the pill's visual appearance.
    • Set the dose .
    • Set the amount of pills/bottles you want to create.
    • Hit the [Create] button.

Reagent Grinder

The Reagent Grinder enables objects to be ground or liquified.

Your chemist locker will contain a vital (10u) of plasma which is used in some medical chemicals. In the case you need more or the vital was taken, this is the tool you would use. A container will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand. The Auto toggle will allow you to instantly grind or juice material if there's room in the beaker and grinder.

A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click [Grind] in order to return the contents of the pill to the beaker in liquid form.

Hot Plate

WIP

Electrolysis Unit

WIP

Centrifuge

WIP

Condenser

WIP

Zombies

Attention! Station alert level is now Violet! There is a viral threat on the station. Medical staff are advised to isolate crewmembers with any symptoms. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.

As a chemist, your task during a zombie outbreak is to make the cure and make it fast. Here are a few tips you can follow to ensure the cure is made:

  1. DON'T PANIC.
  2. Locate an escape route and gear up in case of viral breach in medbay. Most stations have a virology room with gear for this exact scenario. You can't make the cure if you're infected or dead.
  3. Prepare the chemicals you need for the cure. (Note: While zombies aren't metashielded, it only make sense for you to gear up and prepare when the station alert level change to Violet.)
  4. Have a syringe ready to draw zombie blood.
  5. Carry beaker(s) of the chemicals you need and an empty beaker to make the cure wherever you go.
  6. Cure the infected and distribute the cure. This can easily be done in the form of bottles and pills.

WIP


Jug Chemistry

Jug chemistry is the rough name given to when you don't have a Chemical Dispenser, but you do have jugs of various chemicals available. These 'base ingredients' can be used to mix up any medication you need and more can be ordered from Cargo in various crates.

To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and 'set transfer amount.' Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.

Note: You will rarely be put in this situation as a chemist.

TIPS

  • Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.
  • Some recipes will require input of external ingredients such as blood, plasma or water.
  • Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.
  • Some chemicals are easier obtained via Hydroponics Tray medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.


Roles on DeltaV
Command Captain · Head of Personnel · Head of Security · Chief Engineer · Mystagogue · Chief Medical Officer · Logistics Officer · Chief Justice · Station AI
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Security Head of Security · Warden · Security Officer · Prison Guard · Corpsman · Detective · Security Cadet
Engineering Chief Engineer · Atmospheric Technician · Station Engineer · Technical Assistant
Epistemics Mystagogue · Psionic Mantis · Chaplain · Roboticist · Scientist · Research Assistant
Medical Chief Medical Officer · Medical Doctor · Paramedic · Chemist · Surgeon · Psychologist · Medical Intern
Logistics Logistics Officer · Cargo Technician · Salvage Specialist · Courier · Cargo Assistant
Service Head of Personnel · Janitor · Bartender · Botanist · Chef · Service Worker · Boxer · Clown · Martial Artist · Mime · Musician · Reporter · Passenger · Zookeeper · Librarian · Gladiator · Prisoner
Sillicon Cyborg · Personal AI · Station AI
Antagonists Traitor · Nuclear Operative · Space Ninja · Thief · Paradox Anomaly · Revenant · Space Dragon · Listening Post Operative · Zombie · Cosmic Cultist